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Concept To Video

Community
Mathews-Tom
concept-to-video

Turn concepts into animated explainer videos using Manim (Python) with MP4/GIF output, audio overlay, multi-scene composition. Triggers on: "create a video", "animate this", "make an explainer", "manim animation", "motion graphic". NOT for React video, use remotion-video.

Overview

PublisherMathews-Tom
Repositoryarmory
Skill nameconcept-to-video
Stars
318
Forks
47
Bundled files
37
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 37 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by Mathews-Tom on GitHub. Read the source before you install it.

Installation

Install the Concept To Video AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/Mathews-Tom/armory.git /tmp/armory
mkdir -p .claude/skills
cp -r /tmp/armory/skills/concept-to-video .claude/skills/concept-to-video
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Concept To Video in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Concept To Video on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Concept To Video is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Concept to Video

Creates animated explainer videos from concepts using Manim (Python) as a programmatic animation engine.

Reference Files

FilePurpose
references/rules/pipeline-flow.mdRAG, ETL, CI/CD — sequential stage animations with arrows
references/rules/architecture-layers.mdSystem stacks, network layers, abstraction hierarchies
references/rules/algorithm-stepthrough.mdSorting, search, graph traversal — stateful step-by-step animations
references/rules/comparison.mdSide-by-side A vs B, before/after, trade-off visualizations
references/rules/agent-interaction.mdMulti-agent message passing, distributed systems, pub/sub
references/rules/math-concept.mdEquations, formulas, geometric proofs — LaTeX-free by default
references/rules/training-loop.mdGradient descent, RL loops, cyclic iterative processes
references/rules/transitions.mdFade and wipe transitions between scene sections
references/rules/text-animation.mdText replacement, progressive bullet reveal, callouts, emphasis
references/rules/layout.mdCanvas coordinates, VGroup arrangement, spacing guidelines
references/rules/audio-overlay.mdffmpeg audio overlay — background music, voiceover, multi-track mixing
references/rules/voiceover-scaffold.mdTiming script generation, TTS handoff, narration best practices
references/rules/images.mdImageMobject usage, logo/screenshot patterns, scaling and positioning
references/rules/subtitles.mdSRT generation from scene timing, ffmpeg subtitle burning
references/rules/multi-scene.mdMultiple Scene classes, ffmpeg concat, chapter-based composition
references/templates/data_flow_template.pyParametric pipeline/data flow animation (config-driven STAGES list)
references/templates/comparison_template.pyParametric side-by-side comparison (config-driven LEFT/RIGHT items)
references/templates/timeline_template.pyParametric timeline animation (config-driven EVENTS list)
scripts/render_video.pyWrapper around Manim CLI — handles quality, format, output path cleanup
scripts/add_audio.pyffmpeg wrapper — audio overlay, volume, fade-in/out, trim-to-video

Why Manim as the engine

Manim is the "SVG of video" — you write Python code that describes animations declaratively, and it renders to MP4/GIF at any resolution. The Python scene file IS the editable intermediate: the user can see the code, request changes ("make the arrows red", "add a third step", "slow down the transition"), and only do a final high-quality render once satisfied. This makes the workflow iterative and controllable, exactly like concept-to-image uses HTML as an intermediate.

Workflow

text
Concept → Manim scene (.py) → Preview (low-quality) → Iterate → Final render (MP4/GIF)
  1. Interpret the user's concept — determine the best animation approach
  2. Design a self-contained Manim scene file — one file, one Scene class
  3. Preview by rendering at low quality (-ql) for fast iteration
  4. Iterate on the scene based on user feedback
  5. Export final video at high quality using scripts/render_video.py

Step 0: Ensure dependencies

Before writing any scene, ensure Manim is installed:

bash
# System deps (usually pre-installed)
apt-get install -y libpango1.0-dev libcairo2-dev ffmpeg 2>/dev/null

# Python package
pip install manim --break-system-packages -q

Verify with: python3 -c "import manim; print(manim.__version__)"

Step 1: Interpret the concept

Determine the best animation pattern, then read the matching rule file before writing any code.

