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Ideagram

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codeswithroh
ideagram

Turn a concept, feature description, blog post, or pitch into a single beautiful, on-brand illustration by matching it to a real unDraw illustration in a local library and recoloring it to the brand accent — genuine illustrator quality, not an AI-drawn approximation. Use whenever the user asks to "make an illustration," "create a graphic," "visualize this concept," "explain this visually," wants something "unDraw-style" or "Storyset-style," needs a hero/feature/blog illustration, or says an idea needs a picture. Trigger even if they don't name a style — "make something to explain X" or "I need a graphic for this tweet" both qualify.

Overview

Publishercodeswithroh
Repositorytastemaker
Skill nameideagram
Stars
486
Forks
48
Bundled files
23
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 23 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by codeswithroh on GitHub. Read the source before you install it.

Installation

Install the Ideagram AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/codeswithroh/tastemaker/tree/main/skills/tastemaker/ideagram
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/codeswithroh/tastemaker.git /tmp/tastemaker
mkdir -p .claude/skills
cp -r /tmp/tastemaker/skills/tastemaker/ideagram .claude/skills/ideagram
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Ideagram in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Ideagram on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Ideagram is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Ideagram

The core idea

Produce one beautiful, on-brand illustration for a concept by matching it to a real unDraw illustration and recoloring it to the brand — never by hand-drawing. unDraw's figures are dozens of hand-placed bezier anchors from a professional illustrator; freehand-generating path coordinates produces crude pictograms, not art. The quality lives in the real path data, so this skill reuses it: match → recolor → (compose, if needed) → deliver. The output is genuinely illustrator-grade because it is the illustrator's work, just made on-brand.

Read references/undraw-anatomy.md once — it's the dissection of how these files are built and why this reuse approach works.

Setup: a local unDraw library

This skill reads real unDraw SVGs from a local library folder — it does not bundle or redistribute unDraw's files (their license bars compiling their assets into a redistributed collection; downloading them for your own use is free and needs no attribution).

  • Default library location: ~/.ideagram/undraw/.
  • Populate it by downloading illustrations from undraw.co/illustrations (free, no attribution, unlimited) — 20-30 illustrations spanning common themes (teams, devices, data, growth, communication, security, travel) covers most requests well.
  • After adding SVGs, (re)build the index: python3 scripts/build_library_index.py. This writes index.md (human-scannable) and index.json (machine-readable) into the library folder — read index.md first for matching instead of guessing from filenames cold.
  • If no library exists yet, say so plainly and point the user at undraw.co (30 seconds to grab a few). Only fall back to the crude generated-primitive path (references/style-contract.md) if they genuinely can't, and be upfront that it's a large quality drop from real unDraw art.

Workflow

Step 1 — Distill the concept

Reduce the input to one sentence — "this is fundamentally about ___" — plus a few keywords. If the content genuinely holds two ideas, that's two illustrations, not one crowded brief.

Step 2 — Match to the best illustration in the library

Read ~/.ideagram/undraw/index.md (run scripts/build_library_index.py first if it doesn't exist or the library changed). Match the concept's keywords against each entry's keyword list — prefer a match on the scene, not just a loose word overlap: a dashboard/analytics concept wants an illustration with a screen or chart; a teamwork concept wants one with multiple figures. If several are close, pick the one whose scene most literally embodies the concept (see the worked example below). If nothing in the library is a real fit, say so and either ask the user to grab a closer one from undraw.co or fall back (Step 5) — don't force a bad match.

Worked example: "an AI creative director composing a whole design system from one prompt" → not literally "AI" or "design system" in any filename, but mobile-site-builder (a person actively laying out screen components) is the closest scene match — the visual metaphor matters more than exact keyword overlap.

Step 3 — Recolor to the brand

python3 scripts/recolor_undraw.py <matched>.svg --accent "#<brand-hex>" --out design/<name>.svg

This swaps only unDraw's #6c63ff accent family for the brand color, leaving every skin tone, hair, clothing, and neutral exactly as drawn — verified on real multi-figure scenes. Check the matched illustration's index.md row for a flagged secondary accent (green/pink); if present and it should also change, add --also "#8ed16f:#<hex>". If the user gives no brand color, unDraw's default purple is a fine, deliberate choice — don't invent one.

