After Effects logo

After Effects

Organization
TerminalSkills
after-effects

Automate Adobe After Effects workflows. Use when a user asks to script After Effects with ExtendScript or CEP, batch render compositions, automate motion graphics templates (MOGRTs), build render pipelines with aerender, create expressions for animations, manage project files programmatically, automate text and image replacements in templates, build data-driven motion graphics, integrate After Effects with CI/CD, or control AE via command line. Covers ExtendScript, CEP panels, expressions, aerender CLI, and template automation.

Overview

PublisherTerminalSkills
Repositoryskills
Skill nameafter-effects
Stars
155
Forks
21
Bundled files
1
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by TerminalSkills on GitHub. Read the source before you install it.

Installation

Install the After Effects AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/TerminalSkills/skills.git /tmp/skills
mkdir -p .claude/skills
cp -r /tmp/skills/skills/after-effects .claude/skills/after-effects
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable After Effects in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads After Effects on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so After Effects is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

After Effects

Overview

Automate Adobe After Effects — the industry-standard motion graphics and compositing tool. This skill covers ExtendScript for programmatic project manipulation, CEP/UXP panel development, expressions for procedural animation, aerender CLI for headless batch rendering, MOGRT template automation, data-driven graphics, and production pipeline integration. Build repeatable workflows for social media content, broadcast graphics, and VFX pipelines.

Instructions

Step 1: Scripting Approaches

  1. ExtendScript (.jsx) — Full project DOM access, runs inside AE
  2. Expressions — Per-property JavaScript-like code, runs per-frame
  3. CEP/UXP Panels — HTML/JS panels with ExtendScript bridge
  4. aerender — Command-line renderer (headless)

Run an ExtendScript:

bash
# From AE: File > Scripts > Run Script File
# Or place in Scripts/Startup/ for auto-run
# macOS CLI:
osascript -e 'tell application "Adobe After Effects 2024" to DoScript "$.evalFile(\"/path/to/script.jsx\")"'

Step 2: ExtendScript — Project & Layer Operations

javascript
var project = app.project;

// Create composition
var comp = project.items.addComp("Social Post", 1080, 1920, 1, 10, 30);

// Import footage
var footage = project.importFile(new ImportOptions(new File("/path/to/footage.mp4")));

// Add layers to comp
var layer = comp.layers.add(footage);
var textLayer = comp.layers.addText("Hello World");

// Configure text
var textProp = textLayer.property("Source Text");
var textDoc = textProp.value;
textDoc.fontSize = 72;
textDoc.fillColor = [1, 1, 1];
textDoc.font = "Arial-BoldMT";
textProp.setValue(textDoc);

// Animate position with easing
var position = textLayer.property("Position");
position.setValueAtTime(0, [960, 540]);
position.setValueAtTime(1, [960, 300]);
var ease = new KeyframeEase(0, 75);
position.setTemporalEaseAtKey(1, [ease, ease]);
position.setTemporalEaseAtKey(2, [ease, ease]);

// Add effect
var blur = textLayer.property("Effects").addProperty("Gaussian Blur");
blur.property("Blurriness").setValue(5);

Step 3: Template Automation (Data-Driven)

javascript
// template-batch.jsx — Replace text layers in a template from CSV data
function processTemplate(comp, data) {
    for (var i = 1; i <= comp.numLayers; i++) {
        var layer = comp.layer(i);
        if (layer instanceof TextLayer && data.hasOwnProperty(layer.name)) {
            var textProp = layer.property("Source Text");
            var textDoc = textProp.value;
            textDoc.text = data[layer.name];
            textProp.setValue(textDoc);
        }
    }
}

// CSV format: Title,Subtitle,Date
// Template has text layers named: Title, Subtitle, Date
var templateComp = app.project.activeItem;
var csvData = readCSV("/path/to/data.csv");  // Parse CSV into array of objects

for (var r = 0; r < csvData.length; r++) {
    var newComp = templateComp.duplicate();
    newComp.name = "Output_" + (r + 1);
    processTemplate(newComp, csvData[r]);
}

Step 4: Expressions

javascript
// Wiggle: wiggle(5, 50)   — 5 times/sec, 50px amplitude
// Loop: loopOut("cycle")
// Fade in: linear(time, 0, 1, 0, 100)

// Bounce expression (apply to Position)
amplitude = 15; frequency = 3; decay = 5; n = 0;
if (numKeys > 0) { n = nearestKey(time).index; if (key(n).time > time) n--; }
if (n > 0) {
    t = time - key(n).time;
    value + amplitude * Math.sin(frequency * t * 2 * Math.PI) / Math.exp(decay * t);
} else { value; }

