Apple Design logo

Apple Design

Organization
XOVIET-GAME
apple-design

Complete Apple Human Interface Guidelines (HIG) and Apple Design System standard. Use when designing, building, or auditing UI/UX for iOS, iPadOS, macOS, watchOS, visionOS, or Apple-styled web and mobile applications.

Overview

PublisherXOVIET-GAME
Repositoryapple-design-skill
Skill nameapple-design
Stars
5
Forks
0
Bundled files
190
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 190 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by XOVIET-GAME on GitHub. Read the source before you install it.

Installation

Install the Apple Design AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/XOVIET-GAME/apple-design-skill/tree/main
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/XOVIET-GAME/apple-design-skill.git \
  .claude/skills/apple-design
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Apple Design in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Apple Design on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Apple Design is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Apple Design System & Human Interface Guidelines (HIG)

This skill equips AI coding agents with the exact principles, visual specifications, component architectures, typography metrics, color tokens, motion curves, and automated compliance auditing defined by Apple's Human Interface Guidelines (HIG) across iOS, iPadOS, macOS, watchOS, visionOS, and modern Apple-grade Web UI.


🎯 Operational Modes

Mode 1 — Design & Build from Scratch

When tasked with creating new screens, apps, or web interfaces in Apple style:

  1. Choose the platform-native navigation paradigm (e.g. Bottom Tab Bar for iOS, Sidebar for macOS/iPad, Ornaments for visionOS).
  2. Establish the 8pt spatial grid and continuous squircle curvature (G2 continuity).
  3. Apply the SF Pro / New York typography scale with optical tracking rules.
  4. Implement semantic Dynamic Colors (Light & OLED Dark mode) and Liquid Frosted Glass materials.
  5. Apply Apple spring physics (cubic-bezier(0.25, 1, 0.5, 1)) and tactile active feedback (scale(0.97)).

Mode 2 — Apple HIG Compliance Audit & Scoring

When reviewing an existing codebase, mockup, or component:

  1. Run the audit tool node skills/apple-design/scripts/audit-apple-design.mjs to perform automated static scanning with a 0–100 Scoring Rubric.
  2. Perform exact mathematical WCAG contrast checks and 44×44pt touch-target validations.
  3. Fill out the Apple HIG Audit Scorecard across the 5 core pillars.
  4. Deliver prioritized findings with Confidence Tagging:
    • 🟢 Tool-verified: Statistically measured via CLI tool (e.g., contrast ratio, button dimension, static CSS rules).
    • 🟡 Needs device test: Requires hardware interaction (e.g., Dynamic Type at 300%, Reduce Transparency toggle, VoiceOver speech hierarchy).
    • 🔴 Assumed: Contextual design trade-off or subjective aesthetic evaluation.

🛠️ The Apple HIG Compliance CLI Engine

The built-in audit engine (skills/apple-design/scripts/audit-apple-design.mjs) provides four subcommands:

bash
# 1. Full Codebase Static Scan with 0-100 Scorecard (Default)
npm run audit
# or: node skills/apple-design/scripts/audit-apple-design.mjs [path]

# 2. WCAG Relative Luminance Contrast Ratio Check
node skills/apple-design/scripts/audit-apple-design.mjs contrast "#8E8E93" "#FFFFFF"
# -> Contrast Ratio: 3.26:1 [🔴 FAILED - Needs >= 4.5:1]

# 3. Tap Target Sizing Validation (44x44 pt minimum)
node skills/apple-design/scripts/audit-apple-design.mjs target 32 32
# -> Tap Target: 32x32 pt [🔴 FAILED - Minimum 44x44 pt]

# 4. Batch JSON Automated Verification
node skills/apple-design/scripts/audit-apple-design.mjs batch audit.json

Audit Scoring Rubric:

  • Base score: 100 points.
  • Point deduction: -10 points per violation.
  • Scorecard Classification:
    • 🟢 90 – 100 pts: Ship (Sẵn sàng phát hành) — Đạt chuẩn xuất sắc.
    • 🟡 70 – 89 pts: Cần sửa trước khi release (Fix before release) — Cần khắc phục trước khi đưa lên App Store / production.
    • 🔴 < 70 pts: Cần thiết kế lại (Systematic redesign required) — Vi phạm nghiêm trọng kiến trúc hoặc khả năng tiếp cận.

1. Core Design Philosophy

Apple interfaces are built upon three primary pillars:

  1. Clarity:

    • Text is legible at every size; icons are precise, distinct, and universally understood.
    • Adornments are subtle and purposeful. Content always takes visual priority over decorative Chrome.
    • Negative space (whitespace) provides breathing room and clarifies visual hierarchy.
  2. Deference:

    • Fluid motion, translucent materials, and crisp typography elevate content without competing with it.
    • Backgrounds defer to content; chrome recedes when the user is engaged in primary tasks.
  3. Depth:

    • Distinct visual layers, realistic lighting, specular highlights, and physical spring physics convey spatial hierarchy and tactile realism.
    • Elevations and materials communicate interactive affordances without harsh dropped shadows or abrasive outlines.