User intentRule file to readKey Manim primitives
Explain a pipeline/flowreferences/rules/pipeline-flow.mdArrow, Rectangle, Text, AnimationGroup
Show architecture layersreferences/rules/architecture-layers.mdVGroup, Arrange, FadeIn with shift
Algorithm step-throughreferences/rules/algorithm-stepthrough.mdTransform, ReplacementTransform, Indicate
Compare approachesreferences/rules/comparison.mdSplit screen VGroups, simultaneous animations
Mathematical conceptreferences/rules/math-concept.mdMathTex, geometric shapes, Rotate, Scale
Agent/multi-system interactionreferences/rules/agent-interaction.mdArrows between entities, Create/FadeOut
Training/optimization loopreferences/rules/training-loop.mdLoop with Transform, ValueTracker, plots
Timeline/historyreferences/templates/timeline_template.pyNumberLine, sequential Indicate
Embed images or screenshotsreferences/rules/images.mdImageMobject, SVGMobject
Add subtitles or captionsreferences/rules/subtitles.mdSRT generation, ffmpeg subtitle burn
Multiple distinct chaptersreferences/rules/multi-scene.mdMultiple Scene classes, ffmpeg concat
Add audio or voiceoverreferences/rules/audio-overlay.mdffmpeg, scripts/add_audio.py
Transition between sectionsreferences/rules/transitions.mdFadeOut all, shift off-screen
Text reveal, callouts, emphasisreferences/rules/text-animation.mdReplacementTransform, LaggedStart, Indicate
Positioning, spacing, layoutreferences/rules/layout.mdnext_to, arrange, to_edge, move_to

Step 2: Design the Manim scene

Template-first vs from-scratch

Check whether a parametric template covers the concept before writing a scene from scratch:

If the concept is...Start with template
A linear pipeline (A→B→C→D)references/templates/data_flow_template.py — edit STAGES
A two-option comparisonreferences/templates/comparison_template.py — edit LEFT_ITEMS, RIGHT_ITEMS
A chronological timelinereferences/templates/timeline_template.py — edit EVENTS
Anything elseWrite from scratch using the relevant rule file

When using a template: copy it to the working directory, edit the config constants at the top, do not restructure the class.

Core rules:

  • Single file, single Scene class: Everything in one .py file with one class XxxScene(Scene).
  • Self-contained: No external assets unless absolutely necessary. Use Manim primitives for everything.
  • Readable code: The scene file IS the user's artifact. Use clear variable names, comments for each animation beat.
  • Color with intention: Use Manim's color constants (BLUE, RED, GREEN, YELLOW, etc.) or hex colors. Max 4-5 colors. Every color should encode meaning.
  • Pacing: Include self.wait() calls between logical sections. 0.5s for breathing room, 1-2s for major transitions.
  • Text legibility: Use font_size=36 minimum for body text, font_size=48+ for titles. Test at target resolution.
  • Scene dimensions: Default Manim canvas is 14.2 × 8 units (16:9). Keep content within ±6 horizontal, ±3.5 vertical.

Animation best practices

python
# DO: Use animation groups for simultaneous effects
self.play(FadeIn(box), Write(label), run_time=1)

# DO: Use .animate syntax for property changes
self.play(box.animate.shift(RIGHT * 2).set_color(GREEN))

# DO: Stagger related elements
self.play(LaggedStart(*[FadeIn(item) for item in items], lag_ratio=0.2))

# DON'T: Add/remove without animation (jarring)
self.add(box)  # Only for setup before first frame

# DON'T: Make animations too fast
self.play(Transform(a, b), run_time=0.3)  # Too fast to read

Structure template

python
from manim import *

class ConceptScene(Scene):
    def construct(self):
        # === Section 1: Title / Setup ===
        title = Text("Concept Name", font_size=56, weight=BOLD)
        self.play(Write(title))
        self.wait(1)
        self.play(FadeOut(title))

        # === Section 2: Core animation ===
        # ... main content here ...

        # === Section 3: Summary / Conclusion ===
        # ... wrap-up animation ...
        self.wait(2)

Step 3: Preview render

Use low quality for fast iteration:

bash
python3 scripts/render_video.py scene.py ConceptScene --quality low --format mp4

This renders at 480p/15fps — fast enough for previewing timing and layout. Present the video to the user.

