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Brutalist Industrial

Community
madebymustafa
brutalist-industrial

Genre pack: raw mechanical interface — Swiss typographic print fused with military/industrial terminal aesthetics. Rigid visible grids, extreme type-scale contrast, utilitarian color (paper, ink, one signal color), hard edges, zero decoration. Use for data-heavy platforms, developer tools, portfolios, studios, or any brief wanting to feel like a declassified blueprint. Stack on the design-taste core skill.

Overview

Publishermadebymustafa
Repositorydesign-taste
Skill namebrutalist-industrial
Stars
198
Forks
10
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by madebymustafa on GitHub. Read the source before you install it.

Installation

Install the Brutalist Industrial AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/madebymustafa/design-taste/tree/main/skills/brutalist-industrial
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/madebymustafa/design-taste.git /tmp/design-taste
mkdir -p .claude/skills
cp -r /tmp/design-taste/skills/brutalist-industrial .claude/skills/brutalist-industrial
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Brutalist Industrial in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Brutalist Industrial on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Brutalist Industrial is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

brutalist-industrial

One identity: a declassified blueprint for a machine you haven't been cleared to see.

1. PALETTE (Fixed)

  • Ground: #F2F1EC (aged paper). Dark ground variant: #1B1B18.
  • Ink: #141414 (near-black, neutral).
  • Signal color — exactly one: safety orange #E8540B, industrial yellow #E3B23C, or technical blue #2B5FA8. Pick by brief; then it never changes.
  • Secondary ink for metadata: #6E6C64.
  • Rules/borders: #141414 full opacity — visible, 1px, everywhere.
  • No gradients, no shadows, no glows. Depth comes from offset solid blocks and rules.

2. TYPOGRAPHY (Fixed)

  • Display: heavy grotesk (Archivo, Archivo Black, or Arial Black fallback), weight 700–900, uppercase, tight tracking (−0.01em), huge scale clamp(2.6rem, 7vw, 6rem).
  • Body: same family at 400, 15–17px, 1.5–1.6.
  • Labels/metadata: monospaced (IBM Plex Mono, ui-monospace), uppercase, letter-spacing: 0.08–0.12em, 10–12px. Section coordinates ("01 / 04"), spec numbers ("GS-114"), and status tags all use mono.
  • NEVER italic, never serif, never lowercase-as-brand (except deliberate design-read exception).

3. COMPOSITION (Fixed)

  • Visible grid discipline: hairline rules (1px solid ink) everywhere — section separators, column dividers, table rows. The grid IS the design.
  • Header block: left-aligned wordmark + mono coordinates right ("N-01 / REV 3"); top and bottom 1px rules closing the masthead.
  • Hero: giant condensed uppercase headline spanning full width, kicker line in mono with a signal-color marker (▪ or ▸), body right-blocked in a 5/12 column, exit line at the bottom: mono small print + signal CTA box.
  • Data as structure: features/pricing rendered as indexed tables or ledger rows with rules — never rounded cards. If cards: square, 1px ink border, no shadow. Selected/featured row gets a signal-color fill (#E8540B with ink text).
  • Buttons: rectangles, 1–2px ink borders, hard offset shadow 4px 4px 0 ink (or signal), press = offset removed.

4. CONTENT TREATMENT

  • No emoji. No icons beyond typographic markers (▪, ▸, ■, →) and drawn square/cross glyphs.
  • Numbers are the decoration: every section gets a mono index number; metrics typeset in mono columns like an instrument panel.
  • Photography: none by default. Full-bleed halftone/greyscale image with a 1px ink frame only if the read demands it.
  • CTAs: one solid CTA (signal fill or ink), plus a plain mono text link. Never two equal buttons.

5. MOTION (Mechanical, Not Pretty)

  • Instant or 80–150ms snaps — machine response, not choreography.
  • Hover: invert (ink→ground), 1px border flip to signal. No float, no wobble, no parallax.
  • One allowed entrance: sections reveal via clip/translate up 8px, 150ms.

6. CHECKLIST (Fail the page if…)

  • Any border-radius above 2px on a major surface.
  • Any gradient, glow, drop-shadow, or blur.
  • More than one signal color in use.
  • Any emoji or whimsical iconography.
  • Display type not uppercase or not heavy.
  • Any italic or serif in a label position.
  • The grid is invisible (no rules, no alignment evidence).
  • A standard rounded-card row of three appears.

Frequently asked questions

What does the Brutalist Industrial AI skill do?

Genre pack: raw mechanical interface — Swiss typographic print fused with military/industrial terminal aesthetics. Rigid visible grids, extreme type-scale contrast, utilitarian color (paper, ink, one signal color), hard edges, zero decoration. Use for data-heavy platforms, developer tools, portfolios, studios, or any brief wanting to feel like a declassified blueprint. Stack on the design-taste core skill.

Why use Brutalist Industrial on TypingMind?

Because you install it once and use it with any model. Brutalist Industrial is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Brutalist Industrial in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/madebymustafa/design-taste/tree/main/skills/brutalist-industrial. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Brutalist Industrial?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Brutalist Industrial?

As many as you like. As long as a model supports skills, you can use Brutalist Industrial with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Brutalist Industrial AI skill free?

Yes. It is published on GitHub by madebymustafa under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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