Wp Interactivity Api logo

Wp Interactivity Api

OrganizationPopular
WordPress
wp-interactivity-api

Use when building or debugging WordPress Interactivity API features (data-wp-* directives, @wordpress/interactivity store/state/actions, block viewScriptModule integration, wp_interactivity_*()) including performance, hydration, and directive behavior.

Overview

PublisherWordPress
Repositoryagent-skills
Skill namewp-interactivity-api
Stars
2.1K
Forks
318
Bundled files
3
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 3 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by WordPress on GitHub. Read the source before you install it.

Installation

Install the Wp Interactivity Api AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/WordPress/agent-skills.git /tmp/agent-skills
mkdir -p .claude/skills
cp -r /tmp/agent-skills/skills/wp-interactivity-api .claude/skills/wp-interactivity-api
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Wp Interactivity Api in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Wp Interactivity Api on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Wp Interactivity Api is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

WP Interactivity API

When to use

Use this skill when the user mentions:

  • Interactivity API, @wordpress/interactivity,
  • data-wp-interactive, data-wp-on--*, data-wp-bind--*, data-wp-context,
  • block viewScriptModule / module-based view scripts,
  • hydration issues or “directives don’t fire”.

Inputs required

  • Repo root + triage output (wp-project-triage).
  • Which block/theme/plugin surfaces are affected (frontend, editor, both).
  • Any constraints: WP version, whether modules are supported in the build.

Procedure

1) Detect existing usage + integration style

Search for:

  • data-wp-interactive
  • @wordpress/interactivity
  • viewScriptModule

Decide:

  • Is this a block providing interactivity via block.json view script module?
  • Is this theme-level interactivity?
  • Is this plugin-side “enhance existing markup” usage?

If you’re creating a new interactive block (not just debugging), prefer the official scaffold template:

  • @wordpress/create-block-interactive-template (via @wordpress/create-block)

2) Identify the store(s)

Locate store definitions and confirm:

  • state shape,
  • actions (mutations),
  • callbacks/event handlers used by data-wp-on--*.

3) Server-side rendering (best practice)

Pre-render HTML on the server before outputting to ensure:

  • Correct initial state in the HTML before JavaScript loads (no layout shift).
  • SEO benefits and faster perceived load time.
  • Seamless hydration when the client-side JavaScript takes over.
Enable server directive processing

For components using block.json, add supports.interactivity:

json
{
  "supports": {
    "interactivity": true
  }
}

For themes/plugins without block.json, use wp_interactivity_process_directives() to process directives.

Initialize state/context in PHP

Use wp_interactivity_state() to define initial global state:

php
wp_interactivity_state( 'myPlugin', array(
  'items'    => array( 'Apple', 'Banana', 'Cherry' ),
  'hasItems' => true,
));

For local context, use wp_interactivity_data_wp_context():

php
<?php
$context = array( 'isOpen' => false );
?>
<div <?php echo wp_interactivity_data_wp_context( $context ); ?>>
  ...
</div>
Define derived state in PHP

When derived state affects initial HTML rendering, replicate the logic in PHP:

php
wp_interactivity_state( 'myPlugin', array(
  'items'    => array( 'Apple', 'Banana' ),
  'hasItems' => function() {
    $state = wp_interactivity_state();
    return count( $state['items'] ) > 0;
  }
));

This ensures directives like data-wp-bind--hidden="!state.hasItems" render correctly on first load.

For detailed examples and patterns, see references/server-side-rendering.md.

4) Implement or change directives safely

When touching markup directives:

  • keep directive usage minimal and scoped,
  • prefer stable data attributes that map clearly to store state,
  • ensure server-rendered markup + client hydration align.

WordPress 6.9 changes:

  • data-wp-ignore is deprecated and will be removed in future versions. It broke context inheritance and caused issues with client-side navigation. Avoid using it.
  • Unique directive IDs: Multiple directives of the same type can now exist on one element using the --- separator (e.g., data-wp-on--click---plugin-a="..." and data-wp-on--click---plugin-b="...").
  • New TypeScript types: AsyncAction<ReturnType> and TypeYield<T> help with async action typing.

For quick directive reminders, see references/directives-quickref.md.

5) Build/tooling alignment

Verify the repo supports the required module build path:

  • if it uses @wordpress/scripts, prefer its conventions.
  • if it uses custom bundling, confirm module output is supported.

6) Debug common failure modes

If “nothing happens” on interaction:

  • confirm the viewScriptModule is enqueued/loaded,
  • confirm the DOM element has data-wp-interactive,
  • confirm the store namespace matches the directive’s value,
  • confirm there are no JS errors before hydration.

See references/debugging.md.

Verification

  • wp-project-triage indicates signals.usesInteractivityApi: true after your change (if applicable).
  • Manual smoke test: directive triggers and state updates as expected.
  • If tests exist: add/extend Playwright E2E around the interaction path.

Failure modes / debugging

  • Directives present but inert:
    • view script not loading, wrong module entrypoint, or missing data-wp-interactive.
  • Hydration mismatch / flicker:
    • server markup differs from client expectations; simplify or align initial state.
    • derived state not defined in PHP: use wp_interactivity_state() with closures.
  • Initial content missing or wrong:
    • supports.interactivity not set in block.json (for blocks).
    • wp_interactivity_process_directives() not called (for themes/plugins).
    • state/context not initialized in PHP before render.
  • Layout shift on load:
    • derived state like state.hasItems missing on server, causing hidden attribute to be absent.
  • Performance regressions:
    • overly broad interactive roots; scope interactivity to smaller subtrees.
  • Client-side navigation issues (WordPress 6.9):
    • getServerState() and getServerContext() now reset between page transitions—ensure your code doesn't assume stale values persist.
    • Router regions now support attachTo for rendering overlays (modals, pop-ups) dynamically.

Escalation

  • If repo build constraints are unclear, ask: "Is this using @wordpress/scripts or a custom bundler (webpack/vite)?"
  • Consult:
    • references/server-side-rendering.md
    • references/directives-quickref.md
    • references/debugging.md

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Wp Interactivity Api AI skill do?

Use when building or debugging WordPress Interactivity API features (data-wp-* directives, @wordpress/interactivity store/state/actions, block viewScriptModule integration, wp_interactivity_*()) including performance, hydration, and directive behavior.

Why use Wp Interactivity Api on TypingMind?

Because you install it once and use it with any model. Wp Interactivity Api is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Wp Interactivity Api in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/WordPress/agent-skills/tree/trunk/skills/wp-interactivity-api. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Wp Interactivity Api?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Wp Interactivity Api?

As many as you like. As long as a model supports skills, you can use Wp Interactivity Api with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Wp Interactivity Api AI skill free?

It is published on GitHub by WordPress. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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