If you need to redo a color (the user asks for a different one), re-copy the original unDraw source into the output path first, then recolor — recolor_undraw.py only remaps #6c63ff outward, so recoloring an already-recolored file does nothing (the purple it looks for is gone). Never edit a previously-branded file's colors by hand to "fix" this.

Step 4 — (Optional) Compose a custom scene from real components

Only when no single library illustration fits and a custom scene is worth the extra effort:

  • List a source's components with scripts/extract_component.py source.svg --list, then lift one with --match "translate(...)" --out part.svg.
  • Assemble whole components into one <svg> as a real scene — a background element, the concept's midground device, then the figure interacting with it, plus a ground shadow — not a floating figure. This is what separates a designed illustration from a subject stranded on white.
  • Place each with <g transform="translate() scale()">; render and read getBBox() to size/position accurately rather than guessing coordinates from nested transforms.
  • Reuse whole components. Recombining sub-limbs (an arm from one figure onto another's torso) is fragile — different coordinate spaces and shading directions rarely join cleanly.
  • Recolor the finished composition (Step 3).

Step 5 — Fallback only if there's no usable library

If the user genuinely has no unDraw library and won't create one, references/style-contract.md + assets/primitives/ still exist — but they produce simple flat pictograms, not illustrator-grade art. Use only as a last resort, and say plainly that a couple of real unDraw SVGs would look dramatically better for the same effort.

Step 6 — Validate and deliver

  • python3 scripts/validate_assets.py <final>.svg — catches malformed SVG (e.g. a -- inside a comment) that renders as a broken image in strict browsers, invisible unless actually parsed.
  • Deliver the SVG directly for web use — smallest, crispest, infinitely recolorable. For social/raster: scripts/export_png.py <final>.svg --out design/export/ (needs cairosvg + system cairo; degrades honestly if either is missing, and the SVG stays fully usable regardless).

Reference files

FileRead when
references/undraw-anatomy.mdAlways, first — the palette, structure, and the reuse technique this skill is built on
~/.ideagram/undraw/index.mdStep 2 — matching a concept to the right illustration
references/style-contract.md, references/metaphor-library.mdOnly for the Step 5 fallback (no library, generated primitives)

Scripts

ScriptPurpose
scripts/build_library_index.pyIndex a local unDraw library into index.md/index.json for fast, accurate matching. Run after adding new SVGs.
scripts/recolor_undraw.pyRecolor a real unDraw illustration's accent to a brand color, preserving skin/ink/clothing/neutrals. The workhorse.
scripts/extract_component.pyLift a whole figure/device/panel out of a source unDraw SVG for composing a new scene.
scripts/validate_assets.pyVerify the finished SVG is well-formed before delivering.
scripts/export_png.pyExport flattened PNGs at standard social/presentation sizes (needs cairosvg + system cairo).

Honesty

Say what actually happened: which illustration was matched and why, whether it was recolored, and if you fell back to generated primitives because there was no library, say that plainly and note the quality gap rather than presenting it as equal. Respect the sourcing model — reuse real unDraw art from the user's local library for their own sites; never redistribute unDraw's files into a public repo.

A note on image generation

An alternative, higher-ceiling approach exists — generating an original illustration with an image model, steered by a rigorous style system (references/style-dna.md, composition-patterns.md, prompt-template.md, qa-checklist.md) — for the rare case a session has a genuine image-generation tool available and the library has no good match. Most Claude sessions don't have one, so this isn't part of the default workflow above; only reach for it if such a tool is actually present, and say so.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Ideagram AI skill do?

Turn a concept, feature description, blog post, or pitch into a single beautiful, on-brand illustration by matching it to a real unDraw illustration in a local library and recoloring it to the brand accent — genuine illustrator quality, not an AI-drawn approximation. Use whenever the user asks to "make an illustration," "create a graphic," "visualize this concept," "explain this visually," wants something "unDraw-style" or "Storyset-style," needs a hero/feature/blog illustration, or says an idea needs a picture. Trigger even if they don't name a style — "make something to explain X" or "I n...

Why use Ideagram on TypingMind?

Because you install it once and use it with any model. Ideagram is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Ideagram in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/codeswithroh/tastemaker/tree/main/skills/tastemaker/ideagram. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Ideagram?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Ideagram?

As many as you like. As long as a model supports skills, you can use Ideagram with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Ideagram AI skill free?

Yes. It is published on GitHub by codeswithroh under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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