Build Wireframe Scan Reveal logo

Build Wireframe Scan Reveal

CommunityPopular
MengTo
build-wireframe-scan-reveal

Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. Use for wireframe scanning, radial mesh reveals, survey pulses, holographic assembly, topology intros, and 3D model entrances where a plain opacity wipe does not explain the form.

Overview

PublisherMengTo
RepositorySkills
Skill namebuild-wireframe-scan-reveal
Stars
6.7K
Forks
790
Bundled files
7
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 7 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by MengTo on GitHub. Read the source before you install it.

Installation

Install the Build Wireframe Scan Reveal AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/MengTo/Skills/tree/main/agent-skills/web-design/build-wireframe-scan-reveal
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/MengTo/Skills.git /tmp/Skills
mkdir -p .claude/skills
cp -r /tmp/Skills/agent-skills/web-design/build-wireframe-scan-reveal .claude/skills/build-wireframe-scan-reveal
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Build Wireframe Scan Reveal in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Build Wireframe Scan Reveal on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Build Wireframe Scan Reveal is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Build a Wireframe Scan Reveal

Make one world-space wavefront conduct both representations: draw topology at the front, hold the solid behind it, then remove the temporary cage. Reach for technical-wireframe-info-layout when wireframe is the page's permanent visual language; reach for animation-on-scroll when the conductor is DOM scroll rather than a 3D wave.

Extracted from inner-green-3d.html, where a survey pulse had to grow a procedural moss root through cards and type without reading as a circular mask.

Pair two representations

Create the solid mesh and a temporary LineSegments cage from the same source geometry. Share uScanOrigin, uScanRadius, and time between their materials. Keep both in world space; local-space distance changes when a group is scaled or nested and tears the two fronts apart.

Discard the solid beyond the front, with a lag that leaves the cage visible first:

glsl
uniform vec3 uScanOrigin;
uniform float uScanRadius;
uniform float uScanEnabled;

bool unscanned(vec3 worldPosition, float lag) {
  if (uScanEnabled < 0.5) return false;
  float wobble =
      sin(worldPosition.y * 0.011 + worldPosition.x * 0.007) * 36.0
    + sin(worldPosition.z * 0.021 + worldPosition.y * 0.013) * 17.0;
  return distance(worldPosition, uScanOrigin)
       > uScanRadius - lag + wobble;
}

// In the solid fragment shader:
if (unscanned(vWorldPosition, 520.0)) discard;

Use one origin outside the silhouette, usually low and left. A centered origin reads as a loading ring. Keep the two long sine terms; a perfectly circular front reads as a clip-path, while high-frequency noise makes the edge sparkle.

Make the cage ride the front

Measure each line fragment against the same radius:

glsl
float distanceFromOrigin = distance(vWorldPosition, uScanOrigin);
float rim = exp(-pow((distanceFromOrigin - uScanRadius) / 135.0, 2.0));
float trail = smoothstep(uScanRadius, uScanRadius - 950.0, distanceFromOrigin);
float alpha = (rim * 1.60 + trail * 0.34) * uWireOpacity;

Use additive blending, transparent: true, depthWrite: false, and a pale version of the scene accent. Keep depth testing on unless the cage must read through the object. Turning depth test off exposes the back half of dense topology and produces a bright unreadable ball.

Animate one conductor

Use the landed timing as a starting point:

parameterdefaultfailure prevented
duration3.4 sa fast reveal reads as a flash
radius easing1 - (1 - t)^1.35linear travel stalls visually near the far corner
solid lag520 world unitszero lag makes wire and fill arrive as one wipe
rim width135 unitsa narrow rim aliases; a wide rim becomes fog
wire trail950 unitsno trail hides topology before it can be read
wire fadesmoothstep(.72, 1, t)persistent cage competes with the finished surface
radius reachscene diagonal × 1.3 + 900the far corner remains clipped after completion

Snap the cage on over the first 6% of the timeline, then fade it during the final 28%:

js
const e = Math.min(1, elapsed / 3.4);
scanRadius.value = easeOutPow(e) * maxRadius;
wireOpacity.value = Math.min(1, e / 0.06) * (1 - smoothstep(0.72, 1, e));

At completion, disable the discard branch, remove the cage, and dispose its geometry and material. Hiding it with opacity leaves duplicate geometry and shader work alive for the rest of the page.

Stage and size the scan

Resolve maxRadius after layout and after parent matrices update. Use a ResizeObserver, guard zero-sized roots, update the camera projection, then recompute the origin and farthest reach. A one-time measurement before fonts or layout settle leaves the last corner unrevealed.

Keep the demo's scene recognisable: grey-green field, bottom light pool, white editorial type, pale cards, and the root-shaped form. The staging belongs in the demo; the reusable skill is only the paired representations and shared conductor.

Respect motion and lifecycle

  • Under prefers-reduced-motion: reduce, render a designed diagnostic still at about 62% radius with both cage and solid visible. Let the replay control recompose that still and announce the state; do not hide the scene.
  • Clamp dt to 1/30 s. Reset the time base after a hidden tab or offscreen section resumes.
  • Pause on document.hidden and when an IntersectionObserver says the section is offscreen.
  • Cap device pixel ratio at 2.
  • Expose replay as a real button with visible focus and an aria-live status. Keep the canvas aria-hidden when it is decorative.
  • On teardown, cancel the frame, disconnect observers, remove listeners, and dispose geometry, materials, textures, and the renderer.

State the cost honestly

The temporary second representation and its line coverage are the real cost. Topology density and overdraw matter more than the radius math. Build the wire cage only for the entrance, use the coarsest edge graph that preserves the silhouette, and dispose it as soon as the scan finishes. Do not claim a performance gain without profiling GPU frame time before and during the cage pass.

Verify

  • Compare the opening, midpoint, and completed states with the source at 1440×900.
  • Confirm the cage leads the solid everywhere, including scaled child groups.
  • Fast-forward across completion and verify no clipped islands remain.
  • Replay twice and confirm only one frame loop and one cage survive.
  • Resize during the scan at 390×844 and 1440×900.
  • Tab to replay and confirm visible focus and a live status update.
  • Test ?reduced=1 or system reduced motion: composed still, no advancing radius.
  • Hide/show the tab and leave/re-enter the viewport; confirm no time jump.
  • Confirm a clean console and disposed cage resources after completion.

Use demo/index.html as the working proof and demo/PROMPT.md to recreate or remix it.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Build Wireframe Scan Reveal AI skill do?

Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. Use for wireframe scanning, radial mesh reveals, survey pulses, holographic assembly, topology intros, and 3D model entrances where a plain opacity wipe does not explain the form.

Why use Build Wireframe Scan Reveal on TypingMind?

Because you install it once and use it with any model. Build Wireframe Scan Reveal is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Build Wireframe Scan Reveal in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/MengTo/Skills/tree/main/agent-skills/web-design/build-wireframe-scan-reveal. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Build Wireframe Scan Reveal?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Build Wireframe Scan Reveal?

As many as you like. As long as a model supports skills, you can use Build Wireframe Scan Reveal with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Build Wireframe Scan Reveal AI skill free?

Yes. It is published on GitHub by MengTo under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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