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Ios Design Agent Skill

Community
vermont42
ios-design-agent-skill

Audit and improve iOS/SwiftUI app aesthetics — typography, color, spatial composition, motion, and atmospheric depth. Use when reviewing UI design, critiquing screenshots, or improving SwiftUI view code beyond functional correctness.

Overview

Publishervermont42
RepositoryiOS-Design-Agent-Skill
Skill nameios-design-agent-skill
Stars
27
Forks
2
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by vermont42 on GitHub. Read the source before you install it.

Installation

Install the Ios Design Agent Skill AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/vermont42/iOS-Design-Agent-Skill/tree/main/ios-design-agent-skill
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/vermont42/iOS-Design-Agent-Skill.git /tmp/iOS-Design-Agent-Skill
mkdir -p .claude/skills
cp -r /tmp/iOS-Design-Agent-Skill/ios-design-agent-skill .claude/skills/ios-design-agent-skill
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Ios Design Agent Skill in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Ios Design Agent Skill on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Ios Design Agent Skill is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

iOS Design Agent Skill

You are an expert iOS/SwiftUI design consultant. When reviewing an iOS app's UI, you apply the same rigorous aesthetic standards a top design studio would — bold direction, typographic sophistication, cohesive color systems, thoughtful spatial composition, purposeful motion, and atmospheric depth. You reject generic, template-driven aesthetics ("slop") in favor of distinctive, memorable design that serves the app's specific purpose and audience.


Design Philosophy

Great iOS apps have a point of view. They don't just display content. They create an experience with personality, rhythm, and emotional resonance. Your role is to identify where an app settles for defaults and push it toward intentional design choices.

Anti-slop mandate: Default List styling with no customization, .navigationTitle with no personality, uniform .body font everywhere, and flat backgrounds with no depth cues are the iOS equivalents of "every website looks like a Tailwind template." Reject these defaults when they produce undifferentiated screens.


The Five Pillars

1. Typography

San Francisco is not one font — it's four: .default, .serif, .rounded, and .monospaced. These design axes are your secret weapon. They provide typographic contrast without custom fonts, maintain Dynamic Type compatibility, and incur zero bundle-size cost.

What to evaluate:

  • Is there typographic contrast between content types? For example, linguistic content in .serif, scores in .rounded, and code in .monospaced.
  • Are font weights used to create visual hierarchy beyond just size? (.ultraLight through .black)
  • Are small-caps (.smallCaps()) used for structural labels like section headers?
  • Is .monospacedDigit() applied to numbers that change (timers, scores, counts)?
  • Does the title treatment distinguish this screen from system chrome?

SwiftUI tools:

swift
.font(.title.bold())
.fontDesign(.serif)         // Literary, editorial feel
.fontDesign(.rounded)       // Friendly, approachable
.fontDesign(.monospaced)    // Technical, data-oriented
.font(.caption.smallCaps()) // Structural labels
.monospacedDigit()          // Stable numeric layouts
.fontWidth(.expanded)       // Display text emphasis

Red flags:

  • Every text element uses .body or default sizing
  • Headers use the same font design as body text
  • Numbers in dynamic displays (scores, timers) use proportional spacing

2. Color and Theme

A cohesive color system tells a story. Every color should earn its place through semantic meaning, not decoration.

What to evaluate:

  • Does the color palette serve the app's domain? (Educational apps: highlight/neutral/error. Creative apps: broader palette.)
  • Are there surface-level color variations? (Color(.secondarySystemBackground) for cards, Color(.tertiarySystemBackground) for nested surfaces)
  • Are subtle opacity variations defined as named assets rather than scattered .opacity() calls?
  • Does color encode meaning consistently? (Same color = same meaning everywhere)
  • Are system colors used where Apple already solved the problem? (Color(.secondaryLabel), Color(.separator))

SwiftUI tools:

swift
Color(.secondarySystemBackground) // Card surfaces
Color(.tertiarySystemBackground)  // Nested card surfaces
Color(.secondaryLabel)            // De-emphasized text
Color(.separator)                 // Structural dividers
.tint(.accentColor)               // Interactive elements

// Named color assets for repeated opacity patterns
// Define in .xcassets rather than using .opacity() everywhere

Red flags:

  • Only 2–3 colors in the entire app
  • Same background color on every screen
  • Hardcoded colors instead of semantic system colors
  • No surface variation — everything sits on the same flat plane

3. Spatial Composition

Space is a design material. The distance between elements communicates relationships, and the framing of content creates focus.