// Typewriter (on Source Text)
str = value; n = Math.round(time * 20); str.substr(0, n);

// Counter: Math.round(linear(time, 0, 3, 0, 1000));

// Follow null with delay
delay = 0.5;
thisComp.layer("Null 1").position.valueAtTime(time - delay);

Step 5: aerender — Command-Line Rendering

bash
# Basic render
aerender -project "/path/to/project.aep" -comp "Main Comp" -output "/renders/output.mov"

# With settings
aerender \
  -project "/path/to/project.aep" \
  -comp "Main Comp" \
  -output "/renders/output_[####].png" \
  -RStemplate "Best Settings" \
  -OMtemplate "PNG Sequence" \
  -s 0 -e 300 -mp

# macOS path: /Applications/Adobe\ After\ Effects\ 2024/aerender
# Windows: "C:\Program Files\Adobe\Adobe After Effects 2024\Support Files\aerender.exe"

Batch render script:

bash
#!/bin/bash
AERENDER="/Applications/Adobe After Effects 2024/aerender"
for aep in /projects/*.aep; do
    name=$(basename "$aep" .aep)
    "$AERENDER" -project "$aep" -RStemplate "Best Settings" -OMtemplate "H.264" \
        -output "/renders/${name}.mp4" -mp
done

Step 6: MOGRT & CEP Panels

Automate MOGRT property setup:

javascript
var comp = app.project.activeItem;
var textLayer = comp.layer("Title");
var sourceText = textLayer.property("Source Text");
comp.addMotionGraphicsTemplateController(sourceText);
// Then export via Essential Graphics panel

CEP panel bridge (call ExtendScript from panel JS):

javascript
const csInterface = new CSInterface();
function runInAE(script) {
    return new Promise((resolve, reject) => {
        csInterface.evalScript(script, (result) => {
            if (result === "EvalScript error.") reject(result);
            else resolve(result);
        });
    });
}
// Example: get comp names from AE
const result = await runInAE(`
    var names = [];
    for (var i = 1; i <= app.project.numItems; i++) {
        if (app.project.item(i) instanceof CompItem) names.push(app.project.item(i).name);
    }
    JSON.stringify(names);
`);

Examples

Example 1: Batch-generate 50 social media cards from a spreadsheet

User prompt: "I have a CSV with 50 rows of product names, prices, and image paths. Write an ExtendScript that duplicates my 'Product Card' template comp for each row, replaces the Title, Price, and Photo layers, and queues them all for rendering."

The agent will create a .jsx script that reads the CSV file, iterates over each row, duplicates the template composition, replaces text layer values using property("Source Text"), swaps the Photo layer source via replaceSource() with imported images, adds each comp to the render queue with H.264 output settings, and logs progress to the ExtendScript console.

Example 2: Set up a nightly render pipeline with aerender

User prompt: "Create a bash script that finds all .aep files in /projects/daily-renders/, renders the 'Export' comp from each one as ProRes 422 to /output/YYYY-MM-DD/, and sends a Slack notification when done."

The agent will write a shell script that iterates over .aep files using a for loop, calls aerender with -comp "Export" and -OMtemplate "Apple ProRes 422" targeting a date-stamped output directory, captures exit codes to track successes and failures, and posts a summary to a Slack webhook with curl when all renders complete.

Guidelines

  • ExtendScript uses ES3 syntax (no let/const, no arrow functions, no template literals) so always use var and string concatenation
  • Always close clips and release file handles in batch scripts to avoid AE running out of memory on large jobs
  • Use app.beginUndoGroup() and app.endUndoGroup() around ExtendScript modifications so the entire operation can be reverted with a single undo
  • Test aerender commands with a short frame range (-s 0 -e 10) before running full batch renders to catch template or path errors early
  • MOGRT templates must have properties added to the Essential Graphics panel before export; scripting can add controllers but cannot create the MOGRT file itself

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the After Effects AI skill do?

Automate Adobe After Effects workflows. Use when a user asks to script After Effects with ExtendScript or CEP, batch render compositions, automate motion graphics templates (MOGRTs), build render pipelines with aerender, create expressions for animations, manage project files programmatically, automate text and image replacements in templates, build data-driven motion graphics, integrate After Effects with CI/CD, or control AE via command line. Covers ExtendScript, CEP panels, expressions, aerender CLI, and template automation.

Why use After Effects on TypingMind?

Because you install it once and use it with any model. After Effects is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install After Effects in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/TerminalSkills/skills/tree/main/skills/after-effects. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use After Effects?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with After Effects?

As many as you like. As long as a model supports skills, you can use After Effects with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the After Effects AI skill free?

Yes. It is published on GitHub by TerminalSkills under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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