Ux Buttons logo

Ux Buttons

Organization
Uxcel-Lab
ux-buttons

Design or critique UI buttons — pick the right button type for the action's importance, apply sizing/label/state best practices, and gate stylistic levers like shape, shadows, FABs, and icon-only buttons. Trigger when the user asks to design, choose, style, or review buttons, CTAs, button labels, button hierarchy, or button states.

Overview

PublisherUxcel-Lab
Repositoryproduct-skills
Skill nameux-buttons
Stars
35
Forks
8
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by Uxcel-Lab on GitHub. Read the source before you install it.

Installation

Install the Ux Buttons AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/Uxcel-Lab/product-skills/tree/main/ux/components/buttons
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/Uxcel-Lab/product-skills.git /tmp/product-skills
mkdir -p .claude/skills
cp -r /tmp/product-skills/ux/components/buttons .claude/skills/ux-buttons
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Ux Buttons in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Ux Buttons on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Ux Buttons is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Buttons Skill

How this skill behaves (read first)

This is a generative skill. The default failure modes are opposite: flat sameness (every action gets the same generic button, no hierarchy, vague "Submit/OK" labels, missing states) and decoration overload (every button raised, shadowed, branded, icon-stuffed). A checklist is not a mandate, so this skill gates:

  1. Establish context — platform, the screen's action hierarchy, brand personality, and whether any action is destructive.
  2. Apply the always-true core — hierarchy-driven type selection, action-verb labels, full state coverage, accessible sizing and contrast.
  3. Surface the stylistic levers (shape, elevation, icon-only, FAB, width strategy) as decisions with trade-offs — not defaults.

Then it hands off to ux-heuristics-audit, ux-accessibility-audit, ux-aesthetics-audit, and ux-microcopy-audit for validation.


Step 0 — Establish context before designing

Ask if not known; state the assumption if proceeding without an answer:

  • Platform — mobile tightens everything: touch targets (≥48×48px), spacing between adjacent buttons, fixed widths for stacked buttons, tactile feedback. Desktop relies on hover/cursor cues instead.
  • Action hierarchy on this screen — what is the one thing the user came to do? That action gets the only primary button; everything else is secondary or tertiary.
  • Brand personality — serious/trustworthy vs. friendly/playful decides shape (sharp ↔ rounded ↔ pill) and how expressive styling can get.
  • Destructive or irreversible actions? — these flip defaults: explicit verb labels ("Delete project," never "Yes"), semantic color (red family), never a FAB, never the visually dominant button by default.

The always-apply core (correct for almost every case)

Pick the type from the action's importance — not from looks

  • Primary — the action the interface wants users to take. One per view, most visually prominent (saturated, contrasting fill). If everything is prominent, nothing is.
  • Secondary — the alternative (Cancel next to Submit). Subdued: outlined/ghost works well, but the outline needs enough contrast to stay visible.
  • Tertiary — rare or low-priority actions. Text buttons, muted colors, smaller weight; place them away from the primary to prevent accidental taps.
  • Grouping types: a menu/dropdown button tucks related actions of equal importance into a list; a split button adds a default one-click action plus a dropdown — keep a visual separator so users don't expect the whole button to open the menu; a toggle group keeps 2–3 mutually exclusive options visible with one selected.
    • ❌ A dropdown as a catch-all bucket of unrelated actions ✅ Only related actions, grouped to simplify the decision

Labels are commands

  • Specific action verbs that state the result: ❌ "Yes" / "No" / "OK" / "Go" ✅ "Delete project" / "Save changes" / "Subscribe"
  • 2–3 words, one line. Two-line labels cause wrong choices. No italics, underline, or end punctuation; a heavier weight than body copy is enough.
  • Minimum 16px label size, centered horizontally and vertically.
  • Icons go on the left (in LTR languages) where they aid recognition — trailing icons are decoration, except the dropdown arrow, which the leading icon leaves room for.
  • Icon + label beats either alone. A floppy disk means nothing to part of your audience; a label makes it explicit and gives screen readers something to announce.

Design every state, not just the resting one

Enabled, hover, pressed (brief but crucial feedback that the tap registered), focused (a visible ring/border — vital for keyboard and assistive-tech users; don't style it so close to other states that it's ambiguous), and disabled (grayed out, clearly inert). Buttons that toggle something on/off must make the current direction explicit.

Size, space, and contrast are not negotiable

  • Touch target ≥ 48×48px on mobile (~9mm finger pad, per WCAG/Material guidance); on desktop, generous padding keeps click areas honest.
  • Padding rule of thumb: horizontal padding ≈ 2× vertical; at minimum an uppercase "W" fits between label and edge.
  • Set a minimum width for hug-content buttons — overly narrow buttons miss the target size and stop looking like buttons.
  • Adequate spacing between adjacent buttons so fingers don't slide onto the wrong action.
  • Contrast: button-vs-background and label-vs-button both meet WCAG (4.5:1 normal text, 3:1 large). On image backgrounds, add a semi-opaque layer. Exact ratios → defer to the accessibility audit.

Be consistent and predictable

  • One button style system product-wide — same colors, shapes, typography, and placement for the same actions everywhere (Principle of Least Astonishment).
  • It must look like a button. Affordance beats creativity: users should never have to guess what's clickable.
  • Place buttons where users expect them — at the natural end of the reading flow (Gutenberg/Z-pattern: primary action bottom-right of the content it concludes), never hidden.
  • Color carries meaning: red for destructive, your accent for primary. Align with conventions; don't make users learn a private color language.

