Apple Design Materials logo

Apple Design Materials

Community
s1gmamale1
apple-design-materials

Use when implementing translucent glass surfaces, vibrancy/blur materials, the 2025 Liquid Glass language, app icons (the continuous-corner squircle), or SF Symbols. Part of the apple-design family. Keywords: liquid glass, vibrancy, blur, backdrop-filter, frosted glass, translucency, material, ultraThinMaterial, glassEffect, specular highlight, lensing, app icon, squircle, superellipse, continuous corner, corner-shape, icon grid, SF Symbols, symbol rendering mode, hierarchical palette multicolor, symbol effect.

Overview

Publishers1gmamale1
Repositoryapple-design-skills
Skill nameapple-design-materials
Stars
30
Forks
3
Bundled files
2
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 2 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by s1gmamale1 on GitHub. Read the source before you install it.

Installation

Install the Apple Design Materials AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/s1gmamale1/apple-design-skills/tree/main/skills/apple-design-materials
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/s1gmamale1/apple-design-skills.git /tmp/apple-design-skills
mkdir -p .claude/skills
cp -r /tmp/apple-design-skills/skills/apple-design-materials .claude/skills/apple-design-materials
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Apple Design Materials in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Apple Design Materials on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Apple Design Materials is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Apple Design — Materials & Iconography

Apple's surface character: translucent glass materials, and the icon/symbol system.

When to use

  • Building a frosted/glass panel, nav, sheet, or the Liquid Glass look.
  • Designing an app icon (the squircle is not a plain rounded rectangle).
  • Using or imitating SF Symbols.

Core rules

  • Glass is a layer, not a paint. It samples + blurs what's behind, then tints with vibrant labels. Web approximation: backdrop-filter: blur() saturate() + a translucent fill + a light top-edge highlight. CSS can't do Apple's real-time lensing/refraction — approximate, don't pretend.
  • Never stack glass on glass, and never put low-contrast text on a busy translucent area. Always provide a prefers-reduced-transparency opaque fallback.
  • The squircle is a G2 continuous-curvature shape (community-reverse-engineered Bézier), not border-radius. Use clip-path/SVG, or corner-shape: squircle (Chrome 139+, not yet Safari/Firefox).
  • SF Symbols match font weight + optical size; pick one rendering mode (monochrome / hierarchical / palette / multicolor) deliberately. Don't multicolor everything.

References

FileUse for
references/materials-liquid-glass.mdSystem material names, Liquid Glass behaviors, CSS glass recipes, SwiftUI .glassEffect(), fidelity limits
references/iconography-sf-symbols.mdSquircle math + CSS/SVG, icon grid, SF Symbols weights/scales/modes/effects

Common mistakes

  • Over-blurring everything; glass-on-glass; ignoring reduce-transparency.
  • Simple border-radius instead of continuous corners; off-grid icon art.
  • Mismatched symbol weight vs adjacent text; multicolor overuse.

Related: the material's color/contrast → apple-design-foundations · glass under reduce-transparency → apple-design-tactics.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Apple Design Materials AI skill do?

Use when implementing translucent glass surfaces, vibrancy/blur materials, the 2025 Liquid Glass language, app icons (the continuous-corner squircle), or SF Symbols. Part of the apple-design family. Keywords: liquid glass, vibrancy, blur, backdrop-filter, frosted glass, translucency, material, ultraThinMaterial, glassEffect, specular highlight, lensing, app icon, squircle, superellipse, continuous corner, corner-shape, icon grid, SF Symbols, symbol rendering mode, hierarchical palette multicolor, symbol effect.

Why use Apple Design Materials on TypingMind?

Because you install it once and use it with any model. Apple Design Materials is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Apple Design Materials in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/s1gmamale1/apple-design-skills/tree/main/skills/apple-design-materials. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Apple Design Materials?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Apple Design Materials?

As many as you like. As long as a model supports skills, you can use Apple Design Materials with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Apple Design Materials AI skill free?

It is published on GitHub by s1gmamale1. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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