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Persuasion Rhetoric

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Tibsfox
persuasion-rhetoric

Persuasion and rhetorical analysis grounded in classical and modern frameworks. Covers Aristotle's three appeals (ethos, pathos, logos), rhetorical situation (audience, purpose, context), argument structure (Toulmin model), logical fallacies, persuasive writing, propaganda analysis, and ethical persuasion. Use when constructing arguments, analyzing rhetoric, evaluating persuasive messages, detecting fallacies, or studying the relationship between language and power.

Overview

PublisherTibsfox
Repositorygsd-skill-creator
Skill namepersuasion-rhetoric
Stars
70
Forks
9
Bundled files
Instructions only
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by Tibsfox on GitHub. Read the source before you install it.

Installation

Install the Persuasion Rhetoric AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/Tibsfox/gsd-skill-creator.git /tmp/gsd-skill-creator
mkdir -p .claude/skills
cp -r /tmp/gsd-skill-creator/examples/skills/communication/persuasion-rhetoric .claude/skills/persuasion-rhetoric
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Persuasion Rhetoric in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Persuasion Rhetoric on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Persuasion Rhetoric is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Persuasion & Rhetoric

Rhetoric is the art of effective communication -- the capacity to identify the available means of persuasion in any given situation. Aristotle defined it in 335 BCE and the definition still holds. Persuasion is rhetoric's active form: the deliberate use of language to move an audience toward a belief, attitude, or action. This skill covers classical rhetorical theory, modern argument analysis, common fallacies, and the ethical boundary between persuasion and manipulation.

Agent affinity: aristotle-c (rhetorical analysis, ethos/pathos/logos), wollstonecraft (persuasive writing for social change), king (rhetorical mastery in public discourse)

Concept IDs: comm-structured-debate, comm-audience-adaptation, comm-respectful-disagreement, comm-register-formality

Aristotle's Three Appeals

Every persuasive message draws from three sources of influence. Effective rhetoric uses all three in proportion to the audience and situation.

Ethos (Character)

Ethos is the credibility of the speaker. An audience who trusts the speaker is more receptive to the message. Ethos is not a permanent attribute -- it is constructed in every communication act.

Components of ethos:

  • Competence. Does the speaker know the subject? (Evidence: credentials, demonstrated knowledge, accurate facts.)
  • Character. Is the speaker honest and fair-minded? (Evidence: acknowledging counterarguments, admitting uncertainty, consistent behavior.)
  • Goodwill. Does the speaker care about the audience's interests? (Evidence: audience adaptation, empathy, responsiveness.)

Building ethos: Cite credible sources. Acknowledge what you don't know. Address counterarguments fairly. Show that you understand the audience's perspective. Use appropriate language for the context.

Destroying ethos: Factual errors (even small ones). Dismissing opposing views. Self-aggrandizement. Inconsistency between words and actions.

Pathos (Emotion)

Pathos is the emotional dimension of persuasion. It is not manipulation -- it is the recognition that human beings make decisions through both reason and feeling. An argument that is logically sound but emotionally dead will not move anyone.

Legitimate pathos:

  • Stories that make abstract problems concrete and human
  • Vivid language that helps the audience feel the stakes
  • Connecting the argument to values the audience already holds
  • Helping the audience imagine a better (or worse) future

Illegitimate pathos:

  • Fear-mongering without factual basis
  • Emotional appeals that substitute for evidence
  • Exploiting grief, anger, or prejudice to bypass reason

The test: does the emotion illuminate the argument or replace it?

Logos (Reason)

Logos is the logical dimension of persuasion -- the argument itself, its structure, its evidence, and its reasoning.

Components:

  • Claims. What you are asserting.
  • Evidence. Facts, data, examples, testimony that support the claim.
  • Reasoning. The logical connection between evidence and claim.
  • Warrants. The underlying assumptions that make the reasoning valid.

The Toulmin Model of Argument

Stephen Toulmin (1958) provided a practical framework for analyzing arguments that goes beyond formal logic.

ElementFunctionExample
ClaimWhat you are arguing"The city should invest in public transit."
Grounds (evidence)The facts supporting the claim"Traffic congestion costs commuters 40 hours per year and $1,200 in fuel."
WarrantThe principle connecting grounds to claim"Reducing congestion improves quality of life and economic productivity."
BackingSupport for the warrant itself"Studies in Portland and Denver show transit investment reduces commute times by 15--25%."
QualifierThe degree of certainty"In most mid-sized cities..." (not "always" or "certainly")
RebuttalConditions under which the claim might not hold"This may not apply to cities with sprawling geography where transit coverage is impractical."

The Toulmin model is superior to syllogistic logic for real-world arguments because it explicitly accounts for qualifications and rebuttals. Real arguments are probabilistic, not deductive.

The Rhetorical Situation

Every persuasive act occurs within a rhetorical situation (Bitzer, 1968):

  • Exigence. The problem or need that calls the rhetoric into being. What demands a response?
  • Audience. The people who can be influenced and who have the capacity to act. Not everyone who hears the message is the audience.
  • Constraints. The factors that limit or enable persuasion: time, format, cultural norms, prior beliefs, opposing arguments, the speaker's own credibility.

