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Holo Card Studio

CommunityPopular
EverettFish
holo-card-studio

Create collectible holographic foil cards and two-image lenticular flip cards with AI-generated full-color ukiyo-e and colored sumi-e anime artwork, layered Blender scenes, renders, GLB export, and a flat white web viewer. Use for 镭射卡、闪卡、全息卡、光栅卡、一念神魔、双形态卡、角色收藏卡,或需要保持角色高度一致的 A/B 状态切换。

Overview

PublisherEverettFish
Repositoryholo-card-studio
Skill nameholo-card-studio
Stars
1.6K
Forks
220
Bundled files
61
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 61 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by EverettFish on GitHub. Read the source before you install it.

Installation

Install the Holo Card Studio AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/EverettFish/holo-card-studio.git \
  .claude/skills/holo-card-studio
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Holo Card Studio in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Holo Card Studio on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Holo Card Studio is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Holo Card Studio

Create a finished collectible card project. The skill has two production routes that share one art direction and one delivery standard.

Route first

Choose exactly one route before preparing assets:

  • Holographic foil is the default route for one character artwork. It uses separate subject, background, lineart, and text planes, plus foil and sparkle effects.
  • Two-image lenticular is the route for 光栅, 翻转, 双图, 双形态, or 一念神魔. It uses two complete card artworks, A and B, and changes the whole card with viewing angle. Do not split one picture into left/right halves and do not fake the two states with SVG.

If the user asks for 一念神魔, route to lenticular automatically.

Default art direction

Read references/art-direction.md before generating art. Unless the user supplies another style, every generated card uses full-color Japanese ukiyo-e composition with colored sumi-e anime linework: expressive thick-to-thin ink contours, mineral pigments, visible brush texture, dramatic movement, and a coherent illustrated environment.

For a two-state card, generate A first, then edit A into B with the image-generation tool. Repeat the identity and composition invariants in the edit prompt. Keep the same face structure, hair/fur, costume anchors, proportions, camera, crop, body scale, and major silhouette. Expressions must clearly communicate the state: the benevolent state is serene, compassionate, and resolute; the malevolent state has focused predatory eyes, sharper brows, and a controlled feral or cruel expression without changing identity.

Foil and diamond sparkle are presentation layers, not substitutes for artwork. Default foil and particles to 1.0; keep the face readable and preserve the ink contours.

Generate images

Use the built-in image-generation tool for raster artwork. Do not ask the user to generate the images elsewhere. Do not use SVG or procedural stand-ins when a final illustration is requested.

For no-reference generation:

  1. Generate the complete A artwork from the character brief using the default style.
  2. Generate B by editing A. Lock identity, framing, and major geometry; change the expression, state-specific costume details, lighting, atmosphere, and action effects.
  3. Save both as portrait PNG files with identical dimensions.

For reference-driven generation, treat the reference as the identity source and A as the direct adaptation. Then edit A into B. Read references/lenticular-route.md for the required prompt structure and alignment checks.

Build the project

Create a user-owned project directory outside this skill. Copy the matching example config and prepare its assets.

Holographic assets:

text
assets/subject.png
assets/background.png
assets/lineart.png
assets/text.png
card-config.json

Lenticular assets:

text
assets/image_a.png
assets/image_b.png
assets/text.png
card-config.json

Run the shared dispatcher:

powershell
python scripts/run_pipeline.py --project <project-dir> --mode holographic
python scripts/run_pipeline.py --project <project-dir> --mode lenticular

--mode may be omitted when card-config.json contains "mode". The default is holographic.

For lenticular projects, run scripts/lenticular/prepare_pair.py before the pipeline when normalization or an alignment report is needed. The pipeline creates typography when text.png is absent, validates assets, builds card.blend, renders previews, exports web/assets/card.glb, copies the matching web viewer, and installs its local web dependencies unless --skip-npm is supplied.

Verify and deliver

Read references/verification.md. At minimum verify:

  • the Blender scene contains physical card depth and multiple effect planes;
  • A and B replace the entire illustrated face and remain recognizable as one character;
  • front and angled renders show a readable state change;
  • foil, glitter, line glow, and lenticular ridges are visible without washing out the face;
  • the white web viewer loads the GLB and supports pointer/touch tilt without horizontal overflow.

Deliver the source images, card.blend, renders, web viewer, and a validation report. Keep generated binaries in the project, never inside the reusable skill archive.

References

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

and 1 more files.

Frequently asked questions

What does the Holo Card Studio AI skill do?

Create collectible holographic foil cards and two-image lenticular flip cards with AI-generated full-color ukiyo-e and colored sumi-e anime artwork, layered Blender scenes, renders, GLB export, and a flat white web viewer. Use for 镭射卡、闪卡、全息卡、光栅卡、一念神魔、双形态卡、角色收藏卡,或需要保持角色高度一致的 A/B 状态切换。

Why use Holo Card Studio on TypingMind?

Because you install it once and use it with any model. Holo Card Studio is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Holo Card Studio in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/EverettFish/holo-card-studio/tree/main. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Holo Card Studio?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Holo Card Studio?

As many as you like. As long as a model supports skills, you can use Holo Card Studio with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Holo Card Studio AI skill free?

It is published on GitHub by EverettFish. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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