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Story Design Shard Of Glass

Community
geegl
story-design-shard-of-glass

用户提到情感低谷、All Is Lost 怎么写、角色怎么变化

Overview

Publishergeegl
Repositorydirectorskills
Skill namestory-design-shard-of-glass
Stars
68
Forks
7
Bundled files
1
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by geegl on GitHub. Read the source before you install it.

Installation

Install the Story Design Shard Of Glass AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/geegl/directorskills/tree/main/output/books/story-design/story-design-shard-of-glass
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/geegl/directorskills.git /tmp/directorskills
mkdir -p .claude/skills
cp -r /tmp/directorskills/output/books/story-design/story-design-shard-of-glass .claude/skills/story-design-shard-of-glass
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Story Design Shard Of Glass in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Story Design Shard Of Glass on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Story Design Shard Of Glass is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

R — 原文 (Reading)

那就是"玻璃碎片"——那个锋利的事件、恶劣的行为、残酷的真相或被吞下的错误,英雄很久以前就把它吞下去了。皮肤已经长过了它坚硬的棱角,但它一直在那里。当"跌入谷底"到来时,碎片被暴露出来,英雄必须面对它,才能在终幕中获得真正的胜利。

— Blake Snyder, Save the Cat! Strikes Back, ~p.92

I — 方法论骨架 (Interpretation)

Shard of Glass(碎片)是主角一直隐藏的核心创伤或缺陷——像皮肤下的玻璃碎片。在 All Is Lost(跌入谷底)时刻,皮肤被刺穿,碎片被暴露。这个 moment 不只是'坏事发生',而是'主角不得不面对自己一直逃避的真相'。

核心规则:All Is Lost 必须包含一个'whiff of death'(死亡气息)——可以是字面的死亡,也可以是象征性的死亡(旧自我的死亡)。这个死亡气息与碎片相关——碎片被暴露的时刻就是旧自我开始死亡的时刻。

独特价值:没有碎片的 All Is Lost 只是'运气不好',有碎片的 All Is Lost 才是'角色必须改变'的转折点。


A1 — 书中的应用 (Past Application)

案例 1

  • 问题: 如何在商业故事中应用此方法论
  • 方法论的使用: 《Alien》中,Sigourney Weaver 的角色一直隐藏的碎片是'我不需要任何人'——她是最独立、最不依赖团队的人。当 All Is Lost 到来时(外星人入侵飞船,队友一个个死去),她不得不面对这个碎片——独立不再是优势,而是致命弱点。她必须学会信任和依赖才能生存。
  • 结论: 碎片越早埋下、越晚揭开,冲击力越大。如果碎片在第二幕就被观众猜到,All Is Lost 就失去了情感重量
  • 结果: 故事获得了清晰的结构和情感弧线

案例 2: 《玩具总动员3》的碎片暴露

  • 问题: 如何为一个'完美英雄'设计All Is Lost的碎片时刻
  • 方法论的使用: Woody 一直隐藏的碎片是'我必须是Andy最喜欢的玩具'——他的身份完全建立在被需要上。当All Is Lost到来时(玩具们在垃圾焚烧厂即将被销毁),他不得不面对这个碎片——他不是因为被需要才有价值,而是因为他是Woody。他选择接受死亡而非放弃同伴,碎片被暴露后旧自我开始死亡
  • 结论: 碎片不一定是'创伤'——它可以是角色最深的信念,All Is Lost迫使其瓦解
  • 结果: 角色弧线从'被需要'变成了'选择存在',情感深度远超普通动画

A2 — 触发场景 (Future Trigger) ★

用户会在什么情境下需要这个 skill?

  1. 情感低谷怎么写
  2. All Is Lost 怎么设计
  3. 角色怎么变化

语言信号 (用户的话里出现这些就应激活)

  • "All Is Lost"
  • "情感低谷"
  • "角色变化"
  • "碎片"
  • "Shard of Glass"

与相邻 skill 的区分

  • 与 story-design-beat-sheet 的区别: beat-sheet 是整体15节拍框架,本 skill 聚焦特定方法论
  • 与 story-design-genres 的区别: genres 决定'是什么类型',本 skill 决定'怎么操作'

E — 可执行步骤 (Execution)

当 skill 被激活后, agent 应按以下步骤执行:

  1. 确定主角的碎片

    • 完成标准: 问自己:主角一直隐藏的核心创伤或缺陷是什么?完成标准:碎片必须在故事早期就有暗示
  2. 设计 All Is Lost 时刻

    • 完成标准: 外部事件刺穿主角的'皮肤',暴露碎片。完成标准:事件必须与碎片相关——不是随机的坏运气
    • 判停条件: 若核心条件不满足,则回到步骤1重新评估
  3. 包含 whiff of death

    • 完成标准: All Is Lost 必须有死亡气息——字面的或象征性的。完成标准:观众感受到'旧自我正在死亡'

B — 边界 (Boundary) ★

不要在以下情况使用此 skill

  • 不要让 All Is Lost 只是'运气不好'——必须暴露主角的核心碎片
  • 不要跳过 whiff of death——没有死亡气息的 All Is Lost 缺乏冲击力

作者在书中警告的失败模式

  • All Is Lost 与碎片无关——事件只是随机坏运气,角色不需要改变
  • 缺少 whiff of Death——观众不觉得这是'跌入谷底',只是'遇到困难'

作者的盲点

作者假设所有主角都有可暴露的碎片,但某些'完美英雄'叙事(如 James Bond)可能没有深层碎片。此外,作者的碎片理论偏心理现实主义,某些类型片(如动作片)的 All Is Lost 可能更侧重外部困境而非内心暴露。

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Story Design Shard Of Glass AI skill do?

用户提到情感低谷、All Is Lost 怎么写、角色怎么变化

Why use Story Design Shard Of Glass on TypingMind?

Because you install it once and use it with any model. Story Design Shard Of Glass is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Story Design Shard Of Glass in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/geegl/directorskills/tree/main/output/books/story-design/story-design-shard-of-glass. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Story Design Shard Of Glass?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Story Design Shard Of Glass?

As many as you like. As long as a model supports skills, you can use Story Design Shard Of Glass with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Story Design Shard Of Glass AI skill free?

Yes. It is published on GitHub by geegl under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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