Animation Animejs logo

Animation Animejs

Community
Littlpinguin
animation-animejs

Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js, timeline animations, staggered sequences, SVG path animations, morphing, or multi-step animation choreography. Alternative to GSAP for SVG-heavy animations and React-independent projects.

Overview

PublisherLittlpinguin
Repositorymarketing-cockpit-template
Skill nameanimation-animejs
Stars
9
Forks
0
Bundled files
3
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 3 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by Littlpinguin on GitHub. Read the source before you install it.

Installation

Install the Animation Animejs AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/Littlpinguin/marketing-cockpit-template/tree/main/.claude/skills/animation-animejs
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/Littlpinguin/marketing-cockpit-template.git /tmp/marketing-cockpit-template
mkdir -p .claude/skills
cp -r /tmp/marketing-cockpit-template/.claude/skills/animation-animejs .claude/skills/animation-animejs
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Animation Animejs in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Animation Animejs on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Animation Animejs is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Anime.js

Lightweight JavaScript animation library with powerful timeline and stagger capabilities for web animations.

Overview

Anime.js (pronounced "Anime JS") is a versatile animation engine that works with DOM elements, CSS properties, SVG attributes, and JavaScript objects. Unlike React-specific libraries, Anime.js works with vanilla JavaScript and any framework.

When to use this skill:

  • Timeline-based animation sequences with precise choreography
  • Staggered animations across multiple elements
  • SVG path morphing and drawing animations
  • Keyframe animations with percentage-based timing
  • Framework-agnostic animation (works with React, Vue, vanilla JS)
  • Complex easing functions (spring, steps, cubic-bezier)

Core features:

  • Timeline sequencing with relative positioning
  • Powerful stagger utilities (grid, from center, easing)
  • SVG morphing and path animations
  • Built-in spring physics easing
  • Keyframe support with flexible timing
  • Small bundle size (~9KB gzipped)

Core Concepts

Basic Animation

The anime() function creates animations:

javascript
import anime from 'animejs'

anime({
  targets: '.element',
  translateX: 250,
  rotate: '1turn',
  duration: 800,
  easing: 'easeInOutQuad'
})

Targets

Multiple ways to specify animation targets:

javascript
// CSS selector
anime({ targets: '.box' })

// DOM elements
anime({ targets: document.querySelectorAll('.box') })

// Array of elements
anime({ targets: [el1, el2, el3] })

// JavaScript object
const obj = { x: 0 }
anime({ targets: obj, x: 100 })

Animatable Properties

CSS Properties:

javascript
anime({
  targets: '.element',
  translateX: 250,
  scale: 2,
  opacity: 0.5,
  backgroundColor: '#FFF'
})

CSS Transforms (Individual):

javascript
anime({
  targets: '.element',
  translateX: 250,   // Individual transform
  rotate: '1turn',   // Not 'transform: rotate()'
  scale: 2
})

SVG Attributes:

javascript
anime({
  targets: 'path',
  d: 'M10 80 Q 77.5 10, 145 80', // Path morphing
  fill: '#FF0000',
  strokeDashoffset: [anime.setDashoffset, 0] // Line drawing
})

JavaScript Objects:

javascript
const obj = { value: 0 }
anime({
  targets: obj,
  value: 100,
  round: 1,
  update: () => console.log(obj.value)
})

Timeline

Create complex sequences with precise control:

javascript
const timeline = anime.timeline({
  duration: 750,
  easing: 'easeOutExpo'
})

timeline
  .add({
    targets: '.box1',
    translateX: 250
  })
  .add({
    targets: '.box2',
    translateX: 250
  }, '-=500') // Start 500ms before previous animation ends
  .add({
    targets: '.box3',
    translateX: 250
  }, '+=200') // Start 200ms after previous animation ends

Common Patterns

1. Stagger Animation (Sequential Reveal)

javascript
anime({
  targets: '.stagger-element',
  translateY: [100, 0],
  opacity: [0, 1],
  delay: anime.stagger(100), // Increase delay by 100ms
  easing: 'easeOutQuad',
  duration: 600
})

2. Stagger from Center

javascript
anime({
  targets: '.grid-item',
  scale: [0, 1],
  delay: anime.stagger(50, {
    grid: [14, 5],
    from: 'center', // Also: 'first', 'last', index, [x, y]
    axis: 'x'       // Also: 'y', null
  }),
  easing: 'easeOutQuad'
})

