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Show Me

Community
charlie947
show-me

Use when the user asks to see something rather than read about it - "show me", "let me see it", "what does it look like", "give me options", or any moment you are about to describe a layout, a plan, a comparison or a design in prose. Renders it as a self-contained HTML page and opens it in the browser, in front of them.

Overview

Publishercharlie947
Repositoryshow-me
Skill nameshow-me
Stars
102
Forks
9
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by charlie947 on GitHub. Read the source before you install it.

Installation

Install the Show Me AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/charlie947/show-me/tree/main/skills/show-me
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/charlie947/show-me.git /tmp/show-me
mkdir -p .claude/skills
cp -r /tmp/show-me/skills/show-me .claude/skills/show-me
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Show Me in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Show Me on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Show Me is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Show me

A render they have not seen does not exist.

This skill closes the gap between finishing something and actually handing it over. Describing a picture in prose is not showing it. Printing a file path is not showing it. Both feel like delivery and neither one is.

There is nothing to install. You write the HTML, you open it, they look at it.

When this fires

Any time the answer is visual and you are about to type it out instead:

  • a plan, a structure, a roadmap, a set of steps
  • a comparison between two or more things
  • a layout, a page, a design, a wireframe
  • a report, a review, a dashboard, a summary of where you got to
  • any moment the user has to choose between options

If they would have to read it twice, draw it once.

Mode 1 - SHOW

One thing, or a stack of versions.

  1. Write a complete, self-contained HTML file to a temp path. Inline CSS, no external requests, no CDN links, no web fonts. It has to render with the network off.
  2. Include <meta charset="utf-8">. Without it every apostrophe becomes three characters of gibberish.
  3. Open it and bring the browser to the front (see below).
  4. Only then say anything about it.

Mode 2 - PICK

Two or more directions the user has to choose between.

Three minimum. Two options is a yes-or-no wearing a disguise. Three is where someone starts seeing what they actually want, and the answer is often a piece of the first inside the shape of the third.

Lay them side by side on one page, each with a short label and a one-line description of the argument it makes - not the decoration, the argument. Then ask.

Never ask someone to choose between visual options described in words. A text description of a layout is your mental model of it, not the thing itself, so you get a ruling on the wrong object or no ruling at all. Render first, ask second.

Before you render: the one-sentence test

Describe each direction in one sentence. If the same sentence fits two of them, you restyled one idea instead of designing two. Go back. A board of three variations on one device wastes the choice, because whatever they pick you have learned nothing.

The board

Build this. It is deliberately plain so the options are the only thing with any visual weight, and every card carries a button that copies the pick, so they answer by clicking rather than by typing out which one they meant.

html
<!doctype html><meta charset="utf-8"><title>Pick a direction</title>
<style>
 :root{--bg:#fff;--fg:#14171a;--mut:#5d6b7a;--line:#e3e8ef;--card:#f7f9fb;--accent:#c2410c}
 @media (prefers-color-scheme:dark){
   :root{--bg:#0f1418;--fg:#eef2f6;--mut:#9aa8b6;--line:#243039;--card:#161d23;--accent:#fb923c}}
 *{box-sizing:border-box}
 body{margin:0;background:var(--bg);color:var(--fg);padding:40px 32px 80px;
      font:16px/1.55 ui-sans-serif,-apple-system,"Segoe UI",Roboto,sans-serif}
 h1{font-size:26px;margin:0 0 6px}
 p.lede{margin:0 0 30px;color:var(--mut);max-width:70ch}
 .grid{display:grid;gap:22px;grid-template-columns:repeat(auto-fit,minmax(300px,1fr))}
 .card{border:1px solid var(--line);border-radius:12px;background:var(--card);
       padding:18px;display:flex;flex-direction:column;gap:10px}
 .card img,.card svg{width:100%;display:block;border-radius:7px;border:1px solid var(--line)}
 h2{font-size:17px;margin:0}
 .angle{color:var(--mut);font-size:14px;margin:0;flex:1}
 button{font:inherit;font-size:14px;padding:9px 14px;border-radius:7px;cursor:pointer;
        border:1px solid var(--accent);background:transparent;color:var(--accent)}
 button:hover{background:var(--accent);color:var(--bg)}
</style>
<h1>Pick a direction</h1>
<p class="lede">One line on what to judge, and what to ignore.</p>
<div class="grid">
  <div class="card">
    <!-- the render: <img src="data:image/png;base64,...">, an <svg>, or live HTML -->
    <h2>A &mdash; name of the device</h2>
    <p class="angle">The argument this one makes, in one line.</p>
    <button onclick="navigator.clipboard.writeText('A');this.textContent='Copied — paste it back'">Pick A</button>
  </div>
  <!-- B and C the same -->
</div>

