Product Strategy Craft
When This Skill Activates
Claude uses this skill when:
- Creating product strategy
- Choosing target markets
- Defining competitive positioning
- Connecting tactics to strategy
Core Frameworks
1. Playing to Win (Lafley/Martin)
Five Choices:
- What is our winning aspiration?
- Where will we play? (market/segment)
- How will we win? (advantage)
- What capabilities must we have?
- What management systems are required?
2. Crossing the Chasm (Geoffrey Moore)
Beachhead Strategy:
- Choose ONE segment to dominate
- Become THE solution for that segment
- Expand from strength
Action Templates
Template: Product Strategy
markdown# Product Strategy: [Product] ## Winning Aspiration [What does winning look like in 3-5 years?] ## Where to Play **Target Market:** - Segment: [specific] - Size: [TAM/SAM/SOM] - Beachhead: [first segment to dominate] **Not Playing:** - [Segments we're avoiding and why] ## How to Win **Competitive Advantage:** - [What we do better than anyone] - [Why customers choose us] - [Our defensible moat] ## Capabilities Required - [Capability 1 we need] - [Capability 2 we need] - [Capability 3 we need] ## Strategic Roadmap **Now (0-6 months):** - [Initiative] **Next (6-18 months):** - [Initiative] **Later (18+ months):** - [Initiative]
Quick Reference
🎯 Strategy Checklist
Define:
- Winning aspiration (vision)
- Where to play (market)
- How to win (advantage)
- Capabilities needed
Execute:
- Beachhead identified
- Roadmap connects to strategy
- Every feature ladders up
Key Quotes
Geoffrey Moore:
"The number one reason startups fail is premature scaling. Pick a beachhead and dominate it."
Playing to Win:
"Strategy is about choice. What will we do and what will we NOT do?"