3. SVG Line Drawing

javascript
anime({
  targets: 'path',
  strokeDashoffset: [anime.setDashoffset, 0],
  easing: 'easeInOutQuad',
  duration: 2000,
  delay: (el, i) => i * 250
})

4. SVG Morphing

javascript
anime({
  targets: '#morphing-path',
  d: [
    { value: 'M10 80 Q 77.5 10, 145 80' }, // Start shape
    { value: 'M10 80 Q 77.5 150, 145 80' }  // End shape
  ],
  duration: 2000,
  easing: 'easeInOutQuad',
  loop: true,
  direction: 'alternate'
})

5. Timeline Sequence

javascript
const tl = anime.timeline({
  easing: 'easeOutExpo',
  duration: 750
})

tl.add({
  targets: '.title',
  translateY: [-50, 0],
  opacity: [0, 1]
})
.add({
  targets: '.subtitle',
  translateY: [-30, 0],
  opacity: [0, 1]
}, '-=500')
.add({
  targets: '.button',
  scale: [0, 1],
  opacity: [0, 1]
}, '-=300')

6. Keyframe Animation

javascript
anime({
  targets: '.element',
  keyframes: [
    { translateX: 100 },
    { translateY: 100 },
    { translateX: 0 },
    { translateY: 0 }
  ],
  duration: 4000,
  easing: 'easeInOutQuad',
  loop: true
})

7. Scroll-Triggered Animation

javascript
const animation = anime({
  targets: '.scroll-element',
  translateY: [100, 0],
  opacity: [0, 1],
  easing: 'easeOutQuad',
  autoplay: false
})

window.addEventListener('scroll', () => {
  const scrollPercent = window.scrollY / (document.body.scrollHeight - window.innerHeight)
  animation.seek(animation.duration * scrollPercent)
})

Integration Patterns

With React

javascript
import { useEffect, useRef } from 'react'
import anime from 'animejs'

function AnimatedComponent() {
  const ref = useRef(null)

  useEffect(() => {
    const animation = anime({
      targets: ref.current,
      translateX: 250,
      duration: 800,
      easing: 'easeInOutQuad'
    })

    return () => animation.pause()
  }, [])

  return <div ref={ref}>Animated</div>
}

With Vue

javascript
export default {
  mounted() {
    anime({
      targets: this.$el,
      translateX: 250,
      duration: 800
    })
  }
}

Path Following Animation

javascript
const path = anime.path('#motion-path')

anime({
  targets: '.element',
  translateX: path('x'),
  translateY: path('y'),
  rotate: path('angle'),
  easing: 'linear',
  duration: 2000,
  loop: true
})

Advanced Techniques

Spring Easing

javascript
anime({
  targets: '.element',
  translateX: 250,
  easing: 'spring(1, 80, 10, 0)', // mass, stiffness, damping, velocity
  duration: 2000
})

Steps Easing

javascript
anime({
  targets: '.element',
  translateX: 250,
  easing: 'steps(5)',
  duration: 1000
})

Custom Bezier

javascript
anime({
  targets: '.element',
  translateX: 250,
  easing: 'cubicBezier(.5, .05, .1, .3)',
  duration: 1000
})

Direction and Loop

javascript
anime({
  targets: '.element',
  translateX: 250,
  direction: 'alternate', // 'normal', 'reverse', 'alternate'
  loop: true,             // or number of iterations
  easing: 'easeInOutQuad'
})

Playback Control

javascript
const animation = anime({
  targets: '.element',
  translateX: 250,
  autoplay: false
})

animation.play()
animation.pause()
animation.restart()
animation.reverse()
animation.seek(500) // Seek to 500ms

Performance Optimization

Use Transform and Opacity

javascript
// ✅ Good: GPU-accelerated
anime({
  targets: '.element',
  translateX: 250,
  opacity: 0.5
})

// ❌ Avoid: Triggers layout
anime({
  targets: '.element',
  left: '250px',
  width: '500px'
})

Batch Similar Animations

javascript
// ✅ Single animation for multiple targets
anime({
  targets: '.multiple-elements',
  translateX: 250
})

// ❌ Avoid: Multiple separate animations
elements.forEach(el => {
  anime({ targets: el, translateX: 250 })
})