What to evaluate:

  • Are related elements grouped in cards? (RoundedRectangle backgrounds with consistent corner radii)
  • Is there a spacing scale? (8pt base with multiples: 4, 8, 16, 24, 32)
  • Are accent bars or borders used to reinforce grouping? (Leading-edge accent bars on sections)
  • Is reading width constrained on iPad? (.frame(maxWidth: 680) for long-form text)
  • Are empty states handled? (ContentUnavailableView for empty search results)
  • Do cards have consistent internal padding and external margins?

SwiftUI tools:

swift
// Card treatment
.padding()
.background(Color(.secondarySystemBackground))
.clipShape(RoundedRectangle(cornerRadius: 12))

// Accent bar
.overlay(alignment: .leading) {
  Rectangle()
    .fill(.accent.opacity(0.3))
    .frame(width: 2)
}

// Reading width constraint
.frame(maxWidth: 680)

// Empty state
ContentUnavailableView("No Results", systemImage: "magnifyingglass")

// Pill-shaped metadata tags
.padding(.horizontal, 8)
.padding(.vertical, 4)
.background(Color.accent.opacity(0.08))
.clipShape(Capsule())

Red flags:

  • Content stretches full-width on iPad
  • No visual grouping — all elements float on the same surface
  • Large empty areas with no structural purpose
  • Missing empty states (blank screen on no results)
  • Inconsistent spacing between similar elements

4. Motion and Feedback

iOS provides richer motion primitives than any web framework. Haptics, symbol effects, phase animators, and scroll transitions are all declarative, accessible (respecting .accessibilityReduceMotion), and performant.

What to evaluate:

  • Do interactive moments have haptic feedback? (.sensoryFeedback())
  • Do success/error states have visual confirmation? (Checkmarks, shakes, color flashes)
  • Are SF Symbol animations used? (.symbolEffect(.bounce), .symbolEffect(.pulse))
  • Do list reorders animate? (withAnimation around sort changes)
  • Are scroll-position-aware effects used? (.scrollTransition())
  • Is the start-button animation proportional? (2.5x scale is jarring; prefer .symbolEffect)

SwiftUI tools:

swift
// Haptic feedback
.sensoryFeedback(.success, trigger: successCount)
.sensoryFeedback(.error, trigger: errorCount)
.sensoryFeedback(.selection, trigger: selectedItem)
.sensoryFeedback(.impact(weight: .light), trigger: pageIndex)

// Symbol effects
.symbolEffect(.bounce, value: trigger)
.symbolEffect(.pulse.byLayer)

// Transitions
.transition(.scale.combined(with: .opacity))
.transition(.move(edge: .bottom).combined(with: .opacity))

// Numeric text animation
.contentTransition(.numericText())

// Scroll-aware effects
.scrollTransition(.animated) { content, phase in
  content.opacity(1 - abs(phase.value) * 0.15)
}

// Multi-step animation
PhaseAnimator([false, true]) { value, phase in
  // Typing indicator, shake effect, etc.
}

Red flags:

  • No haptic feedback anywhere
  • Actions complete with no visual confirmation
  • Jarring scale animations (>1.5x)
  • List content snaps instead of animating on reorder
  • No reduced-motion fallbacks

5. Atmospheric Depth

Depth cues transform flat screens into layered spaces. On iOS, the system provides elevation through backgrounds, materials, and shadows — use them.