Step 4: Iterate

Common refinement requests and how to handle them:

RequestAction
"Slower/faster"Adjust run_time= params and self.wait() durations
"Change colors"Update color constants
"Add a step"Insert new animation block between sections
"Reorder"Move code blocks around
"Different layout"Adjust .shift(), .next_to(), .arrange() calls
"Add labels/annotations"Add Text or MathTex objects with .next_to()
"Make it loop"Add matching intro/outro states

Step 5: Final export

Once the user is satisfied:

bash
python3 scripts/render_video.py scene.py ConceptScene --quality high --format mp4

Quality presets

PresetResolutionFPSFlagUse case
low480p15-qlFast preview
medium720p30-qmDraft review
high1080p60-qhFinal delivery
4k2160p60-qkPresentation quality

Format options

FormatFlagUse case
mp4--format mp4Standard video delivery
gif--format gifEmbeddable in docs, social
webm--format webmWeb-optimized

Delivering the output

Present both:

  1. The .py scene file (for future editing)
  2. The rendered video file (final output)

Copy the final video to /mnt/user-data/outputs/ and present it.

Step 5.5: Optional audio overlay

If the user provides audio (music or voiceover), or requests it:

bash
# Background music at 25% volume with fade-in/out
python3 scripts/add_audio.py final.mp4 music.mp3 \
    --output final_with_audio.mp4 \
    --volume 0.25 --fade-in 2 --fade-out 3 --trim-to-video

# Voiceover at full volume, trimmed to video length
python3 scripts/add_audio.py final.mp4 voiceover.mp3 \
    --output final_narrated.mp4 --trim-to-video

For voiceover scripting before recording, read references/rules/voiceover-scaffold.md. For subtitles/captions, read references/rules/subtitles.md. For advanced multi-track mixing, read references/rules/audio-overlay.md.

Error Handling

ErrorCauseResolution
ModuleNotFoundError: manimManim not installedRun Step 0 setup commands
pangocairo build errorMissing system dev headersapt-get install -y libpango1.0-dev
FileNotFoundError: ffmpegffmpeg not installedapt-get install -y ffmpeg
Scene class not foundClass name mismatchVerify class name matches CLI argument
Overlapping objectsPositions not calculatedUse .next_to(), .arrange(), explicit .shift() calls
Text cut offText too large or positioned near edgeReduce font_size or adjust position within ±6,±3.5
Slow renderToo many objects or complex transformationsReduce object count, simplify paths, use lower quality
LaTeX ErrorLaTeX not installed (for MathTex)Use Text instead, or install texlive-latex-base

LaTeX fallback

If LaTeX is not available, avoid MathTex and Tex. Use Text with Unicode math symbols instead:

python
# Instead of: MathTex(r"\frac{1}{n} \sum_{i=1}^{n} x_i")
# Use:        Text("(1/n) Σ xᵢ", font_size=36)

Agentic Mode (Opt-In)

Single-shot mode (default) is fast and cheap — the coder writes scene.py directly from a concept. Use agentic mode for production-quality renders where layout correctness and asset resolution matter enough to justify additional LLM and VLM calls.

