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Game Ui Extension

Community
guiguiyan930-source
game-ui-extension

Extends a game concept or partial interface into a coherent screen system, player journey, feature flow, prioritized screen inventory, states, edge cases, and implementation-ready screen contracts. Use when users ask to expand an existing game UI, add related pages, audit missing screens, or plan a complete UI ecosystem.

Overview

Publisherguiguiyan930-source
Repositorygame-ui-design-workflow
Skill namegame-ui-extension
Stars
334
Forks
52
Bundled files
1
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by guiguiyan930-source on GitHub. Read the source before you install it.

Installation

Install the Game Ui Extension AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/guiguiyan930-source/game-ui-design-workflow/tree/main/skills/game-ui-extension
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/guiguiyan930-source/game-ui-design-workflow.git /tmp/game-ui-design-workflow
mkdir -p .claude/skills
cp -r /tmp/game-ui-design-workflow/skills/game-ui-extension .claude/skills/game-ui-extension
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Game Ui Extension in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Game Ui Extension on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Game Ui Extension is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

游戏 UI 延展

从玩法和玩家旅程选择必要页面,不默认堆满所有常见系统。

输入

读取 gdd.md、prd.md、interaction.md、spec.md、research.md、contracts/style-contract.yaml、plan.md 和 contracts/screen-contract.yaml。若用户只给一张图,先判断它在核心循环中的位置。策划三文档缺失时,先调用 game-ui-product-design 再延展屏幕。

需要完整分类审计时读取 references/screen-taxonomy.md;普通延展不必把分类全量载入。

玩家旅程

按适用范围检查:

  1. 启动与首次进入:启动、登录、公告、选服、创建角色、教程。
  2. 核心玩法:大厅、任务、准备、关卡、战斗 HUD、暂停、结算。
  3. 成长管理:角色、装备、技能、突破、背包、图鉴、成就。
  4. 经济商业:商店、抽卡、通行证、订阅、兑换、广告奖励。
  5. 活动回流:签到、日常、活动中心、限时挑战、回归。
  6. 社交竞争:好友、公会、聊天、邮件、档案、排行、赛季。
  7. 策略表达:编队、卡组、预设、天赋、外观、家园。
  8. 支持设置:设置、控制、无障碍、账号、客服、兑换码。

只选择服务题材、平台、核心循环、留存和商业模式的页面。

屏幕优先级

  • must-have:没有它就无法完成核心循环或安全交付。
  • genre-specific:由玩法决定,例如卡牌编队或射击配装。
  • optional:增强留存、表达或运营,但不阻断首版。

每个页面的契约

写入 screen-contract.yaml:

  • id:稳定的小写连字符 ID
  • purpose:解决的玩家问题
  • entry_points:从哪里进入
  • primary_actions:最重要的 1–3 个动作
  • dependencies:前置页面或系统
  • layout:顶部、中部、底部、悬浮区域
  • components:可复用与页面专属组件
  • states:默认、加载、空、锁定、可领取、冷却、错误等
  • edge_cases:背包已满、活动过期、断网、资源不足等
  • data_needs:货币、计时器、等级、库存、社交状态等

延展步骤

  1. 写出核心循环和首次进入到日常回流的路径。
  2. 将用户已有页面放入旅程,找出真正的断点。
  3. 选择页面并标注优先级;合并功能重复的入口。
  4. 为每页补齐契约,确保主操作三秒内可识别。
  5. 在 plan.md 按依赖与价值排序,不按页面名称排序。
  6. 规划页面生成批次:先基准页,再复用度高的系统页,最后运营页。

设计约束

  • 大厅只保留有限高优入口,次级活动进入活动中心。
  • 高频动作支持一键领取、批量操作、筛选、预设或跳转来源。
  • 商城、抽卡和排行清楚显示价格、概率、结算时间与规则。
  • HUD 不遮挡核心玩法区域,并适配输入方式。
  • 每页沿用样式契约;延展改变功能重点,不另起视觉系统。

输出

  • plan.md 中的屏幕路线、生成批次和依赖
  • 完整 screen-contract.yaml
  • tasks.md 中按 [extension]、[page] 分仓标记的任务
  • 缺口、合并理由和风险摘要

检查

  • 从首次进入到重复回流路径闭合
  • 结算能回到成长或下一局
  • 页面没有无入口或无出口的孤岛
  • 关键系统含空、锁定、错误和资源不足状态
  • 页面数量与项目阶段相称

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Game Ui Extension AI skill do?

Extends a game concept or partial interface into a coherent screen system, player journey, feature flow, prioritized screen inventory, states, edge cases, and implementation-ready screen contracts. Use when users ask to expand an existing game UI, add related pages, audit missing screens, or plan a complete UI ecosystem.

Why use Game Ui Extension on TypingMind?

Because you install it once and use it with any model. Game Ui Extension is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Game Ui Extension in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/guiguiyan930-source/game-ui-design-workflow/tree/main/skills/game-ui-extension. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Game Ui Extension?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Game Ui Extension?

As many as you like. As long as a model supports skills, you can use Game Ui Extension with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Game Ui Extension AI skill free?

Yes. It is published on GitHub by guiguiyan930-source under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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