Ux Tooltips logo

Ux Tooltips

Organization
Uxcel-Lab
ux-tooltips

Design or critique tooltips and contextual hints — decide when a tooltip clarifies vs. when it's a crutch for unclear design, and apply placement, styling, and brevity rules. Trigger when the user asks to design or review tooltips, hover hints, info icons, contextual help bubbles, or asks whether something needs a tooltip.

Overview

PublisherUxcel-Lab
Repositoryproduct-skills
Skill nameux-tooltips
Stars
35
Forks
8
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by Uxcel-Lab on GitHub. Read the source before you install it.

Installation

Install the Ux Tooltips AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/Uxcel-Lab/product-skills/tree/main/ux/components/tooltips
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/Uxcel-Lab/product-skills.git /tmp/product-skills
mkdir -p .claude/skills
cp -r /tmp/product-skills/ux/components/tooltips .claude/skills/ux-tooltips
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Ux Tooltips in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Ux Tooltips on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Ux Tooltips is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Tooltips Skill

How this skill behaves (read first)

This is a generative skill. The default failure modes: tooltip-as-crutch (an unclear interface "fixed" by sprinkling hover hints everywhere), redundancy ("Submit" button + "Click to submit" tooltip), and vital info in hover space (content users must see, hidden behind an interaction many will never perform — and that touch devices can't perform reliably). A tooltip is a supplement for genuinely ambiguous elements — never a load-bearing part of the flow. This skill gates:

  1. Gate each tooltip's existence — is the element actually ambiguous, or is the design unclear?
  2. Apply the always-true core — placement, brevity, styling, cursor signaling.
  3. Surface the escalation decisions — when a tooltip is the wrong tool entirely.

Then it hands off to ux-heuristics-audit, ux-accessibility-audit, ux-aesthetics-audit, and ux-microcopy-audit for validation.


Step 0 — Gate each tooltip's existence

Three questions per tooltip:

  • Is the element genuinely ambiguous? A camera icon that could mean "take photo" or "open gallery" → tooltip earns its place. A button labeled "Submit" → no tooltip; it would only repeat the label.
  • Is the information vital to the task? Tooltips are user-triggered — many users never hover, and touch devices have no hover. Anything required to complete the flow goes in the interface (label, helper text, inline message), never in a tooltip.
  • Is this papering over a design problem? If a screen needs many tooltips, the labels, icons, or layout are failing. Fix the element; don't annotate it. (Better universal icon, visible label, or icon + label — see ux-buttons and ux-menus.)

The always-apply core (for tooltips that survive the gate)

  • Concise, essentials-only content — a bite-sized clarification ("Capture photo"), no redundancy, nothing users must strain to read.
  • Placement never blocks — the tooltip and its trigger element both stay fully visible; never cover the input or button it describes, never get cut off at screen edges.
  • Pointer cursor on hoverable triggers — signals that more information is available and ties the cursor to the pop-up.
  • Left-aligned text (LTR), modest styling, no decorative frames, ≥4.5:1 contrast between text and tooltip background.
  • Consistent treatment product-wide — one tooltip style, one trigger behavior.

The escalation decisions (when a tooltip is the wrong tool)

SituationDon't reach forUse instead
Information needed to complete a form fieldTooltip on an info iconHelper text below the input (→ ux-inputs-and-forms)
Visual question (where's the CVV?)Text-only tooltip on mobileInline icon/graphic, tooltip as desktop supplement
First-run feature educationPermanent tooltips everywhereOnboarding walkthrough patterns (→ ux-onboarding)
Anything on touch-first productsHover-dependent tooltipsVisible labels, helper text, or tap-triggered popovers (→ ux-modals-and-dialogs for popovers)
Rich content (images, multiple actions)An overstuffed tooltipA popover
Truncated text needing full displayHoping users guessTooltip is right here — truncation + tooltip is a legitimate pairing (→ tables, menus, breadcrumbs)

Validate the result (orchestration)

Hand-offs name each lens by its installable skill name. Invoke one only if that skill is installed; if it isn't, this skill's own core already carries these rules — proceed without it rather than blocking.

After generating or revising, hand the result to the audit lenses rather than declaring it done. These are candidate lenses — posture is set by docs/orchestration-policy.md, or route the whole thing through ux-design-review. Here, heuristics and microcopy are Tier A (auto-run); accessibility, aesthetics, and mobile-responsiveness are Tier B (offered) — under an existing design system aesthetics is suppressed and accessibility narrows to usage; mobile-responsiveness applies only on mobile. If the user invoked this skill for one specific thing, respect that scope.

  • ux-heuristics-audit (Tier A) — recognition over recall (is the interface self-explanatory without the tooltips?), consistency of treatment.
  • ux-accessibility-audit (Tier B — offer; narrow under a design system) — keyboard/focus access to tooltip content, touch alternatives, contrast, no hover-only vital information.
  • ux-aesthetics-audit (Tier B — offer; suppress under a design system) — styling restraint, placement cleanliness.
  • ux-microcopy-audit (Tier A) — tooltip text brevity and clarity.
  • ux-mobile-responsiveness-audit (Tier B — offer; applies only on mobile) — when the context is mobile: hover-dependence is a defect there by default.

If the audits surface a conflict, resolve back toward the primary task: a user who needs a tooltip is already slightly lost — the goal is an interface where they rarely need one.


Common do/don't patterns

❌ Don't✅ Do
"Click to submit" on a Submit buttonTooltips only where meaning is genuinely ambiguous
Required instructions hidden in hoverVital info in the interface; tooltips are optional extras
Ten tooltips patching an unclear screenFix labels/icons; tooltips as rare supplements
Tooltip covering the field it explainsPlacement that keeps trigger + tooltip both visible
Tooltip cut off at the viewport edgeEdge-aware positioning
Decorative frames, low-contrast textModest styling, ≥4.5:1 contrast, left-aligned
A paragraph in a tooltipOne bite-sized clarification
Hover-only help on touch productsVisible labels or tap-triggered popovers
Ship without checkingHand off to heuristics + accessibility + aesthetics + microcopy

Source lessons (Uxcel)

Frequently asked questions

What does the Ux Tooltips AI skill do?

Design or critique tooltips and contextual hints — decide when a tooltip clarifies vs. when it's a crutch for unclear design, and apply placement, styling, and brevity rules. Trigger when the user asks to design or review tooltips, hover hints, info icons, contextual help bubbles, or asks whether something needs a tooltip.

Why use Ux Tooltips on TypingMind?

Because you install it once and use it with any model. Ux Tooltips is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Ux Tooltips in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Uxcel-Lab/product-skills/tree/main/ux/components/tooltips. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Ux Tooltips?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Ux Tooltips?

As many as you like. As long as a model supports skills, you can use Ux Tooltips with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Ux Tooltips AI skill free?

Yes. It is published on GitHub by Uxcel-Lab under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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