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Design Button Hierarchy

Community
gnurio
design-button-hierarchy

Create clear primary/secondary/tertiary action distinctions

Overview

Publishergnurio
Repositoryrefactoring-ui-plugin
Skill namedesign-button-hierarchy
Stars
453
Forks
16
Bundled files
Instructions only
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by gnurio on GitHub. Read the source before you install it.

Installation

Install the Design Button Hierarchy AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/gnurio/refactoring-ui-plugin/tree/main/skills/05-design-button-hierarchy
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/gnurio/refactoring-ui-plugin.git /tmp/refactoring-ui-plugin
mkdir -p .claude/skills
cp -r /tmp/refactoring-ui-plugin/skills/05-design-button-hierarchy .claude/skills/design-button-hierarchy
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Design Button Hierarchy in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Design Button Hierarchy on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Design Button Hierarchy is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Skill: Design Button Hierarchy

Purpose

Create clear distinctions between primary, secondary, and tertiary actions so users know which action to take.

Type

Generative + Evaluative

Input

  • List of actions/buttons needed
  • Relative importance of each action (primary, secondary, tertiary)
  • Context (form, modal, page, toolbar)

Output

  • Button style specifications for each level
  • Pass/Fail assessment of existing button hierarchy

Transformation Performed

Maps action importance to visual treatment: primary = filled brand color, secondary = outline or subtle (including grey solid), tertiary = text-only or link style.

Decision Criteria

PASS (Good Button Hierarchy)

  • One clear primary action per screen/section (filled, high contrast, brand color)
  • Secondary actions visually subordinate (outlined, ghost, or lower contrast solid including grey)
  • Tertiary actions minimal (text link or subtle)
  • Clear visual distinction between levels (not subtle 10% differences)
  • Destructive actions (delete) use red but don't compete with primary

FAIL (Poor Button Hierarchy)

  • Multiple buttons with equal visual weight
  • Primary action not obvious
  • Very light grey (200) secondary looks disabled
  • Destructive actions draw more attention than primary
  • All buttons filled with same color

Button Style Patterns

LevelBackgroundBorderTextUse Case
PrimaryBrand color (solid)NoneWhite/lightMain CTA, save, submit
SecondaryGrey (solid) or transparentBrand color (if outline)Brand color or greyAlternative action, cancel
TertiaryTransparentNoneBrand color or grayOptional actions, learn more
DestructiveRedNoneWhiteDelete, remove (not competing)
DisabledGray 200NoneGray 400Cannot proceed

Visual/UX Signals Used

  1. Fill vs outline: Filled = primary, outline = secondary
  2. Color saturation: More saturated = more important
  3. Size: Primary can be slightly larger
  4. Position: Primary often on right or bottom (reading pattern)

Common Failure Modes

FailureDescriptionFix
Button BattleSave and Cancel both filled brandMake Cancel outline or grey solid
Gray Button ConfusionVery light grey (200) secondary looks disabledUse grey 400-500 or outline, not near-white grey
Red AlertDelete button more prominent than primaryMake delete text-only or smaller
Primary Overload3+ "primary" buttonsChoose one primary, demote others
Invisible TertiaryText links same color as bodyUse brand color or underline

Prerequisites

  • Visual hierarchy established
  • Color palette defined

Dependencies

  • build-color-palette (needs brand and semantic colors)
  • establish-visual-hierarchy (buttons are part of hierarchy)

Refactoring UI References

  • "Make primary actions obvious"
  • "Destructive actions shouldn't dominate"
  • "Secondary actions should be clear but not prominent - outline styles or lower contrast background colors are great options"

Example Assessment

Input: Modal with "Save Changes" (filled blue), "Cancel" (filled grey), "Delete" (filled red)

Evaluation: PARTIAL

  • Cancel: Grey filled is acceptable secondary treatment (lower contrast solid)
  • Delete: Filled red competes with Save (should be text red)
  • Issue: Two actions with solid fills competing

Recommendation:

  • Save: Keep filled blue (primary)
  • Cancel: Grey filled is acceptable, but could be outline for clearer distinction
  • Delete: Change to text red (destructive shouldn't compete)

Frequently asked questions

What does the Design Button Hierarchy AI skill do?

Create clear primary/secondary/tertiary action distinctions

Why use Design Button Hierarchy on TypingMind?

Because you install it once and use it with any model. Design Button Hierarchy is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Design Button Hierarchy in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/gnurio/refactoring-ui-plugin/tree/main/skills/05-design-button-hierarchy. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Design Button Hierarchy?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Design Button Hierarchy?

As many as you like. As long as a model supports skills, you can use Design Button Hierarchy with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Design Button Hierarchy AI skill free?

It is published on GitHub by gnurio. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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