Analyzing the rhetorical situation before constructing an argument prevents the common error of building a technically sound argument that nobody in the room can act on.

Logical Fallacies

A fallacy is a pattern of reasoning that appears valid but is not. Recognizing fallacies is a defensive skill -- it protects against being persuaded by bad arguments.

Fallacies of Relevance

FallacyPatternExample
Ad hominemAttack the person instead of the argument"You can't trust her analysis -- she didn't even finish college."
Appeal to authorityCiting a non-expert as an expert"A famous actor says this supplement works."
Appeal to popularityEveryone believes it, so it must be true"Millions of people use this product."
Red herringChanging the subject to avoid the argument"Why worry about the budget when there are children starving?"
Straw manDistorting the opponent's position to make it easier to attack"My opponent wants to cut defense spending -- they want us defenseless."

Fallacies of Insufficient Evidence

FallacyPatternExample
Hasty generalizationDrawing broad conclusions from limited evidence"I met two rude New Yorkers, so New Yorkers are rude."
False cause (post hoc)Assuming that because B followed A, A caused B"I wore my lucky socks and we won."
Slippery slopeClaiming one step inevitably leads to an extreme outcome without evidence"If we allow flexible hours, nobody will show up."
False dichotomyPresenting only two options when more exist"You're either with us or against us."
Circular reasoningUsing the conclusion as a premise"This is a great book because it's so well written, and you can tell it's well written because it's a great book."

Persuasive Writing

Persuasive writing applies rhetorical principles to the written word. Key differences from spoken persuasion: the audience reads at their own pace (enabling denser argumentation), there is no vocal delivery to convey emphasis (so structure must do that work), and revision is possible (so there is no excuse for unclear arguments).

Structure for persuasive essays:

  1. Hook + thesis. Open with something that creates investment, then state the claim clearly.
  2. Strongest argument first. Lead with your most compelling point.
  3. Evidence + reasoning for each argument. Each paragraph: claim, evidence, warrant.
  4. Counterargument and rebuttal. Acknowledge the strongest opposing view and explain why your position is still better. This builds ethos.
  5. Call to action. What should the reader do, believe, or support?

Ethical Persuasion

The line between persuasion and manipulation is consent and transparency. Ethical persuasion:

  • Makes its purpose clear ("I am trying to convince you that...")
  • Uses accurate evidence
  • Acknowledges counterarguments honestly
  • Respects the audience's autonomy to disagree
  • Does not exploit vulnerability

Manipulation violates one or more of these: hidden agendas, distorted evidence, suppressed counterarguments, exploited fears. The distinction matters because rhetoric is powerful, and power requires responsibility.

Cross-References

  • aristotle-c agent: The chair of the communication department; Aristotle's Rhetoric is the foundation of this entire skill.
  • wollstonecraft agent: Persuasive writing as a vehicle for social change -- Vindication of the Rights of Woman as case study.
  • king agent: Rhetorical mastery in the service of justice -- "Letter from Birmingham Jail" and "I Have a Dream" as exemplars.
  • public-speaking skill: Delivery of persuasive arguments in oral form.
  • media-literacy skill: Analyzing persuasive techniques in mass media and digital communication.
  • conflict-resolution skill: Persuasion as an alternative to coercion in conflict.

References

  • Aristotle. (c. 335 BCE). Rhetoric. (Kennedy, G. A., Trans., 2007). Oxford University Press.
  • Toulmin, S. E. (1958). The Uses of Argument. Cambridge University Press.
  • Bitzer, L. F. (1968). "The Rhetorical Situation." Philosophy & Rhetoric, 1(1), 1--14.
  • Wollstonecraft, M. (1792). A Vindication of the Rights of Woman. J. Johnson.
  • Cialdini, R. B. (2006). Influence: The Psychology of Persuasion. Revised edition. Harper Business.
  • King, M. L., Jr. (1963). "Letter from Birmingham Jail." The Atlantic Monthly, August 1963.

Frequently asked questions

What does the Persuasion Rhetoric AI skill do?

Persuasion and rhetorical analysis grounded in classical and modern frameworks. Covers Aristotle's three appeals (ethos, pathos, logos), rhetorical situation (audience, purpose, context), argument structure (Toulmin model), logical fallacies, persuasive writing, propaganda analysis, and ethical persuasion. Use when constructing arguments, analyzing rhetoric, evaluating persuasive messages, detecting fallacies, or studying the relationship between language and power.

Why use Persuasion Rhetoric on TypingMind?

Because you install it once and use it with any model. Persuasion Rhetoric is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Persuasion Rhetoric in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Tibsfox/gsd-skill-creator/tree/main/examples/skills/communication/persuasion-rhetoric. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Persuasion Rhetoric?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Persuasion Rhetoric?

As many as you like. As long as a model supports skills, you can use Persuasion Rhetoric with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Persuasion Rhetoric AI skill free?

It is published on GitHub by Tibsfox. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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