Game World Design logo

Game World Design

Organization
zenstory-ai
game-world-design

Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game world, deepen the gameplay and levels, write the game design document, design the branching story structure, scenes, dialogue and consequences. 游戏体验、系统与关卡策划。把选定概念收束为一份 GAME_DESIGN,定义玩家承诺、核心循环、世界响应、必要系统、关卡节奏、反馈、失败和可完整游玩的原型。用于设计游戏世界、深化玩法和关卡、设计互动叙事的场景对白与分支因果等需求。

Overview

Publisherzenstory-ai
Repositorynovel-to-game
Skill namegame-world-design
Stars
845
Forks
119
Bundled files
4
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 4 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by zenstory-ai on GitHub. Read the source before you install it.

Installation

Install the Game World Design AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/zenstory-ai/novel-to-game/tree/main/skills/game-world-design
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/zenstory-ai/novel-to-game.git /tmp/novel-to-game
mkdir -p .claude/skills
cp -r /tmp/novel-to-game/skills/game-world-design .claude/skills/game-world-design
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Game World Design in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Game World Design on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Game World Design is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

游戏体验与世界设计

把选定概念变成可实现的玩家体验,不写世界观百科、工程方案或美术方向。

输入必须包含 SOURCE_BIBLE.md、已选择的 CONCEPT.md 和 PRODUCT_BRIEF.md。读取 world-design-method.md;确有资源、门槛或难度时再读 numeric-design-method.md。

叙事实际承载体验时读取 narrative-design-method.md, 不为所有项目强制写长篇对白。

产物语言由 PRODUCT_BRIEF.md 锁定;未锁定时跟随对话语言,不默认产出中文。

设计原则

  • 保护 CONCEPT 的玩家承诺、experienceProfile 和不可妥协项;发现范围冲突时回上游修订。
  • 切片时长与系统范围服从 brief,以暴露最大设计风险为准,不预设时长或系统数量。
  • 不写文件名、函数、存储键、测试脚本、着色器或资产管线;实现结构由构建阶段决定。

输出合同

生成一个 design/GAME_DESIGN.md,保持紧凑并包含:

  1. 体验与循环合同:玩家身份、承诺、目标感受、experienceProfile、核心动作与循环和主要玩法先例, 以及原作如何改变动作对象、顺序、代价和世界回应;
  2. 世界规则与进程:玩家可见/隐藏信息、行动顺序、随机性、资源或持久状态及其读取点; 适合本项目的局面、能力或理解变化,以及可观察结束标记,不强套成长阶段;
  3. 决策与关卡节拍:关键局面如何要求玩家行动或取舍,玩家拥有何种因果权与结算权;
  4. 反馈、失败与重开:输入反馈、状态变化、失败原因、下次可改之处和定义初态;
  5. 叙事附件:仅在叙事实际承载体验时写场景脊柱、人物议程、知识/证词边界、持久回响、 分支汇流和结局回收;否则写 N/A;
  6. 语言、文化与交接边界:界面语言、术语、阅读顺序、内容尺度,以及交给美术和构建的玩家效果;
  7. 可执行切片合同:最大设计风险、匹配的原型形态、最小状态、动作前置/效果,以及初态、输入路径、 预期状态与反馈;随机性相关时固定 seed,知情差或事件回读相关时才补观察者与事件;若概念选择了 signature_command,按方法「身份专属命令与延期回响」补齐结构;
  8. 验证切片:范围、明确非目标、完整路径和会触发设计修改的观察结果。

规则优先用短表表达,不复制成平行 JSON、go/no-go 表或第二份验收矩阵。

完成检查

按 world-design-method 反向走读可执行闭环、世界回响、设计进程、重放与范围;存在叙事或专属命令时, 再按对应方法检查知识、分支、人物行动、解析候选与实际执行没有串线。只交付设计合同,不替实现选技术, 也不把趣味或平衡写成确定性 PASS。

输出交回总入口,不自行推进美术、构建或 QA。

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Game World Design AI skill do?

Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game world, deepen the gameplay and levels, write the game design document, design the branching story structure, scenes, dialogue and consequences. 游戏体验、系统与关卡策划。把选定概念收束为一份 GAME_DESIGN,定义玩家承诺、核心循环、世界响应、必要系统、关卡节奏、反馈、失败和可完整游玩的原型。用于设计游戏世界、深化玩法和关卡、设计互动叙事的场景对白与分支因果等需求。

Why use Game World Design on TypingMind?

Because you install it once and use it with any model. Game World Design is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Game World Design in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/zenstory-ai/novel-to-game/tree/main/skills/game-world-design. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Game World Design?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Game World Design?

As many as you like. As long as a model supports skills, you can use Game World Design with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Game World Design AI skill free?

Yes. It is published on GitHub by zenstory-ai under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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