Mascot Logo Reconstruction logo

Mascot Logo Reconstruction

Community
RobLe3
mascot-logo-reconstruction

Orchestrate a fail-gated, source-locked Blender reconstruction of mascots, logos, brand avatars, and stylized flat characters from wireframes, texture packs, and orthographic views. Use when the user requires a 1:1 brand/model match rather than a plausible stylized interpretation.

Overview

PublisherRobLe3
Repositorycc-blender-skill
Skill namemascot-logo-reconstruction
Stars
131
Forks
14
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by RobLe3 on GitHub. Read the source before you install it.

Installation

Install the Mascot Logo Reconstruction AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/RobLe3/cc-blender-skill/tree/main/plugin/skills/mascot-logo-reconstruction
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/RobLe3/cc-blender-skill.git /tmp/cc-blender-skill
mkdir -p .claude/skills
cp -r /tmp/cc-blender-skill/plugin/skills/mascot-logo-reconstruction .claude/skills/mascot-logo-reconstruction
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Mascot Logo Reconstruction in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Mascot Logo Reconstruction on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Mascot Logo Reconstruction is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

MCP backend

Use when: Brand mascot/logo 3D reconstruction, exact part counts, texture-driven model matching, repeated “does not match reference” feedback, or full pipeline coordination across analysis, contour mesh, registration, UV fitting, validation, animation, and export.

Before the first Blender call, read ../text-to-blender/references/mcp-backends.md. Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide.

Mascot / Logo Reconstruction

This is the top-level skill for 1:1 brand mascot reconstruction. It chains the specialized skills and enforces stop/go gates.

Harmonization requirement

For mascot/logo work, use blender-skill-harmonizer first when multiple source types or validation failures are present. It sets canonical source policy and prevents conflicts between reconstruction, UV, fit-repair, lighting, export, and animation skills.

Skill chain

  1. reference-analysis-validator — source inventory, manifest, part counts, masks.
  2. orthographic-registration — shared front/side/back/top coordinate contract.
  3. contour-to-mesh — structural meshes from measured silhouettes.
  4. atlas-uv-fitting — per-part texture/UV fitting.
  5. blender-materials / blender-lighting — only after geometry and UVs pass.
  6. reference-analysis-validator again — overlay gates before export.
  7. blender-export — export only after gates pass.
  8. blender-animation — only after static model is accepted.

Non-negotiable order

Static reference fidelity comes before animation and beauty rendering.

measure → manifest → contour meshes → depth registration → UV fit → overlay validation → export → animation

Hard gates

  • expected structural part count equals Blender scene/export structural part count.
  • front silhouette overlay passes threshold.
  • face/features landmarks pass tolerance.
  • side/back/top renders match their registered envelopes.
  • texture atlas regions are mapped per part.
  • optional aura/background is separated from base structural GLB.

Modeling guidance

  • Treat mascots/logos as designed symbols, not natural objects. Symmetry is not guaranteed.
  • Do not infer hidden leaves/petals from radial math.
  • Avoid primitive-first construction when a silhouette exists.
  • Use semantic object names and validation prints.

Source-manifest structural part invariant

Create exactly the structural parts declared by the source manifest. Extra background arcs, glow, aura, shadows, guide marks, and decorative rings are context/decor unless the manifest explicitly promotes them to structural geometry.

Front-plane rotation rule

In this Blender coordinate convention, the front camera looks along the Y axis and the reference silhouette lives in the X/Z plane. Therefore 2D rotations inside the front view are rotations around the Y axis, not around Z. Use rotation_euler = (0, angle, 0) for 2D component orientation in the front projection. Z rotation spins objects into/out of screen-space incorrectly for X/Z-plane meshes.

Output contract

Every final reconstruction folder should include:

  • reference_manifest.json
  • registration_report.json
  • atlas_regions.json
  • validation/front_mask_validation.json
  • validation/front_overlay_reference.png
  • named .blend
  • base .glb
  • optional aura/context .glb
  • BUILD_NOTES.md with pass/fail gates

Frequently asked questions

What does the Mascot Logo Reconstruction AI skill do?

Orchestrate a fail-gated, source-locked Blender reconstruction of mascots, logos, brand avatars, and stylized flat characters from wireframes, texture packs, and orthographic views. Use when the user requires a 1:1 brand/model match rather than a plausible stylized interpretation.

Why use Mascot Logo Reconstruction on TypingMind?

Because you install it once and use it with any model. Mascot Logo Reconstruction is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Mascot Logo Reconstruction in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/RobLe3/cc-blender-skill/tree/main/plugin/skills/mascot-logo-reconstruction. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Mascot Logo Reconstruction?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Mascot Logo Reconstruction?

As many as you like. As long as a model supports skills, you can use Mascot Logo Reconstruction with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Mascot Logo Reconstruction AI skill free?

Yes. It is published on GitHub by RobLe3 under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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