The context-dependent decisions (surface, don't auto-apply)

Present each with its trade-off and a recommendation tied to Step 0. Applying all of these by default is the decoration-overload failure mode.

DecisionApply whenAvoid / adapt whenDefault recommendation
Shape: sharp ↔ rounded ↔ pillSharp = serious, solid (finance, insurance); rounded = friendly, safe; pill = playful, informalSharp corners on a warm consumer brand; pills in formal/enterprise UISlightly rounded rectangle — the familiar, trusted middle; pill radius = ½ height + extra horizontal padding
Elevation / shadowsRaised buttons to lift the primary action; flat for everything elseShadows on transparent buttons or near labels (kills legibility); big dark default-black shadowsShadow tinted near the button's color, <40% opacity, smaller than the button — depth cue, not decoration
Icon-only buttonsRoutine actions with universal icons (edit, delete, search, home) in tight spaceAny icon users must decode; anywhere without an accessible nameIcon + label; if icon-only, universal symbol + accessible name
FABOne fixed, constructive, most-used action in an app (compose, add)Destructive actions; more than one per page; content it would coverAt most one, only if the app has a single dominant create-action
Branded buttons ("Sign in with Google")Third-party auth/integration pointsRestyling them to match your UI — breaks trust and brand guidelinesUse the brand's official assets verbatim, placed where the action occurs
Custom shapesThe shape amplifies the function (arrow-shaped "Next")Novelty that obscures clickabilityStick to conventions; if custom, reinforce affordance with contrast/size/shadow
Width: hug vs. fixedFixed width for stacked primary/secondary on mobile — balanced, scannableFixed width truncating long labels (i18n)Hug with a minimum width on web; fixed for stacked mobile pairs
Tactile feedbackMobile: subtle vibration on tap confirms registrationStacking every visual + tactile effect at once (overwhelming)Visual state change always; haptics as a light mobile enhancement

Validate the result (orchestration)

Hand-offs name each lens by its installable skill name. Invoke one only if that skill is installed; if it isn't, this skill's own core already carries these rules — proceed without it rather than blocking.

After generating or revising, hand the result to the audit lenses rather than declaring it done. These are candidate lenses — posture is set by docs/orchestration-policy.md, or route the whole thing through ux-design-review. Here, heuristics and microcopy are Tier A (auto-run); accessibility, aesthetics, and mobile-responsiveness are Tier B (offered) — under an existing design system aesthetics is suppressed and accessibility narrows to usage; mobile-responsiveness applies only on mobile. If the user invoked this skill for one specific thing, respect that scope.

  • ux-heuristics-audit (Tier A) — visibility of system status (states/feedback), consistency, error prevention around destructive buttons.
  • ux-accessibility-audit (Tier B — offer; narrow under a design system) — contrast ratios, touch-target sizes, focus visibility, accessible names for icon-only buttons.
  • ux-aesthetics-audit (Tier B — offer; suppress under a design system) — hierarchy clarity and whether styling tipped into decoration overload (competing primaries, shadow soup).
  • ux-microcopy-audit (Tier A) — label clarity, action-verb phrasing, consistency of command language across the product.
  • ux-mobile-responsiveness-audit (Tier B — offer; applies only on mobile) — when the context is mobile: target sizes, spacing, and stacked-button layout.

If the audits surface a conflict (e.g., brand expressiveness vs. affordance), resolve back toward the primary task: the user must instantly recognize and successfully hit the right action.


Common do/don't patterns

❌ Don't✅ Do
Three equally prominent buttons on one screenOne primary; secondary/tertiary visibly subordinate
"Yes" / "No" / "OK" labelsAction verbs stating the result: "Delete project," "Save changes"
Icon-only button with a clever-but-obscure symbolUniversal icon + label (or accessible name at minimum)
Design only the resting stateEnabled, hover, pressed, focused, disabled — all distinct
32px-tall tappable area on mobile≥48×48px touch target with breathing room between buttons
FAB for "Delete account"FAB only for the app's main constructive action — or no FAB
Restyle "Sign in with Google" to match your paletteOfficial brand assets, untouched
Shadow every button for "depth"Elevation only where it signals priority; tinted, subtle, smaller than the button
Different styles for the same action across screensOne consistent button system product-wide
Ship without checkingHand off to heuristics + accessibility + aesthetics + microcopy

Source lessons (Uxcel)

Frequently asked questions

What does the Ux Buttons AI skill do?

Design or critique UI buttons — pick the right button type for the action's importance, apply sizing/label/state best practices, and gate stylistic levers like shape, shadows, FABs, and icon-only buttons. Trigger when the user asks to design, choose, style, or review buttons, CTAs, button labels, button hierarchy, or button states.

Why use Ux Buttons on TypingMind?

Because you install it once and use it with any model. Ux Buttons is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Ux Buttons in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Uxcel-Lab/product-skills/tree/main/ux/components/buttons. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Ux Buttons?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Ux Buttons?

As many as you like. As long as a model supports skills, you can use Ux Buttons with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Ux Buttons AI skill free?

Yes. It is published on GitHub by Uxcel-Lab under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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