Three rules that keep a board honest:

  • Name the device, not the decoration. "Timeline down the left" is a device. "Blue version" is decoration, and it means you built the same thing twice.
  • Embed every image. A <img src="/some/local/path.png"> renders as a broken icon the moment the file moves. Base64 it into the page, or draw it in inline SVG or HTML.
  • Judging shape? Render it greyscale and say so in the lede. Colour decides the argument before they have looked at the structure.

Opening it properly

open -a "Google Chrome" file.html is not showing them anything. It creates the tab and does not bring the browser forward, so it stacks up behind whatever they are actually looking at. On macOS use this instead:

bash
osascript <<'EOF'
tell application "Google Chrome"
  activate
  set w to front window
  make new tab at end of tabs of w with properties {URL:"file:///ABSOLUTE/PATH"}
  set active tab index of w to (count of tabs of w)
end tell
EOF

activate brings the window forward and setting active tab index selects the new tab. You need both. On Linux, xdg-open is the equivalent, and on Windows, start.

Then verify it worked. Read the active tab's URL back and check it is yours - another window or another process may have taken focus in between:

bash
osascript -e 'tell application "Google Chrome" to return URL of active tab of front window'

A command that exits 0 is proof it ran, never proof they saw it.

What renders as HTML, and what must not

HTML for anything they will look at or share: plans, reviews, comparisons, reports, dashboards, option grids, session handoffs.

Plain text for anything they will paste into another tool: social posts, newsletter bodies, docs, config files, instruction files. HTML there breaks the paste target, and in a config file it costs tokens on every future session while buying nothing.

State which one you are producing before you build it.

Two things that ruin it

No background grid or texture on anything text-heavy. It looks good on a dashboard and makes a dense document genuinely hard to read.

Look at it yourself first. A render you have not opened is a render you cannot describe honestly, and it is how a broken page gets presented as a candidate.

What you say around it

The render does the explaining. Your words around it should be almost nothing.

Lead with the verdict, not the process. First line is what they are looking at and what you think of it. Never open with what you are about to do or how you got there.

End with one next thing, on its own line, doable now:

Next: pick a direction and I will build it out.

One next step, not a menu. Not "let me know if you want changes", not a list of five things they could ask for. If there is genuinely nothing next, say the work is done and stop.

Say the verdict out loud, including the failures. "This one is broken, the other two are worth looking at" beats silence, and it beats presenting a broken page as a candidate.

Do not guess

The failure that wastes the most time is not a bad render. It is a confident one built on something nobody checked.

If you do not know a filename, a number, a status, a path, or what a link points to, go and check it - read the file, run the query, open the page. A plausible answer you did not verify is the failure, not a shortcut.

If you genuinely cannot check, say "not verified" in those words and name what is missing. Never fill a gap with something that merely sounds right, never infer a value from a filename, and never report the result of a check you did not run.

This is the same instinct Anthropic's own guidance names in its hallucination guidance: give the model explicit permission to admit uncertainty and say it does not know, rather than leaving it to pick the most likely-sounding answer.

The check before you speak

One question: have they seen this, with their eyes, in this session?

If no, you are not finished, however done the artefact is.

Frequently asked questions

What does the Show Me AI skill do?

Use when the user asks to see something rather than read about it - "show me", "let me see it", "what does it look like", "give me options", or any moment you are about to describe a layout, a plan, a comparison or a design in prose. Renders it as a self-contained HTML page and opens it in the browser, in front of them.

Why use Show Me on TypingMind?

Because you install it once and use it with any model. Show Me is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Show Me in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/charlie947/show-me/tree/main/skills/show-me. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Show Me?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Show Me?

As many as you like. As long as a model supports skills, you can use Show Me with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Show Me AI skill free?

Yes. It is published on GitHub by charlie947 under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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