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Threejs Raymarched Space Effects

Community
scottstts
threejs-raymarched-space-effects

Build raymarched space phenomena in Three.js. Use for black-hole lensing, accretion disks, wormhole throat transits, curved-ray and null-geodesic integration, lensed celestial spheres, procedural star fields and galactic skies, relativistic-looking distortion, bounded volumetric structures, and GPU effects that need controlled numerical integration.

Overview

Publisherscottstts
RepositoryThreejs-Awesome-Graphics-Agent-Skills
Skill namethreejs-raymarched-space-effects
Stars
894
Forks
98
Bundled files
8
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 8 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by scottstts on GitHub. Read the source before you install it.

Installation

Install the Threejs Raymarched Space Effects AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills/tree/main/skills/threejs-raymarched-space-effects
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills.git /tmp/Threejs-Awesome-Graphics-Agent-Skills
mkdir -p .claude/skills
cp -r /tmp/Threejs-Awesome-Graphics-Agent-Skills/skills/threejs-raymarched-space-effects .claude/skills/threejs-raymarched-space-effects
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Threejs Raymarched Space Effects in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Threejs Raymarched Space Effects on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Threejs Raymarched Space Effects is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Raymarched Space Effects

Treat these effects as numerical renderers with explicit integration state. The visual character depends on coordinate choice, step policy, and how rays interact with emissive structures.

This skill contains exemplary examples and assets beyond descriptive guidance, they're worth studying, referencing, or even copying. Use them sufficiently when relevant and do NOT blindly skip them.

Workflow

  1. Define the effect-space transform and camera ray.
  2. Choose a physical, physically inspired, or purely artistic bending model.
  3. Bound the integration domain.
  4. Track ray position, direction, throughput, and accumulated radiance.
  5. Detect crossings with disks, shells, throats, or event boundaries.
  6. Sample the background only after integration terminates, filtered by the ray-bundle footprint rather than point sampled.
  7. Add diagnostics for trajectory, step count, and termination reason.

Read references/curved-ray-integrators.md for the two wormhole throat models, observer transport through a throat, the artistic curved-ray accretion integrator, disk composition, and implementation defects.

Read references/lensed-celestial-spheres.md for footprint-filtered skies, flux-conserving star point spreads, dust extinction, bright sources under display clipping, progressive accumulation, and the bloom kernel a compact source needs.

Read the curved-ray accretion volume for the inverse-square steering loop, thin disk density, front-to-back accumulation, deterministic star environment, and integrator diagnostics.

Read the Schwarzschild geodesic black-hole effect for RK2 null-geodesic integration, interpolated equatorial disk crossings, Doppler/redshift disk emission, lensed procedural deep field, and HDR bloom composition.

Read the traversable wormhole transit for adaptive RK4 integration of the reduced geodesic system, an observer frame parallel-transported through the throat, exterior-region selection, progressive Halton accumulation, and the 13-tap bloom pyramid; its celestial spheres are a standalone GLSL chunk for the footprint-filtered galactic sky, resolved star layers, and the analytic ringed planet a lensed ray lands on.

Constraints

  • Do not call a UV swirl “gravitational lensing.”
  • Cap iterations and provide early termination.
  • Use continuous crossing tests for thin structures.
  • Keep numerical stability independent from frame rate.
  • Separate the integrator from shading of the accretion disk or wormhole interior.
  • Size the step from the local curvature scale, not from a global constant, once the metric has a narrow feature such as a lensing shoulder.
  • Filter the background by the ray-bundle footprint. A lensed map compresses solid angle enough that a point sample aliases where the image is most interesting.
  • Give capped rays a defined result. Their exit direction is arbitrary, so route them to a mean-radiance path rather than letting them speckle.
  • Carry a transported frame, not a Cartesian camera, when the domain has no global Cartesian chart.
  • Provide a cheaper approximation for non-hero views.

Routing boundary

Use $threejs-procedural-vfx for ordinary particles, trails, plasma, and event effects. This skill is for per-pixel numerical ray integration through curved or bounded space-effect domains.

Progressive accumulation and the bloom pyramid shipped with the wormhole example are owned by that renderer because the integration cost forces them. For a scene-wide HDR bloom pass over ordinary geometry use $threejs-bloom, and for exposure metering, tone-map ownership, and LUT grading use $threejs-exposure-color-grading.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Threejs Raymarched Space Effects AI skill do?

Build raymarched space phenomena in Three.js. Use for black-hole lensing, accretion disks, wormhole throat transits, curved-ray and null-geodesic integration, lensed celestial spheres, procedural star fields and galactic skies, relativistic-looking distortion, bounded volumetric structures, and GPU effects that need controlled numerical integration.

Why use Threejs Raymarched Space Effects on TypingMind?

Because you install it once and use it with any model. Threejs Raymarched Space Effects is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Threejs Raymarched Space Effects in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills/tree/main/skills/threejs-raymarched-space-effects. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Threejs Raymarched Space Effects?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Threejs Raymarched Space Effects?

As many as you like. As long as a model supports skills, you can use Threejs Raymarched Space Effects with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Threejs Raymarched Space Effects AI skill free?

Yes. It is published on GitHub by scottstts under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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