Apple Game Platform Delivery logo

Apple Game Platform Delivery

Community
peterbamuhigire
apple-game-platform-delivery

Use when delivering a game on iOS, iPadOS, or macOS with Apple-native services, Metal diagnostics, controllers, haptics, cloud saves, signing, notarisation, sandboxing, or Mac window and display behaviour.

Overview

Publisherpeterbamuhigire
Repositorychwezi-dev-engine
Skill nameapple-game-platform-delivery
Stars
29
Forks
6
Bundled files
1
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by peterbamuhigire on GitHub. Read the source before you install it.

Installation

Install the Apple Game Platform Delivery AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/peterbamuhigire/chwezi-dev-engine/tree/main/skills/game-development/apple-game-platform-delivery
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/peterbamuhigire/chwezi-dev-engine.git /tmp/chwezi-dev-engine
mkdir -p .claude/skills
cp -r /tmp/chwezi-dev-engine/skills/game-development/apple-game-platform-delivery .claude/skills/apple-game-platform-delivery
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Apple Game Platform Delivery in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Apple Game Platform Delivery on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Apple Game Platform Delivery is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Apple Game Platform Delivery

Own the Apple-specific boundary between a game engine or SpriteKit project and a tested, distributable iPhone, iPad, or Mac game.

Use When

  • Integrating Apple game services or diagnosing Apple-only runtime, input, graphics, save, signing, or distribution failures.
  • Choosing Mac App Store, direct notarised distribution, or another approved storefront.

Do Not Use When

  • The task is general iOS application work; use the iOS family.
  • Current Apple requirements and the pinned Xcode/OS/engine versions cannot be verified.

Required Inputs

Game/engine version, Xcode version, target OS and hardware matrix, distribution channel, bundle identifiers, entitlements, service/data map, signing ownership, save model, input/display requirements, and acceptance criteria.

Workflow

  1. Pin the toolchain and verify current Apple requirements from official sources.
  2. Define platform adapters for identity, Game Center, controllers, haptics, cloud saves, purchases, lifecycle, and diagnostics; keep gameplay independent.
  3. Specify Mac windowed/full-screen behaviour, Retina scaling, multi-display changes, keyboard/mouse/controller remapping, focus loss, and safe save locations.
  4. Test Metal-relevant failures on representative Apple hardware and retain captures with build, device, OS, scene, and conditions.
  5. Rehearse certificate/provisioning failure, entitlement mismatch, offline service failure, save conflict, suspend/terminate, and controller disconnect.
  6. Archive once, retain symbols/checksums, and promote the tested artefact through signing, hardened-runtime, sandbox, notarisation, and channel gates as applicable.

Quality Standards

  • Never transplant obsolete Swift, SpriteKit, Game Center, or Xcode APIs from a book; preserve only the architectural lesson and verify the current API.
  • Apple services degrade without corrupting local state or blocking offline-capable play.
  • No signing key or service secret enters the client repository.

Anti-Patterns

  • Treating simulator success as device proof. Fix: exercise representative physical devices.
  • Rebuilding after release approval. Fix: promote the identical tested archive by checksum.
  • Assuming an entitlement is available. Fix: verify account, target, capability, and denied state.
  • Hiding save or service failure. Fix: define offline, retry, conflict, and recovery behaviour.
  • Storing signing material in source. Fix: use named custodians and recoverable secret storage.

Outputs

Apple platform contract; service adapters; device/display/input matrix; entitlement and signing register; tested archive with symbols/checksum; distribution and rollback record.

References

Evidence Produced

CategoryArtifactFormatExample
Release evidenceApple game platform release packMarkdown plus build/test outputdevice, entitlement, controller, save, signing, notarisation, failure, and recovery

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Apple Game Platform Delivery AI skill do?

Use when delivering a game on iOS, iPadOS, or macOS with Apple-native services, Metal diagnostics, controllers, haptics, cloud saves, signing, notarisation, sandboxing, or Mac window and display behaviour.

Why use Apple Game Platform Delivery on TypingMind?

Because you install it once and use it with any model. Apple Game Platform Delivery is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Apple Game Platform Delivery in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/peterbamuhigire/chwezi-dev-engine/tree/main/skills/game-development/apple-game-platform-delivery. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Apple Game Platform Delivery?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Apple Game Platform Delivery?

As many as you like. As long as a model supports skills, you can use Apple Game Platform Delivery with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Apple Game Platform Delivery AI skill free?

Yes. It is published on GitHub by peterbamuhigire under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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