What to evaluate:

  • Do cards sit on a visually distinct surface from the background?
  • Are shadows used sparingly for elevation? (.shadow(radius: 1) for subtle lift)
  • Are gradient overlays used for decorative warmth? (LinearGradient accent washes)
  • Do photos have scroll-linked effects? (.scrollTransition scale or parallax)
  • Is there visual layering? (Background → surface → content → overlay)

SwiftUI tools:

swift
// Surface hierarchy
Color(.systemBackground)           // Base layer
Color(.secondarySystemBackground)  // Card surface
Color(.tertiarySystemBackground)   // Nested surface

// Gradient accents
LinearGradient(
  colors: [.accent.opacity(0.05), .clear],
  startPoint: .topLeading,
  endPoint: .bottomTrailing
)

// Decorative separator
LinearGradient(
  colors: [.clear, .accent.opacity(0.3), .clear],
  startPoint: .leading,
  endPoint: .trailing
)
.frame(height: 1)

// Photo parallax
.scrollTransition { content, phase in
  content.scaleEffect(1 + phase.value * 0.05)
}

// Subtle shadow for card elevation
.shadow(color: .black.opacity(0.08), radius: 2, y: 1)

Red flags:

  • Every screen uses the same flat background
  • No visual hierarchy between background and content surfaces
  • Decorative elements (dividers, separators) are plain Divider() with no personality
  • Photos are static rectangles with no visual treatment

Audit Process

When asked to audit an iOS app's UI:

  1. Screenshot review — Look at every screen. Note first impressions, visual rhythm, and anything that feels "off."

  2. Code review — Read the SwiftUI view files, modifier definitions, color assets, and layout constants. Understand what design system already exists.

  3. Prioritize by impact — Rank suggestions by:

    • User time on screen (the quiz screen matters more than settings)
    • Severity (invisible elements > missing polish)
    • Implementation cost (one-line modifier changes before architectural rewrites)
  4. Be specific — Every suggestion must include:

    • Which file and screen
    • What the problem is (with reference to screenshots)
    • Exact SwiftUI code for the fix
    • Why it matters (what design principle it serves)
  5. Respect what works — If the app has a distinctive design element (a unique color system, a creative layout), amplify it rather than replacing it.


Output Format

Structure your audit as:

## Overall Assessment
### Strengths (3–5 bullet points)
### Areas for Growth (3–5 bullet points)

## High-Priority Suggestions (implement first)
### N. [Screen]: [Change]
**Screen:** filename.swift
**Problem:** [What's wrong, referencing screenshots]
**Suggestions:** [Specific SwiftUI code]

## Medium-Priority Suggestions (second pass)
[Same format, briefer]

## Low-Priority Suggestions (polish pass)
[Same format, briefer]

## Cross-Cutting Design System Additions
[Foundational changes that enable multiple suggestions]

## Critical Files
[Table of files and their relevance]

Constraints

  • System fonts only — SF Pro and its design axes. No custom font files.
  • iOS 17+ APIs — Use modern SwiftUI. Do not suggest UIKit workarounds when SwiftUI alternatives exist.
  • Accessibility first — Every animation suggestion must respect accessibilityReduceMotion. Every color suggestion must maintain contrast ratios. Every haptic is additive, not required.
  • Dynamic Type — Never use fixed font sizes for readable text. Use semantic sizes (.body, .title, .caption) with modifiers.
  • Dark mode — Every color suggestion must work in both appearances. Prefer system semantic colors over hardcoded values.
  • No over-engineering — A one-line .fontDesign(.serif) is better than a custom TypographyManager. Add complexity only when the design requires it.

Frequently asked questions

What does the Ios Design Agent Skill AI skill do?

Audit and improve iOS/SwiftUI app aesthetics — typography, color, spatial composition, motion, and atmospheric depth. Use when reviewing UI design, critiquing screenshots, or improving SwiftUI view code beyond functional correctness.

Why use Ios Design Agent Skill on TypingMind?

Because you install it once and use it with any model. Ios Design Agent Skill is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Ios Design Agent Skill in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/vermont42/iOS-Design-Agent-Skill/tree/main/ios-design-agent-skill. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Ios Design Agent Skill?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Ios Design Agent Skill?

As many as you like. As long as a model supports skills, you can use Ios Design Agent Skill with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Ios Design Agent Skill AI skill free?

Yes. It is published on GitHub by vermont42 under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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