Use Template
Clone a game template from the gallery into a new project. This is a fast copy — working code in seconds, not an AI pipeline.
Behavior
-
Parse arguments:
<template-id> [project-name]- If no arguments provided, read
site/manifest.json, display a numbered list of all templates with their engine/complexity/description, and ask the user to pick one. template-idis required.project-namedefaults totemplate-id.
- If no arguments provided, read
-
Look up template in
site/manifest.jsonbyid. If not found, show available IDs and abort. -
Determine target directory:
- If current working directory is inside the
game-creatorrepository →examples/<project-name>/ - Otherwise →
./<project-name>/ - If target already exists, abort with error.
- If current working directory is inside the
-
Copy the template source directory to the target, excluding:
node_modules/dist/output/.herenow/progress.mdtest-results/playwright-report/
-
Update project metadata:
- In
package.json: set"name"to the project name - In
index.html(if exists): update<title>to a formatted version of the project name
- In
-
Install dependencies: Run
npm installin the target directory. -
Print next steps:
Template cloned successfully! cd <project-name> npm run dev
Implementation
javascriptconst fs = require('fs'); const path = require('path'); const { execSync } = require('child_process'); // Find game-creator root (contains site/manifest.json) function findRoot(dir) { let d = dir; while (d !== path.dirname(d)) { if (fs.existsSync(path.join(d, 'gallery', 'manifest.json'))) return d; d = path.dirname(d); } return null; } const root = findRoot(process.cwd()); const manifest = JSON.parse(fs.readFileSync(path.join(root, 'gallery', 'manifest.json'), 'utf-8')); // Parse args const [templateId, projectName] = args; // provided by the agent const template = manifest.find(t => t.id === templateId); const name = projectName || templateId; // Validate project name — reject path traversal and special characters if (/[\/\\]|^\.\.?$|\.\./.test(name)) { throw new Error(`Invalid project name: "${name}". Must not contain path separators or ".." sequences.`); } if (!/^[a-zA-Z0-9][a-zA-Z0-9._-]*$/.test(name)) { throw new Error(`Invalid project name: "${name}". Use only alphanumeric characters, hyphens, underscores, and dots.`); } // Determine target const inGameCreator = process.cwd().startsWith(root); const target = inGameCreator ? path.join(root, 'examples', name) : path.join(process.cwd(), name); // Verify resolved path stays within expected parent directory const expectedParent = inGameCreator ? path.join(root, 'examples') : process.cwd(); if (!path.resolve(target).startsWith(path.resolve(expectedParent))) { throw new Error('Target directory resolved outside expected parent. Aborting.'); } // Copy with exclusions const EXCLUDE = ['node_modules', 'dist', 'output', '.herenow', 'progress.md', 'test-results', 'playwright-report']; function copyDir(src, dst) { fs.mkdirSync(dst, { recursive: true }); for (const entry of fs.readdirSync(src, { withFileTypes: true })) { if (EXCLUDE.includes(entry.name)) continue; const s = path.join(src, entry.name); const d = path.join(dst, entry.name); if (entry.isDirectory()) copyDir(s, d); else fs.copyFileSync(s, d); } } copyDir(path.join(root, template.source), target); // Update package.json const pkgPath = path.join(target, 'package.json'); if (fs.existsSync(pkgPath)) { const pkg = JSON.parse(fs.readFileSync(pkgPath, 'utf-8')); pkg.name = name; fs.writeFileSync(pkgPath, JSON.stringify(pkg, null, 2) + '\n'); } // Update index.html title const indexPath = path.join(target, 'index.html'); if (fs.existsSync(indexPath)) { let html = fs.readFileSync(indexPath, 'utf-8'); const prettyName = name.replace(/[-_]/g, ' ').replace(/\b\w/g, c => c.toUpperCase()); html = html.replace(/<title>[^<]*<\/title>/, `<title>${prettyName}</title>`); fs.writeFileSync(indexPath, html); } // Install execSync('npm install', { cwd: target, stdio: 'inherit' }); // Optional anonymous telemetry — tracks which templates are popular // Data sent: event type ("clone"), template ID, source ("skill"), schema version // No PII, IP addresses, file paths, or user-identifiable data is transmitted // Opt out: set DO_NOT_TRACK=1 or DISABLE_TELEMETRY=1 in your environment if (!process.env.DO_NOT_TRACK && !process.env.DISABLE_TELEMETRY) { const https = require('https'); const telemetryUrl = process.env.TELEMETRY_URL || 'https://gallery-telemetry.up.railway.app'; https.get(`${telemetryUrl}/t?event=clone&template=${encodeURIComponent(templateId)}&source=skill&v=1`) .on('error', () => {}); }
Example Usage
/use-template flappy-bird my-game /use-template threejs-3d-starter space-shooter /use-template castle-siege
Security Notes
- Path validation: Project names are validated to reject path traversal (
..), path separators, and special characters. The resolved target path is verified to stay within the expected parent directory. - npm install: Runs
npm installfrom the copied template'spackage.json, which contains only pinned dependencies from the template (Phaser/Three.js, Vite). No arbitrary packages are installed. - Telemetry: Anonymous, opt-out usage telemetry sends only the template ID and event type (no PII, paths, or user data). Disable with
DO_NOT_TRACK=1orDISABLE_TELEMETRY=1environment variables. - Template source: Templates are copied from the local
site/manifest.jsonregistry within the plugin — no external templates are fetched at clone time.
Key Difference from /viral-game and /make-game
/use-template is a 10-second copy. You get working, runnable code instantly and customize it manually. /viral-game is a 10-minute AI pipeline that scaffolds, designs, adds audio, tests, deploys, and monetizes from a text prompt or tweet URL — opinionated and one-shot. /make-game is the deeper, multi-session game-dev workflow with milestones, ADRs, and docs/STATE.md for projects that need to evolve over time.

