Direct Seedance Coop Game Intro logo

Direct Seedance Coop Game Intro

Community
T8mars
direct-seedance-coop-game-intro

Design a Seedance 2.0 two-player co-op game menu or opening animation with stable character bindings, approved visual direction, readable UI copy, coordinated palette, explicit interaction events, and a clean final menu state. Use for game concepts and character-led social intros; not for playable game development or copying commercial game branding.

Overview

PublisherT8mars
Repositoryminimax-h3-prompt-skill-T8
Skill namedirect-seedance-coop-game-intro
Stars
303
Forks
28
Bundled files
3
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 3 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by T8mars on GitHub. Read the source before you install it.

Installation

Install the Direct Seedance Coop Game Intro AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/T8mars/minimax-h3-prompt-skill-T8/tree/main/skills/direct-seedance-coop-game-intro
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/T8mars/minimax-h3-prompt-skill-T8.git /tmp/minimax-h3-prompt-skill-T8
mkdir -p .claude/skills
cp -r /tmp/minimax-h3-prompt-skill-T8/skills/direct-seedance-coop-game-intro .claude/skills/direct-seedance-coop-game-intro
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Direct Seedance Coop Game Intro in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Direct Seedance Coop Game Intro on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Direct Seedance Coop Game Intro is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Direct Seedance Co-op Game Intro

Create a two-character menu animation without identity swaps or illegible UI. This is a T8-authored companion to the MiniMax repository-bundled co-op-game-intro-generator; use the upstream Skill for H3.

Workflow

  1. Collect player names, game title, ratio, duration, visual style, and optional character references.
  2. Lock each character with a unique label, image binding, screen side, palette accent, silhouette, hairstyle, outfit, and pose.
  3. Draft one approval frame externally when the user needs visual confirmation. Treat it as layout/style guidance, not an undeclared exact frame guarantee.
  4. Verify every requested UI string before prompt writing. Reduce copy if it cannot remain readable.
  5. Plan a short interaction chain: idle state → focus change → selection/confirmation → resolved co-op state.
  6. Compile with references/template.md; keep character, UI, palette, and screen geography stable.

Seedance rules

  • Bind 玩家A@图片1 and 玩家B@图片2 when character images are supplied. Give an approved menu image a separate layout/style role.
  • Use 【...】 for exact menu strings and {...} only for spoken dialogue.
  • Use one primary camera behavior; menu readability normally favors a locked or restrained camera.
  • Use 镜头N only for real event changes. Never add exact per-shot seconds.
  • Do not emit H3 fields, <Picture N>, [Shot N], or retention syntax.

Boundaries

Do not imitate a commercial logo, invent a franchise, or call paid generation without approval. Do not import this upstream entry into ComfyUI.

Deliver

Return the identity map, UI-copy lock, event chain, final Seedance prompt, and an identity/readability audit.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Direct Seedance Coop Game Intro AI skill do?

Design a Seedance 2.0 two-player co-op game menu or opening animation with stable character bindings, approved visual direction, readable UI copy, coordinated palette, explicit interaction events, and a clean final menu state. Use for game concepts and character-led social intros; not for playable game development or copying commercial game branding.

Why use Direct Seedance Coop Game Intro on TypingMind?

Because you install it once and use it with any model. Direct Seedance Coop Game Intro is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Direct Seedance Coop Game Intro in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/T8mars/minimax-h3-prompt-skill-T8/tree/main/skills/direct-seedance-coop-game-intro. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Direct Seedance Coop Game Intro?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Direct Seedance Coop Game Intro?

As many as you like. As long as a model supports skills, you can use Direct Seedance Coop Game Intro with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Direct Seedance Coop Game Intro AI skill free?

Yes. It is published on GitHub by T8mars under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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