Asset Creator logo

Asset Creator

Organization
Rune-kit
asset-creator

Creates code-based visual assets — SVG icons, OG image HTML templates, social banners, and icon sets. Use when generating visuals as code (vector/HTML), NOT raster images — for raster generation see @rune-pro/media. Outputs files with usage instructions.

Overview

PublisherRune-kit
Repositoryrune
Skill nameasset-creator
Stars
88
Forks
26
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by Rune-kit on GitHub. Read the source before you install it.

Installation

Install the Asset Creator AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/Rune-kit/rune/tree/master/skills/asset-creator
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/Rune-kit/rune.git /tmp/rune
mkdir -p .claude/skills
cp -r /tmp/rune/skills/asset-creator .claude/skills/asset-creator
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Asset Creator in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Asset Creator on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Asset Creator is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

asset-creator

Purpose

Creates code-based visual assets (SVG, CSS, HTML) for projects and marketing. Handles logos, OG images, social cards, and icon sets. Outputs actual files with light/dark variants and usage instructions. This skill creates CODE-based assets — not raster images.

Called By (inbound)

  • marketing (L2): banners, OG images, social graphics
  • design (L2): UI asset generation during design phase
  • L4 @rune/ui: design system assets

Calls (outbound)

None — pure L3 utility.

Executable Instructions

Step 1: Receive Brief

Accept input from calling skill:

  • asset_type — one of: logo | og_image | social_card | icon | icon_set | banner
  • dimensions — width x height in pixels (e.g. 1200x630 for OG images)
  • style — description of visual style (e.g. "minimal dark", "comic bold", "glassmorphism")
  • content — text, brand name, tagline, or icon names to include
  • output_dir — where to save files (default: assets/)

Step 2: Design

Before writing code, determine design parameters:

  1. Check if the project has .rune/conventions.md — use Read to load color palette and typography

  2. If no conventions file, apply defaults based on style:

    • "dark" → #0c1419 bg, #ffffff text, #2196f3 accent
    • "light" → #faf8f3 bg, #1a1a1a text, #1d4ed8 accent
    • "comic" → #fffef9 bg, #1a1a1a text, 2px solid #2a2a2a border, 4px 4px 0 #2a2a2a shadow
    • "glassmorphism" → rgba(255,255,255,0.05) bg, backdrop-filter: blur(12px), rgba(255,255,255,0.1) border
  3. Select typography:

    • Display/headlines: Space Grotesk 700
    • Body: Inter 400
    • Monospace/prices: JetBrains Mono 700
  4. Apply standard dimensions by asset type if not specified:

    • OG image: 1200x630px
    • Twitter card: 1200x628px
    • Instagram square: 1080x1080px
    • Icon: 24x24px (or 512x512px for app icon)

Step 3: Create

Use Write to generate the asset files:

For SVG icons and logos:

  • Write inline SVG with proper viewBox attribute
  • Use xmlns="http://www.w3.org/2000/svg"
  • Include role="img" and aria-label for accessibility
  • Optimize paths — no unnecessary groups or transforms
  • File: assets/[name].svg

For OG images and social cards:

  • Create an HTML file with embedded CSS
  • Use absolute pixel values (no relative units) for pixel-perfect output
  • Include Google Fonts import for Space Grotesk and Inter
  • File: assets/[name]-og.html

For icon sets:

  • Create a single SVG sprite file with <symbol> elements
  • Each icon as a named <symbol id="icon-[name]"> with viewBox
  • Include a usage example comment at the top
  • File: assets/icons/sprite.svg

For HTML banners:

  • Self-contained HTML with all styles inline (no external deps)
  • File: assets/banner-[platform].html

Step 4: Variants

If style contains "dark" or the asset type is OG/banner, also create a light mode variant:

  • Suffix dark variant with -dark (e.g. og-dark.html)
  • Suffix light variant with -light (e.g. og-light.html)

For icon sets, create both a filled and outline variant if applicable.

Step 5: Report

Output the following:

## Assets Created

### Generated Files
- [asset_type]: [file_path] ([dimensions])
- [asset_type] (dark): [file_path]
- [asset_type] (light): [file_path]

### Usage Instructions
- OG image: Add <meta property="og:image" content="[url]/[filename]"> to <head>
- SVG icon: <img src="assets/[name].svg" alt="[description]">
- Icon sprite: <svg><use href="assets/icons/sprite.svg#icon-[name]"></use></svg>
- Banner: Open [file] in browser, screenshot at [width]x[height]

### Design Tokens Used
- Background: [color]
- Text: [color]
- Accent: [color]
- Font: [font-family]

Note

This skill creates CODE-based assets (SVG/CSS/HTML). It does not generate raster images (PNG/JPG) directly — those require screenshotting the generated HTML files using browser-pilot.

Output Format

Structured report with generated file paths, usage instructions (HTML snippets), and design tokens used. See Step 5 Report above for full template.

Constraints

  1. MUST confirm output format and dimensions before generating
  2. MUST NOT generate copyrighted or trademarked content
  3. MUST save to project assets directory — not random locations

Sharp Edges

Known failure modes for this skill. Check these before declaring done.

Failure ModeSeverityMitigation
Generating copyrighted or trademarked content (logos, characters)CRITICALConstraint 2: only generate original assets — no brand marks, characters, or protected symbols
Saving to random location instead of assets/MEDIUMConstraint 3: output_dir defaults to assets/ — always save there
Missing light/dark variants for OG/banner assetsMEDIUMStep 4: dark mode variant required for any OG/banner asset
Generating raster images (PNG/JPG) directlyMEDIUMThis skill creates SVG/HTML CODE only — raster requires browser-pilot screenshot of generated HTML
Drawing system/architecture/flow/sequence/state/ER/swimlane diagramsMEDIUMThese are editorial diagrams, not icons/OG assets — route to diagram

Done When

  • Asset type, dimensions, and style confirmed from input
  • Design tokens from .rune/conventions.md loaded (or defaults applied)
  • Asset files written to assets/ directory in correct format (SVG/HTML)
  • Light/dark variants created if applicable (OG/banner)
  • Assets Created report emitted with file paths and usage instructions

Cost Profile

~500-1500 tokens input, ~500-1000 tokens output. Sonnet for creative quality.

Frequently asked questions

What does the Asset Creator AI skill do?

Creates code-based visual assets — SVG icons, OG image HTML templates, social banners, and icon sets. Use when generating visuals as code (vector/HTML), NOT raster images — for raster generation see @rune-pro/media. Outputs files with usage instructions.

Why use Asset Creator on TypingMind?

Because you install it once and use it with any model. Asset Creator is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Asset Creator in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Rune-kit/rune/tree/master/skills/asset-creator. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Asset Creator?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Asset Creator?

As many as you like. As long as a model supports skills, you can use Asset Creator with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Asset Creator AI skill free?

Yes. It is published on GitHub by Rune-kit under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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