2. Universal Apple Design Tenets & Critical Rules

🚫 Forbidden Anti-Patterns (Never Do These)

  • NO Purple/Violet On Dark Themes: Never use purple fonts or violet accent buttons on dark backgrounds. Use Apple System Blue (#0A84FF) or semantic system tints.
  • NO Harsh Drop Shadows: Never use dense black un-diffused box shadows (box-shadow: 0 4px 10px rgba(0,0,0,0.5)). Use multi-layered ambient diffusion (box-shadow: 0 8px 24px rgba(0, 0, 0, 0.08), 0 1px 2px rgba(0, 0, 0, 0.04)).
  • NO Sharp / Geometric Corners: Never leave interactive controls, cards, or inputs with 0px radius or arbitrary non-continuous corners.
  • NO Untracked Large Typography: Never render large headings (>24px) without tight letter-spacing (-0.02em to -0.03em / -0.5px to -1.2px).
  • NO Non-Standard Touch Targets: Never create clickable elements smaller than 44×44 pt (iOS standard) or 28×28 pt (macOS compact pointer).
  • NO Plain Static CSS Transitions: Never use ease-in-out for physical UI interactions; always use fluid spring physics or Apple easing curves.

3. Visual Foundations

A. Typography System (San Francisco & New York)

  • Primary Interface Font: SF Pro (-apple-system, BlinkMacSystemFont, "SF Pro Display", "SF Pro Text", "Helvetica Neue", sans-serif)
  • Monospace Font: SF Mono (ui-monospace, "SF Mono", Menlo, Monaco, Consolas, monospace)
  • Serif Font: New York ("New York", ui-serif, Georgia, Cambria, serif)
Typographic Scale & Optical Sizing Rules:
StyleSize (pt/px)WeightLine HeightTracking / Letter Spacing
Large Title34pxBold (700)41px-0.022em (-0.75px)
Title 128pxBold / SemiBold34px-0.020em (-0.56px)
Title 222pxBold / SemiBold28px-0.018em (-0.40px)
Title 320pxSemiBold (600)25px-0.015em (-0.30px)
Headline17pxSemiBold (600)22px-0.012em (-0.20px)
Body17pxRegular (400)22px-0.010em (-0.17px)
Callout16pxRegular (400)21px-0.008em (-0.13px)
Subheadline15pxRegular (400)20px-0.005em (-0.08px)
Footnote13pxRegular (400)18px0.000em (0.00px)
Caption 112pxRegular (400)16px0.005em (+0.06px)
Caption 211pxRegular / Medium13px0.010em (+0.11px)

4. Materials, Translucency & Specular Glass

Apple materials blur underlying content to create visual grounding while maintaining vibrancy:

css
/* Authentic Apple Ultra-Thin Frosted Glass Material */
.apple-material-ultrathin {
  background: rgba(255, 255, 255, 0.72);
  backdrop-filter: blur(20px) saturate(190%);
  -webkit-backdrop-filter: blur(20px) saturate(190%);
  border: 1px solid rgba(255, 255, 255, 0.45);
  box-shadow: 0 4px 20px rgba(0, 0, 0, 0.04), 0 1px 2px rgba(0, 0, 0, 0.02);
}

@media (prefers-color-scheme: dark), [data-theme="dark"] {
  .apple-material-ultrathin {
    background: rgba(28, 28, 30, 0.75);
    backdrop-filter: blur(25px) saturate(190%);
    -webkit-backdrop-filter: blur(25px) saturate(190%);
    border: 1px solid rgba(255, 255, 255, 0.12);
    box-shadow: 0 8px 32px rgba(0, 0, 0, 0.35), 0 1px 3px rgba(255, 255, 255, 0.05) inset;
  }
}

5. Animation Physics (Apple Spring Curves)

Never use linear or standard ease curves for interactive UI. Use authentic Apple spring physics:

Spring Parameters Reference:

  • Interactive / Tap feedback: mass: 1, stiffness: 350, damping: 35 (CSS approx: cubic-bezier(0.25, 1, 0.5, 1))
  • Sheet Presentation / Modal Slide: mass: 1.2, stiffness: 280, damping: 28 (CSS approx: cubic-bezier(0.32, 0.72, 0, 1))
  • Snappy Switch / Toggle: mass: 0.8, stiffness: 450, damping: 30
css
/* Apple Native Motion Classes */
.apple-spring-interactive {
  transition: transform 0.35s cubic-bezier(0.25, 1, 0.5, 1),
              opacity 0.25s ease;
}

.apple-spring-interactive:active {
  transform: scale(0.965);
}

6. Bundled Resources & Full Apple HIG Library

  • Master HIG Documentation Catalog (skills/apple-design/references/INDEX.md): Full searchable index of all 172 guideline topics.
  • Apple HIG Audit Scorecard Template: Standard 5-pillar evaluation scorecard.
  • Assets & Presets:
    • skills/apple-design/assets/apple-tokens.css: Complete CSS variable design token stylesheet.
    • skills/apple-design/assets/apple-components.css: Ready-to-use CSS components (Buttons, Glass cards, Segmented, Sheets).
    • skills/apple-design/assets/tailwind.preset.apple.js: Tailwind configuration preset.
    • skills/apple-design/assets/swiftui-cheat-sheet.md: Idiomatic SwiftUI patterns.
  • CLI Automation Tools:
    • npm run audit: Scans codebases for Apple HIG violations and generates a 0–100 score.
    • npm run fetch-hig: Fetches/updates the entire Apple HIG documentation and illustrations from Apple CDN.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

and 130 more files.

Frequently asked questions

What does the Apple Design AI skill do?

Complete Apple Human Interface Guidelines (HIG) and Apple Design System standard. Use when designing, building, or auditing UI/UX for iOS, iPadOS, macOS, watchOS, visionOS, or Apple-styled web and mobile applications.

Why use Apple Design on TypingMind?

Because you install it once and use it with any model. Apple Design is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Apple Design in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/XOVIET-GAME/apple-design-skill/tree/main. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Apple Design?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Apple Design?

As many as you like. As long as a model supports skills, you can use Apple Design with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Apple Design AI skill free?

Yes. It is published on GitHub by XOVIET-GAME under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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