Pipeline

concept
  └─► plan_storyboard.py ──► storyboard.json
      fetch_assets.py (optional)
      coder writes scene.py
      render_video.py --max-fix-attempts N
            │  ▲
            │  └─ LLM fixup loop (on failure, up to N retries)
      critic_pass.py --critic
            │  ▲
            │  └─ VLM layout patch (1 call with M image blocks)
       final MP4

Flag Reference

ScriptFlagDefaultHard capEffectCost impact
render_video.py--max-fix-attempts03LLM-assisted auto-fix on render failure; 0 = disabled+1 LLM call per retry
critic_pass.py--criticdisabledEnable the VLM critic pass; noop without this flag+1 VLM call (N image blocks)
critic_pass.py--critic-budget50000Token budget for critic call; aborts loudly if exceededSets ceiling; use to prevent runaway spend
critic_pass.py--frames510Frames sampled from the rendered video for the criticMore frames → higher token cost per critic run
fetch_assets.py--adapternoneAsset backend: local, iconfinder, noneiconfinder adds external API calls
fetch_assets.py--asset-dirRoot directory for --adapter=local; required with localNone

Cost Tradeoffs

The fixup loop adds one LLM call per failed render attempt — with --max-fix-attempts 3 you may pay up to 3 extra calls before the loop exhausts or succeeds. The critic pass adds one VLM call containing N PNG image blocks (default 5, max 10); each frame adds roughly 1 token per 800 bytes of base64-encoded PNG, so complex scenes at high resolution are materially more expensive. Setting --critic-budget to a conservative token ceiling (e.g. 20000) causes BudgetExceededError before the API call is made, so you never pay for an accidentally oversized request — the error is loud and non-recoverable by design.

Invocation Example

bash
# 1. Plan
python3 scripts/plan_storyboard.py "explain transformer self-attention" \
    --output storyboard.json

# 2. (Optional) Fetch assets
python3 scripts/fetch_assets.py storyboard.json \
    --adapter local --asset-dir ./assets --output resolved.json

# 3. Coder writes scene.py (Claude writes this from storyboard.json)

# 4. Render with auto-fix
python3 scripts/render_video.py scene.py AttentionScene \
    --quality high --format mp4 --max-fix-attempts 3 \
    --output final.mp4

# 5. Critic pass
python3 scripts/critic_pass.py scene.py final.mp4 \
    --critic --critic-budget 40000 --frames 5

Agentic pipeline design (storyboard planner, auto-fix loop, VLM critic) is adapted from Code2Video (arXiv 2510.01174, MIT). Vendored prompt templates live in references/code2video/ alongside the upstream LICENSE. Full vendoring record, pinned commit, and re-sync policy are tracked in root ATTRIBUTIONS.md.

Limitations

  • Manim + ffmpeg required — cannot render without these dependencies.
  • Audio is post-render only — Manim renders silent MP4s. Use scripts/add_audio.py to overlay audio after export.
  • LaTeX optional — MathTex requires a LaTeX installation. Fall back to Text with Unicode for math.
  • Render time scales with complexity — a 30-second 1080p scene with many objects can take 1-2 minutes to render.
  • 3D scenes require OpenGL — ThreeDScene may not work in headless containers. Stick to 2D Scene class.
  • No interactivity — output is a static video file, not an interactive widget.
  • GIF output is silent — audio overlay only works with MP4/WEBM output formats.

Design anti-patterns to avoid

  • Walls of text on screen — keep to 3-5 words per label, max 2 lines
  • Everything appearing at once — use staged animations with LaggedStart
  • Uniform timing — vary run_time to create rhythm (fast for simple, slow for important)
  • No visual hierarchy — use size, color, and position to guide attention
  • Rainbow colors — 3-4 intentional colors max
  • Ignoring the grid — align objects to consistent positions using arrange/align

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Concept To Video AI skill do?

Turn concepts into animated explainer videos using Manim (Python) with MP4/GIF output, audio overlay, multi-scene composition. Triggers on: "create a video", "animate this", "make an explainer", "manim animation", "motion graphic". NOT for React video, use remotion-video.

Why use Concept To Video on TypingMind?

Because you install it once and use it with any model. Concept To Video is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Concept To Video in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Mathews-Tom/armory/tree/main/skills/concept-to-video. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Concept To Video?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Concept To Video?

As many as you like. As long as a model supports skills, you can use Concept To Video with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Concept To Video AI skill free?

Yes. It is published on GitHub by Mathews-Tom under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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