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Ui Craft

Community
pedronauck
ui-craft

Design, build, review, or refactor visible UI, including pages, components, forms, loading/error states, and AI chat/streaming interfaces. Excludes backend, infrastructure, CLI/TUI, and docs-only work.

Overview

Publisherpedronauck
Repositoryskills
Skill nameui-craft
Stars
635
Forks
89
Bundled files
19
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 19 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by pedronauck on GitHub. Read the source before you install it.

Installation

Install the Ui Craft AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/pedronauck/skills/tree/main/skills/mine/ui-craft
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/pedronauck/skills.git /tmp/skills
mkdir -p .claude/skills
cp -r /tmp/skills/skills/mine/ui-craft .claude/skills/ui-craft
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Ui Craft in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Ui Craft on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Ui Craft is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

UI Craft

Use the project's visual and copy authorities, shipped primitive inventory, and real runtime behavior. Preserve keyboard/focus operation, supported states, meaningful labels, contrast, reduced motion, and token ownership.

For a small edit, inspect the affected component/state and reuse existing decisions. A new surface or substantial redesign may need a short user job, scene, register, or visual dials when those resolve an actual design choice; they are not required artifacts for every tweak.

  • Read the relevant design/token/copy contract. When generated documentation and runtime tokens disagree, follow the project's canonical-source rule and regenerate through its owning tool.
  • Reuse existing primitives and supported states. Do not invent controls, metrics, helper copy, brand variants, or host chrome to satisfy a prototype.
  • Match verification to changed interaction/visual behavior: render the affected states, check keyboard/focus where interaction changes, and compare a named reference when required. Reuse current evidence; whole-surface matrices and all-breakpoint sweeps need corresponding scope.
  • Review actual hierarchy, overflow, token drift, misleading interaction, and accessibility defects. Avoid a fixed scorecard that turns subjective preferences into universal merge blockers.
  • Update design authorities only for an actual token/pattern change, through their generator when owned by codegen. A missing optional reference does not justify scaffolding a new design system.

References by Need

Use the matching section and its necessary dependencies. The table is a lookup, not a list to load in full. assets/state-matrix.md, assets/pre-ship-checklist.md, and assets/ui-audit-template.md are optional working formats for substantial design/audit tasks; ordinary changes can use concise evidence.

WhenFileCovers
Designing a novel surface / auditing usabilityreferences/usability-foundations.mdNielsen 10, Laws of UX, progressive disclosure, mental models
Any interactive widget (dialog, menu, combobox, tabs, slider)references/accessibility-floor.mdWCAG 2.2 AA non-negotiables, ARIA patterns, verification recipes
Buttons/inputs/dialogs/nav/tables/cards/dropdowns/tabs/toastsreferences/component-patterns.mdStates, keyboard contract, a11y, and slop per component
Writing or reviewing user-visible textreferences/microcopy-quality.mdBanned vocabulary, per-surface tone, error/empty/CTA templates
Auditing AI-generated UIreferences/ai-slop-patterns.mdBefore/after + remediation for the 14 patterns, detection prompts
A design choice needs reconsiderationreferences/anti-defaults.mdContextual alternatives for hierarchy, legibility, and interaction
Building an AI/agent surfacereferences/human-ai-ux.mdMicrosoft 18 + IBM 4 pillars, streaming/citation/confidence UI
Reading/extending DESIGN.md, tokens, shadcn/Radix, codegen rulesreferences/design-system-integration.mdDESIGN.md sections, token discipline, Figma/Code Connect
No token system, or extending a scalereferences/visual-craft.mdType/color/spacing/radius/elevation/motion defaults
Adding or reviewing animationreferences/motion-patterns.mdDuration bands, easing, CSS/Framer/@starting-style, reduced-motion
Implementing or reviewing dark modereferences/dark-mode.mdSurface-lightness elevation, accent desaturation, dangerous pairs
Observed slowdown, performance-sensitive change, or requested auditreferences/performance.mdMeasurement, loading feedback, relevant optimizations, project budgets
"We need a [Linear/Notion]-like X"references/archetypes.md7 archetypes, each a six-slot signature contract

Helpers

Resolve these from the actual skill directory (<ui-craft-dir>); run only for the question in scope:

  • node <ui-craft-dir>/scripts/check-contrast.mjs — read-only contrast calculation for changed rendered colors.
  • node <ui-craft-dir>/scripts/detect-token-drift.mjs — read-only drift scan; use project lint/codegen evidence when it already owns the invariant.
  • python3 <ui-craft-dir>/scripts/validate-metadata.py — authoring metadata validation.

Follow explicit user decisions and project authorities for trade-offs. Record material limitations honestly; do not force a scene interview, design audit, or another approval solely because this skill was used.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Ui Craft AI skill do?

Design, build, review, or refactor visible UI, including pages, components, forms, loading/error states, and AI chat/streaming interfaces. Excludes backend, infrastructure, CLI/TUI, and docs-only work.

Why use Ui Craft on TypingMind?

Because you install it once and use it with any model. Ui Craft is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Ui Craft in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/pedronauck/skills/tree/main/skills/mine/ui-craft. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Ui Craft?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Ui Craft?

As many as you like. As long as a model supports skills, you can use Ui Craft with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Ui Craft AI skill free?

It is published on GitHub by pedronauck. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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