Use will-change for Complex Animations

css
.animated-element {
  will-change: transform, opacity;
}

Disable autoplay for Scroll Animations

javascript
const animation = anime({
  targets: '.element',
  translateX: 250,
  autoplay: false // Control manually
})

Common Pitfalls

1. Forgetting Unit Types

javascript
// ❌ Wrong: No unit
anime({ targets: '.element', width: 200 })

// ✅ Correct: Include unit
anime({ targets: '.element', width: '200px' })

2. Using CSS transform Property Directly

javascript
// ❌ Wrong: Can't animate transform string
anime({ targets: '.element', transform: 'translateX(250px)' })

// ✅ Correct: Individual transform properties
anime({ targets: '.element', translateX: 250 })

3. Not Handling Animation Cleanup

javascript
// ❌ Wrong: Animation continues after unmount
useEffect(() => {
  anime({ targets: ref.current, translateX: 250 })
}, [])

// ✅ Correct: Pause on cleanup
useEffect(() => {
  const anim = anime({ targets: ref.current, translateX: 250 })
  return () => anim.pause()
}, [])

4. Animating Too Many Elements

javascript
// ❌ Avoid: Animating 1000+ elements
anime({ targets: '.many-items', translateX: 250 }) // 1000+ elements

// ✅ Better: Use CSS animations for large sets
// Or reduce element count with virtualization

5. Incorrect Timeline Timing

javascript
// ❌ Wrong: Missing offset operator
.add({ targets: '.el2' }, '500') // Treated as absolute time

// ✅ Correct: Use relative operators
.add({ targets: '.el2' }, '-=500') // Relative to previous
.add({ targets: '.el3' }, '+=200') // Relative to previous

6. Overusing Loop

javascript
// ❌ Avoid: Infinite loops drain battery
anime({
  targets: '.element',
  rotate: '1turn',
  loop: true,
  duration: 1000
})

// ✅ Better: Use CSS animations for infinite loops
@keyframes rotate {
  from { transform: rotate(0deg); }
  to { transform: rotate(360deg); }
}

Resources

Scripts

  • animation_generator.py - Generate Anime.js animation boilerplate (8 types)
  • timeline_builder.py - Build complex timeline sequences

References

  • api_reference.md - Complete Anime.js API documentation
  • stagger_guide.md - Stagger utilities and patterns
  • timeline_guide.md - Timeline sequencing deep dive

Assets

  • starter_animejs/ - Vanilla JS + Vite template with examples
  • examples/ - Real-world patterns (SVG morphing, stagger grids, timelines)

Related Skills

  • gsap-scrolltrigger - More powerful timeline features and scroll integration
  • motion-framer - React-specific declarative animations
  • react-spring-physics - Physics-based spring animations
  • lightweight-3d-effects - Simple 3D effects (Zdog, Vanta.js)

Anime.js vs GSAP: Use Anime.js for SVG-heavy animations, simpler projects, or when bundle size matters. Use GSAP for complex scroll-driven experiences, advanced timelines, and professional-grade control.

Anime.js vs Framer Motion: Use Anime.js for framework-agnostic projects or when working outside React. Use Framer Motion for React-specific declarative animations with gesture integration.


Vendorisée depuis claudedesignskills de freshtechbro (plugin animation-components, skill animejs v1.0.0, licence MIT, © 2025 Claude Skills Project). Copie SKILL.md + references/ uniquement (pas de scripts ni d'assets, conformément à la politique de vendoring du template). Attribution, périmètre retenu et procédure de re-synchronisation : docs/vendored-animation.md.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Animation Animejs AI skill do?

Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js, timeline animations, staggered sequences, SVG path animations, morphing, or multi-step animation choreography. Alternative to GSAP for SVG-heavy animations and React-independent projects.

Why use Animation Animejs on TypingMind?

Because you install it once and use it with any model. Animation Animejs is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Animation Animejs in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Littlpinguin/marketing-cockpit-template/tree/main/.claude/skills/animation-animejs. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Animation Animejs?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Animation Animejs?

As many as you like. As long as a model supports skills, you can use Animation Animejs with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Animation Animejs AI skill free?

Yes. It is published on GitHub by Littlpinguin under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

View all

Set up your own AI workspace now

Get notified about new features and future giveaways by subscribing to our newsletter 👇